Search results for "Machine"

showing 10 items of 2592 documents

A Musical Pattern Discovery System Founded on a Modeling of Listening Strategies

2004

Music is a domain of expression that conveys a paramount degree of complexity. The musical surface, composed of a multitude of notes, results from the elaboration of numerous structures of different types and sizes. The composer constructs this structural complexity in a more or less explicit way. The listener, faced by such a complex phenomenon, is able to reconstruct only a limited part of it, mostly in a non-explicit way. One particular aim of music analysis is to objectify such complexity, thus offering to the listener a tool for enriching the appreciation of music (Lartillot and SaintJames, 2004). The trouble is, traditional musical analysis, although offering a valuable understanding …

Computer scienceSpeech recognitionMusical050105 experimental psychology060404 music[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI][INFO.INFO-TS]Computer Science [cs]/Signal and Image Processing[STAT.ML]Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-FL]Computer Science [cs]/Formal Languages and Automata Theory [cs.FL]Media Technology0501 psychology and cognitive sciencesSet (psychology)Musical formCognitive scienceStructure (mathematical logic)[INFO.INFO-PL]Computer Science [cs]/Programming Languages [cs.PL][SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing arts05 social sciences06 humanities and the artsData structureComputer Science ApplicationsExpression (architecture)Music theory[INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD]NA0604 artsMusicMusical analysis
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Depression Assessment by Fusing High and Low Level Features from Audio, Video, and Text

2016

International audience; Depression is a major cause of disability world-wide. The present paper reports on the results of our participation to the depression sub-challenge of the sixth Audio/Visual Emotion Challenge (AVEC 2016), which was designed to compare feature modalities ( audio, visual, interview transcript-based) in gender-based and gender-independent modes using a variety of classification algorithms. In our approach, both high and low level features were assessed in each modality. Audio features were extracted from the low-level descriptors provided by the challenge organizers. Several visual features were extracted and assessed including dynamic characteristics of facial elements…

Computer scienceSpeech recognitionPosterior probabilitymultimodal fusionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processing02 engineering and technology[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI][SPI]Engineering Sciences [physics]AVEC 2016Histogram0202 electrical engineering electronic engineering information engineeringFeature (machine learning)[ SPI ] Engineering Sciences [physics]Affective computingaffective computing[ INFO.INFO-AI ] Computer Science [cs]/Artificial Intelligence [cs.AI]speech processing[SPI.ACOU]Engineering Sciences [physics]/Acoustics [physics.class-ph]Modality (human–computer interaction)[ SPI.ACOU ] Engineering Sciences [physics]/Acoustics [physics.class-ph]pattern recognition020206 networking & telecommunicationsSpeech processingimage processingStatistical classificationdepression assessment13. Climate actionPattern recognition (psychology)020201 artificial intelligence & image processing
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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Grammars++ for modelling information in text

1999

Abstract Grammars provide a convenient means to describe the set of valid instances in a text database. Flexibility in choosing a grammar can be exploited to provide information modelling capability by designing productions in the grammar to represent entities and relationships of interest to database applications. Additional constraints can be specified by attaching predicates to selected nonterminals in the grammar. When used for database definition, grammars can provide the functionality that users have come to expect of database schemas. Extended grammars can also be used to specify database manipulation, including query, update, view definition, and index specification.

Computer scienceViewmedia_common.quotation_subjectComputerApplications_COMPUTERSINOTHERSYSTEMScomputer.software_genreQuery languageDatabase designAdaptive grammarRule-based machine translationmedia_commonGrammarProgramming languagebusiness.industryDatabase schemaPredicate (grammar)TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESExtended Affix GrammarHardware and ArchitectureAffix grammarStochastic context-free grammarSynchronous context-free grammarArtificial intelligenceL-attributed grammarbusinesscomputerSoftwareNatural language processingInformation SystemsInformation Systems
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A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems

2004

Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D virtual scene. In order to design scalable DVE systems, different approaches have been proposed to maintain the DVE system working under its saturation point, maximizing system throughput. Also, in order to provide quality of service to avatars in a DVE systems, avatars should be assigned to servers taking into account, among other factors, system throughput and system latency. This highly complex problem is called quality of service (QoS) problem in DVE systems. This paper proposes two different approaches for solving the QoS…

Computer scienceVirtual machineQuality of serviceServerDistributed computingScalabilityComputingMilieux_PERSONALCOMPUTINGHeuristicscomputer.software_genrecomputerMetaheuristic
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Predicting perceived visual complexity of abstract patterns using computational measures: The influence of mirror symmetry on complexity perception

2017

Visual complexity is relevant for many areas ranging from improving usability of technical displays or websites up to understanding aesthetic experiences. Therefore, many attempts have been made to relate objective properties of images to perceived complexity in artworks and other images. It has been argued that visual complexity is a multidimensional construct mainly consisting of two dimensions: A quantitative dimension that increases complexity through number of elements, and a structural dimension representing order negatively related to complexity. The objective of this work is to study human perception of visual complexity utilizing two large independent sets of abstract patterns. A w…

Computer scienceVisionSocial Scienceslcsh:MedicineSensory perceptioncomputer.software_genreSymmetry0302 clinical medicineMathematical and Statistical TechniquesAttitudes (psychology)Psychologylcsh:Sciencemedia_commonMultidisciplinaryApplied MathematicsSimulation and Modeling05 social sciencesPattern Recognition VisualEllipsesPhysical SciencesVisual PerceptionMirror symmetryStatistics (Mathematics)AlgorithmsResearch ArticleComputer and Information Sciencesmedia_common.quotation_subjectGeometryMachine learning algorithmsMachine learningEllipseResearch and Analysis Methods050105 experimental psychologyVisual complexity03 medical and health sciencesArtificial IntelligencePerceptionMachine learningHumans0501 psychology and cognitive sciencesStatistical Methodsbusiness.industrylcsh:RBiology and Life SciencesComputational BiologyUsabilitylcsh:QArtificial intelligencebusinesscomputer030217 neurology & neurosurgeryMathematicsNeuroscienceForecasting
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Combining Biophysical Modeling and Machine Learning to Predict Location of Atrial Ectopic Triggers

2018

The search for focal ectopic activity in the atria triggered from non-standard regions can be time consuming. The use of body surface potential maps to plan the intervention can be helpful, but require an advance processing of the data, that usually involves to solve an ill-posed inverse problem. In addition, changes in maps due to pathological substrate such as fibrosis might affect the expected electrical patterns. In this work, we use a machine learning approach to relate ectopic focus activity in different atrial regions with body surface potential maps, and consider the effects of fibrosis in various densities and distributions. Results show that as fibrosis increases over 15% the syst…

Computer sciencebusiness.industry0206 medical engineering02 engineering and technology030204 cardiovascular system & hematologyInverse problemmedicine.diseaseMachine learningcomputer.software_genre020601 biomedical engineering03 medical and health sciences0302 clinical medicineFibrosismedicineArtificial intelligenceFocus (optics)businesscomputerAtrial ectopic2018 Computing in Cardiology Conference (CinC)
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Class Noise and Supervised Learning in Medical Domains: The Effect of Feature Extraction

2006

Inductive learning systems have been successfully applied in a number of medical domains. It is generally accepted that the highest accuracy results that an inductive learning system can achieve depend on the quality of data and on the appropriate selection of a learning algorithm for the data. In this paper we analyze the effect of class noise on supervised learning in medical domains. We review the related work on learning from noisy data and propose to use feature extraction as a pre-processing step to diminish the effect of class noise on the learning process. Our experiments with 8 medical datasets show that feature extraction indeed helps to deal with class noise. It clearly results i…

Computer sciencebusiness.industryActive learning (machine learning)Supervised learningFeature extractionMulti-task learningPattern recognitionSemi-supervised learningMachine learningcomputer.software_genreNoiseUnsupervised learningArtificial intelligenceInstance-based learningbusinesscomputer19th IEEE Symposium on Computer-Based Medical Systems (CBMS'06)
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Estimation and visualization of confusability matrices from adaptive measurement data

2010

Abstract We present a simple but effective method based on Luce’s choice axiom [Luce, R.D. (1959). Individual choice behavior: A theoretical analysis. New York: John Wiley & Sons] for consistent estimation of the pairwise confusabilities of items in a multiple-choice recognition task with arbitrarily chosen choice-sets. The method combines the exact (non-asymptotic) Bayesian way of assessing uncertainty with the unbiasedness emphasized in the classical frequentist approach. We apply the method to data collected using an adaptive computer game designed for prevention of reading disability. A player’s estimated confusability of phonemes (or more accurately, phoneme–grapheme connections) and l…

Computer sciencebusiness.industryApplied MathematicsBayesian probabilityConfusion matrixMachine learningcomputer.software_genreComputer gameVisualizationBayesian statisticsFrequentist inferencePairwise comparisonArtificial intelligencebusinesscomputerAlgorithmGeneral PsychologyAxiomJournal of Mathematical Psychology
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A Bayesian-optimal principle for learner-friendly adaptation in learning games

2010

Abstract Adaptive learning games should provide opportunities for the student to learn as well as motivate playing until goals have been reached. In this paper, we give a mathematically rigorous treatment of the problem in the framework of Bayesian decision theory. To quantify the opportunities for learning, we assume that the learning tasks that yield the most information about the current skills of the student, while being desirable for measurement in their own right, would also be among those that are efficient for learning. Indeed, optimization of the expected information gain appears to naturally avoid tasks that are exceedingly demanding or exceedingly easy as their results are predic…

Computer sciencebusiness.industryApplied MathematicsE-learning (theory)05 social sciencesBayesian probability050301 educationMulti-task learningMachine learningcomputer.software_genre050105 experimental psychologyTask (project management)0501 psychology and cognitive sciencesAdaptive learningArtificial intelligenceHidden Markov modelAdaptation (computer science)business0503 educationcomputerGeneral PsychologyDynamic Bayesian networkJournal of Mathematical Psychology
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