Search results for "Mach"

showing 10 items of 3360 documents

Machiavellego rozumienie dobra i zła

2015

Niccolo Machiavelli’s way of understanding the notions of good and evil rely on his theory of the origins of communities, according to which their basic structure is build around the figures of founders. Communities are kept alive by the constant effort make by their members to take care of common good and practice of crafts of peace. Forces opposed to the founders and disarraying the social life can be described as the figures on the continuum stretched between traitors, as Brutus or Judas, and lazy-bones or cowards, parasiting on the fruits of common labor. This way of understanding the good and the evil has its roots in the age of Athenian Enlightenment – in the conception of virtue ethi…

Virtue ethicsVirtueDantegoodMetaphorPhilosophymedia_common.quotation_subjectEnlightenmentWorkmanshipbetrayalEpistemologySOCRATESNiccolo MachiavelliAestheticsworkmanshipGood and evilForm of the Goodevilvirtuemedia_commonStudia z Historii Filozofii
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What does it mean to be visually literate? Examination of visual literacy definitions in a context of higher education

2018

Full Article Figures & data References Citations Metrics Reprints & Permissions Get access Abstract Competency in visual literacy (VL) is crucial for effective visual communication, and thus for living and working in a visually saturated environment. However, VL across disciplines is still marginalized in higher education curricula. This tendency is partly caused by the lack of knowledge and agreement on what it means to be visually literate. This study juxtaposes and evaluates 11 VL definitions, selected as the most relevant for higher education practitioners and coined from 1969 (the first one) to 2013 (the most recent one). The study further proposes three lists of VL skills with themati…

Visual Arts and Performing ArtsHigher educationvisual literacy skillsVisual literacyeducation practicesContext (language use)Thinking skillsEducationMargin (machine learning)Mathematics educationta616ta516visuaalinen lukutaitoVisual communicationta518määrittely060201 languages & linguisticsvisual literacy definitionbusiness.industryCommunicationvisual literacy05 social sciencesmääritelmät050301 education06 humanities and the artsWriting skillshigher educationkorkea-asteen koulutus0602 languages and literaturebusinessPsychology0503 educationReading skillsJournal of Visual Literacy
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Discovering the Discriminating Power in Patient Test Features Using Visual Analytics: A Case Study in Parkinson’s Disease

2016

Part 11: New Methods and Tools for Big Data Wokshop (MT4BD); International audience; This paper presents a novel methodology for selecting the most representative features for identifying the presence of the Parkinson’s Disease (PD). The proposed methodology is based on interactive visual analytic based on multi-objective optimisation. The implemented tool processes and visualises the information extracted via performing a typical line-tracking test using a tablet device. Such output information includes several modalities, such as position, velocity, dynamics, etc. Preliminary results depict that the implemented visual analytics technique has a very high potential in discriminating the PD …

Visual analytics[ INFO ] Computer Science [cs]Parkinson's diseaseComputer science02 engineering and technology[INFO] Computer Science [cs]Machine learningcomputer.software_genre03 medical and health sciences0302 clinical medicineMulti-objective optimisation0202 electrical engineering electronic engineering information engineeringmedicineFeature (machine learning)[INFO]Computer Science [cs]In patient[SDV.NEU] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Modalitiesbusiness.industryVisual analyticsFeature discrimination powermedicine.diseaseTest (assessment)Power (physics)Identification (information)[ SDV.NEU ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Parkinson’s disease[SDV.NEU]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]020201 artificial intelligence & image processingData miningArtificial intelligencebusinesscomputer030217 neurology & neurosurgery
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A heterogeneous and reconfigurable machine-vision system

1995

This paper describes a new machine-vision system, a HERMIA heterogeneous and reconfigurable machine for image analysis. The architecture topology of the HERMIA machine is reconfigurable; moreover, the integration of its special modules allows a search for optimal strategies to solve vision problems. The general architecture and the hardware implementation are described. The software environment of the HERMIA machine provides a full iconic interface and a pictorial language oriented to vision in multiprocessor architectures. The preliminary system evaluation and applications are shown. © 1995 Springer-Verlag.

Visual languageSettore INF/01 - InformaticaIconic environmentMachine visionComputer Science ApplicationsHuman-Computer InteractionHardware and ArchitectureControl and Systems EngineeringArtificial IntelligenceParallel processingReconfigurabilityComputer Vision and Pattern RecognitionImage analysiHeterogeneityElectrical and Electronic EngineeringSoftware1707
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A Posture Sequence Learning System for an Anthropomorphic Robotic Hand

2003

The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with an human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator.

Visual perceptionHand posture recognitionComputer scienceMachine visionGeneral Mathematicsmedia_common.quotation_subjectHuman–computer interfaceHuman-computer interfaceRobotics; Imitation learning; Machine learningHuman–computer interactionPerceptionMachine learningComputer visionConceptual spacesmedia_commonConceptual spaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryVisual perceptionImitation learningRepresentation (systemics)CognitionCognitive architectureComputer Science ApplicationsRoboticControl and Systems EngineeringSequence learningArtificial intelligencebusinessSoftwareGesture
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Insect brains use image interpolation mechanisms to recognise rotated objects.

2008

Recognising complex three-dimensional objects presents significant challenges to visual systems when these objects are rotated in depth. The image processing requirements for reliable individual recognition under these circumstances are computationally intensive since local features and their spatial relationships may significantly change as an object is rotated in the horizontal plane. Visual experience is known to be important in primate brains learning to recognise rotated objects, but currently it is unknown how animals with comparatively simple brains deal with the problem of reliably recognising objects when seen from different viewpoints. We show that the miniature brain of honeybees…

Visual perceptionInsectaComputer Science/Natural and Synthetic VisionMachine visionVisual Physiologylcsh:MedicineImage processingBiologyVisual memoryAnimalsHumansComputer visionlcsh:ScienceMultidisciplinaryNeuroscience/Behavioral Neurosciencebusiness.industrylcsh:RCognitive neuroscience of visual object recognitionNeuroscience/Animal CognitionBrainBeesObject (philosophy)Pattern Recognition VisualPattern recognition (psychology)Visual Perceptionlcsh:QArtificial intelligencebusinessResearch ArticlePLoS ONE
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Visual dynamic environment for distributed systems

2002

Algorithms, based on information fusion, are often embodied in visual perception systems. Distributed architectures have been recently proposed to perform integrated computation. The complexity of distributed systems regards both their design, and the software environment to develop applications. Visual and iconic programming style intends to provide expressive tools to implement, to debug, and to execute programs in distributed environment. Multi-layers graphs languages seem suitable to handle such complexity. This paper describes the design of a visual dynamic environment (VDE), which is based on a graph-grammar. A new class of dynamic visual interfaces is also introduced, and its propert…

Visual perceptionSettore INF/01 - Informaticabusiness.industryMachine visionComputer scienceDistributed computingmedia_common.quotation_subjectComputer Science (all)Programming styleSoftwareDebuggingDistributed algorithmGraph (abstract data type)businessmedia_commonVisual programming language
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Visualizations for Decision Support in Scenario-based Multiobjective Optimization

2021

Reproducibility artifacts for: Babooshka Shavazipour, Manuel López-Ibáñez, and Kaisa Miettinen. Visualizations for Decision Support in Scenario-based Multiobjective Optimization. Information Sciences, 2021. doi:10.1016/j.ins.2021.07.025. Abstract: We address challenges of decision problems when managers need to optimize several conflicting objectives simultaneously under uncertainty. We propose visualization tools to support the solution of such scenario-based multiobjective optimization problems. Suitable graphical visualizations are necessary to support managers in understanding, evaluating, and comparing the performances of management decisions according to all objec…

Visualization methodshaasteet (ongelmat)Decision support systemInformation Systems and ManagementComputer sciencevisualisointipäätöksentekoEmpirical attainment functionMachine learningcomputer.software_genreMulti-objective optimizationScenario planningTheoretical Computer ScienceConflicting objectivesoptimointiArtificial IntelligenceScenario-based multi-criteria optimizationMulti-dimensional visualizationMCDMScenario basedbusiness.industryUncertaintyExtension (predicate logic)Decision problemskenaariotmonitavoiteoptimointiComputer Science ApplicationsVisualizationControl and Systems EngineeringArtificial intelligencemallit (mallintaminen)businesscomputerSoftware
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Investigation on a MMACHC mutant from cblC disease: The c.394C>T variant

2022

The cblC disease is an inborn disorder of the vitamin B12 (cobalamin, Cbl) metabolism characterized by methylmalonic aciduria and homocystinuria. The clinical consequences of this disease are devastating and, even when early treated with current therapies, the affected children manifest symptoms involving vision, growth, and learning. The illness is caused by mutations in the gene codifying for MMACHC, a 282aa protein that transports and transforms the different Cbl forms. Here we present data on the structural properties of the truncated protein p.R132X resulting from the c.394C > T mutation that, along with c.271dupA and c.331C > T, is among the most common mutations in cblC. Althou…

Vitamin B12 (cobalamin)Structure-function relationshipBiophysicsBiochemistryAnalytical ChemistryVitamin B 12MutationMMACHC proteinHumansMethylmalonic aciduria and homocystinuria cblC typeHomocystinuriaCarrier ProteinsChildOxidoreductasesAmino Acid Metabolism Inborn ErrorsMolecular BiologyBiochimica et Biophysica Acta (BBA) - Proteins and Proteomics
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Improving Classification of Tweets Using Linguistic Information from a Large External Corpus

2016

The bag of words representation of documents is often unsatisfactory as it ignores relationships between important terms that do not co-occur literally. Improvements might be achieved by expanding the vocabulary with other relevant word, like synonyms.

VocabularyInformation retrievalbusiness.industryComputer sciencemedia_common.quotation_subjectRepresentation (systemics)computer.software_genreRule-based machine translationBag-of-words modelArtificial intelligencebusinesscomputerNatural language processingWord (computer architecture)media_common
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