Search results for "Machine"
showing 10 items of 2592 documents
A Musical Pattern Discovery System Founded on a Modeling of Listening Strategies
2004
Music is a domain of expression that conveys a paramount degree of complexity. The musical surface, composed of a multitude of notes, results from the elaboration of numerous structures of different types and sizes. The composer constructs this structural complexity in a more or less explicit way. The listener, faced by such a complex phenomenon, is able to reconstruct only a limited part of it, mostly in a non-explicit way. One particular aim of music analysis is to objectify such complexity, thus offering to the listener a tool for enriching the appreciation of music (Lartillot and SaintJames, 2004). The trouble is, traditional musical analysis, although offering a valuable understanding …
Depression Assessment by Fusing High and Low Level Features from Audio, Video, and Text
2016
International audience; Depression is a major cause of disability world-wide. The present paper reports on the results of our participation to the depression sub-challenge of the sixth Audio/Visual Emotion Challenge (AVEC 2016), which was designed to compare feature modalities ( audio, visual, interview transcript-based) in gender-based and gender-independent modes using a variety of classification algorithms. In our approach, both high and low level features were assessed in each modality. Audio features were extracted from the low-level descriptors provided by the challenge organizers. Several visual features were extracted and assessed including dynamic characteristics of facial elements…
Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method
2017
This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project
Grammars++ for modelling information in text
1999
Abstract Grammars provide a convenient means to describe the set of valid instances in a text database. Flexibility in choosing a grammar can be exploited to provide information modelling capability by designing productions in the grammar to represent entities and relationships of interest to database applications. Additional constraints can be specified by attaching predicates to selected nonterminals in the grammar. When used for database definition, grammars can provide the functionality that users have come to expect of database schemas. Extended grammars can also be used to specify database manipulation, including query, update, view definition, and index specification.
A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems
2004
Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D virtual scene. In order to design scalable DVE systems, different approaches have been proposed to maintain the DVE system working under its saturation point, maximizing system throughput. Also, in order to provide quality of service to avatars in a DVE systems, avatars should be assigned to servers taking into account, among other factors, system throughput and system latency. This highly complex problem is called quality of service (QoS) problem in DVE systems. This paper proposes two different approaches for solving the QoS…
Predicting perceived visual complexity of abstract patterns using computational measures: The influence of mirror symmetry on complexity perception
2017
Visual complexity is relevant for many areas ranging from improving usability of technical displays or websites up to understanding aesthetic experiences. Therefore, many attempts have been made to relate objective properties of images to perceived complexity in artworks and other images. It has been argued that visual complexity is a multidimensional construct mainly consisting of two dimensions: A quantitative dimension that increases complexity through number of elements, and a structural dimension representing order negatively related to complexity. The objective of this work is to study human perception of visual complexity utilizing two large independent sets of abstract patterns. A w…
Combining Biophysical Modeling and Machine Learning to Predict Location of Atrial Ectopic Triggers
2018
The search for focal ectopic activity in the atria triggered from non-standard regions can be time consuming. The use of body surface potential maps to plan the intervention can be helpful, but require an advance processing of the data, that usually involves to solve an ill-posed inverse problem. In addition, changes in maps due to pathological substrate such as fibrosis might affect the expected electrical patterns. In this work, we use a machine learning approach to relate ectopic focus activity in different atrial regions with body surface potential maps, and consider the effects of fibrosis in various densities and distributions. Results show that as fibrosis increases over 15% the syst…
Class Noise and Supervised Learning in Medical Domains: The Effect of Feature Extraction
2006
Inductive learning systems have been successfully applied in a number of medical domains. It is generally accepted that the highest accuracy results that an inductive learning system can achieve depend on the quality of data and on the appropriate selection of a learning algorithm for the data. In this paper we analyze the effect of class noise on supervised learning in medical domains. We review the related work on learning from noisy data and propose to use feature extraction as a pre-processing step to diminish the effect of class noise on the learning process. Our experiments with 8 medical datasets show that feature extraction indeed helps to deal with class noise. It clearly results i…
Estimation and visualization of confusability matrices from adaptive measurement data
2010
Abstract We present a simple but effective method based on Luce’s choice axiom [Luce, R.D. (1959). Individual choice behavior: A theoretical analysis. New York: John Wiley & Sons] for consistent estimation of the pairwise confusabilities of items in a multiple-choice recognition task with arbitrarily chosen choice-sets. The method combines the exact (non-asymptotic) Bayesian way of assessing uncertainty with the unbiasedness emphasized in the classical frequentist approach. We apply the method to data collected using an adaptive computer game designed for prevention of reading disability. A player’s estimated confusability of phonemes (or more accurately, phoneme–grapheme connections) and l…
A Bayesian-optimal principle for learner-friendly adaptation in learning games
2010
Abstract Adaptive learning games should provide opportunities for the student to learn as well as motivate playing until goals have been reached. In this paper, we give a mathematically rigorous treatment of the problem in the framework of Bayesian decision theory. To quantify the opportunities for learning, we assume that the learning tasks that yield the most information about the current skills of the student, while being desirable for measurement in their own right, would also be among those that are efficient for learning. Indeed, optimization of the expected information gain appears to naturally avoid tasks that are exceedingly demanding or exceedingly easy as their results are predic…