Search results for "Medical Informatics"
showing 10 items of 359 documents
Conceptualization of a personalized ecoach for wellness promotion
2017
Evidence-based health promotion programs implement clinical practice guidelines built upon results of clinical trials with a definite number of participants, collected during a specific period of time. Wearable technologies allow for continuous observation of wellness parameters of multiple citizens, combined with monitoring of activities and context parameters involved in citizens' wellness. A statistical inference model can describe the relation between multidimensional activities and context parameters, the wellness of an individual and a comparable reference group, utilizing machine learning techniques and knowledge from continuous observations of multiple citizens. This paper presents …
Combining Digitization with Healthcare Service Processes : Value Co-creation Opportunities Through Standard Work
2017
The study explores some implications of digitized healthcare services for value co-creation opportunities and work standardization and introduces DARIO, a value co-creation model of digitized services. The key development is the model’s focus on service processes that emerge through standardized work, providing opportunities for value co-creation. The DARIO model seeks to combine the theory of value co-creation and operations through lean standard work. The digitization of healthcare services is typically discussed from technological, medical science or customer perspectives, but opportunities for professionals to participate or to perform in the value co-creation process are less widely st…
Barriers to exchanging healthcare information in inter-municipal healthcare services: a qualitative case study
2018
Abstract Background In recent years, inter-municipal cooperation in healthcare services has been an important measure implemented to meet future demographic changes in western countries. This entails an increased focus on communication and information sharing across organisational borders. Technology enables efficient and effective solutions to enhance such cooperation. However, the systems in the healthcare sector tend not to communicate with one another. There is a lack of literature focusing on communication and information sharing in inter-municipal healthcare services. The aim of this article is to investigate both the characteristics of communication and information sharing, and the f…
Continuous Improvement Challenges: Implementing PBL in One University in Romania
2020
Abstract What do business and education have in common when it comes to continuous improvements? The answer is Lean Principles. Case studies and implementation challenges from some pilot PBL projects in one university, in Romania, are analysed and described in depth, while comparing the educational experience in the university to the challenges and resistance to change that facilitators in the private sector face inside their own companies. Taking this into consideration and based on qualitative data retrieved from interviews carried out in the private sector and in the educational sector, the authors of this paper will present deep insights that are meant to serve as a basis for understand…
Laser Triangulation 3D Point Cloud Sensor with Long Range and Large Field of View
2020
This paper presents a point cloud sensor design based on laser triangulation. Both the camera axis and the laser axis are rotating, making it possible to scan on short and long range in high resolution. A third axis moves the laser and camera into a new plane. The design is tested on a working prototype. To the authors knowledge a similar design has not been presented before.
Intersection of Serious Games and Learning Motivation for Medical Education
2020
Educational scholars are implementing technologies into the educational process. They use virtual reality, simulations, augmented reality and other immersive technologies that provide entertainment and an interesting, immersive environment as well as engage and motivate students. The aim of this research is to understand the scope and the nature of studies where serious games for medical education are prospective research subjects for the development of learning motivation. There are specific research questions that are of interest to the authors: (1) how many studies are devoted to exploring how serious games and simulations develop learning motivation; (2) how many studies are devoted to …
Utilizing games in the co-production of mental health services
2020
This study analyses the application of a co-production approach in utilizing digital games and game-related methods in mental health services. The goal is to offer a real-world experiment on co-production, focusing on mental health service users, active gamers and mental health practitioners who worked together in equal ways and valued each other’s unique contributions during the experiment. The implications of a co-production approach for applying digital games in the field of mental healthcare are somewhat limited and under-explored. In this case study, seven workshop sessions were held involving service users, gamers and professionals. Participants were interviewed concerning their exper…
Design, development and validation of a system for automatic help to medical text understanding
2020
Abstract Objective The paper presents a web-based application, SIMPLE, that facilitates medical text comprehension by identifying the health-related terms of a medical text and providing the corresponding consumer terms and explanations. Background The comprehension of a medical text is often a difficult task for laypeople because it requires semantic abilities that can differ from a person to another, depending on his/her health-literacy level. Some systems have been developed for facilitating the comprehension of medical texts through text simplification, either syntactical or lexical. The ones dealing with lexical simplification usually replace the original text and do not provide additi…
Standalone Smartphone Cognitive Behavioral Therapy–Based Ecological Momentary Interventions to Increase Mental Health: Narrative Review
2020
Background A growing number of psychological interventions are delivered via smartphones with the aim of increasing the efficacy and effectiveness of these treatments and providing scalable access to interventions for improving mental health. Most of the scientifically tested apps are based on cognitive behavioral therapy (CBT) principles, which are considered the gold standard for the treatment of most mental health problems. Objective This review investigates standalone smartphone-based ecological momentary interventions (EMIs) built on principles derived from CBT that aim to improve mental health. Methods We searched the MEDLINE, PsycINFO, EMBASE, and PubMed databases for peer-reviewed …
Tangibot: A collaborative multiplayer game for pediatric patients
2019
[EN] Background Previous research has studied the effects of games in pediatric wards, but none of it has focused on the impact of the hospital¿s school staff on the psychosocial state of the children nor on the gameplay itself. Objectives To present the Tangibot application and evaluate its impact on the children¿s psychosocial state in the short term and the impact of the teacher on their psychosocial state, communications and coordination during the activity. Methods A study was conducted in a hospital classroom with 20 participants, who participated twice in the game: one with the teacher playing along and another without her. An observational scale was used by two evaluators in order t…