Search results for "Method"

showing 10 items of 13253 documents

A mixed finite element method for the heat flow problem

1981

A semidiscrete finite element scheme for the approximation of the spatial temperature change field is presented. The method yields a better order of convergence than the conventional use of linear elements.

Computer Networks and CommunicationsFinite element limit analysisApplied MathematicsMathematical analysishp-FEMMixed finite element methodSuperconvergenceBoundary knot methodFinite element methodMathematics::Numerical AnalysisComputational MathematicsSmoothed finite element methodSoftwareMathematicsExtended finite element methodBIT
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Gray visiting Motzkins

2002

We present the first Gray code for Motzkin words and their generalizations: k colored Motzkin words and Schroder words. The construction of these Gray codes is based on the observation that a k colored Motzkin word is the shuffle of a Dyck word by a k-ary variation on a trajectory which is a combination. In the final part of the paper we give some algorithmic considerations and other possible applications of the techniques introduced here.

Computer Networks and CommunicationsGeneralizationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCombinatoricsGray codeColoredAlgorithmicsMotzkin numberCode (cryptography)ArithmeticGray (horse)SoftwareWord (group theory)Information SystemsMathematicsActa Informatica
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Towards new solutions for scientific computing: the case of Julia

2018

This year marks the consolidation of Julia (https://julialang.org/), a programming language designed for scientific computing, as the first stable version (1.0) has been released, in August 2018. Among its main features, expressiveness and high execution speeds are the most prominent: the performance of Julia code is similar to statically compiled languages, yet Julia provides a nice interactive shell and fully supports Jupyter; moreover, it can transparently call external codes written in C, Fortran, and even Python and R without the need of wrappers. The usage of Julia in the astronomical community is growing, and a GitHub organization named JuliaAstro takes care of coordinating the devel…

Computer Science - Mathematical SoftwareAstrophysics - Instrumentation and Methods for Astrophysics
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MultivariateApart: Generalized partial fractions

2021

We present a package to perform partial fraction decompositions of multivariate rational functions. The algorithm allows to systematically avoid spurious denominator factors and is capable of producing unique results also when being applied to terms of a sum separately. The package is designed to work in Mathematica, but also provides interfaces to the Form and Singular computer algebra systems.

Computer Science - Symbolic ComputationHigh Energy Physics - TheoryFOS: Computer and information sciencesPolynomialComputer scienceFOS: Physical sciencesGeneral Physics and AstronomyRational functionSymbolic Computation (cs.SC)Partial fraction decomposition01 natural sciencesGröbner basisHigh Energy Physics - Phenomenology (hep-ph)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION0103 physical sciences010306 general physicsSpurious relationshipcomputer.programming_language010308 nuclear & particles physicsFunction (mathematics)Symbolic computationAlgebraHigh Energy Physics - PhenomenologyHigh Energy Physics - Theory (hep-th)Hardware and ArchitectureComputer Science::Mathematical SoftwareWolfram LanguagecomputerComputer Physics Communications
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Explicit solutions of Riccati equations appearing in differential games

1990

Abstract In this paper an explicit closed form solution of Riccati differential matrix equations appearing in games theory is given.

Computer Science::Computer Science and Game TheoryApplied MathematicsMathematical analysisMathematicsofComputing_NUMERICALANALYSISLinear-quadratic regulatorAlgebraic Riccati equationMatrix (mathematics)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONRiccati equationApplied mathematicsClosed-form expressionGame theoryDifferential (mathematics)MathematicsApplied Mathematics Letters
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Recursive and bargaining values

2021

Abstract We introduce two families of values for TU-games: the recursive and bargaining values. Bargaining values are obtained as the equilibrium payoffs of the symmetric non-cooperative bargaining game proposed by Hart and Mas-Colell (1996). We show that bargaining values have a recursive structure in their definition, and we call this property recursiveness. All efficient, linear, and symmetric values that satisfy recursiveness are called recursive values. We generalize the notions of potential, and balanced contributions property, to characterize the family of recursive values. Finally, we show that if a time discount factor is considered in the bargaining model, every bargaining value h…

Computer Science::Computer Science and Game TheoryDiscountingSociologia matemàticaProperty (philosophy)ComputingMilieux_THECOMPUTINGPROFESSIONSociology and Political ScienceGeneral Social SciencesComputingMethodologies_ARTIFICIALINTELLIGENCEEconomia socialComputer Science::Multiagent SystemsComputingMilieux_COMPUTERSANDSOCIETYMatemàtica financeraEconomia Mètodes estadísticsStatistics Probability and UncertaintyValue (mathematics)Mathematical economicsGeneral PsychologyMathematics
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Pragmatic languages with universal grammars

2012

Abstract This paper constructs the equilibrium for a specific code that can be seen as a “universal grammar” in a class of common interest Sender–Receiver games where players communicate through a noisy channel. We propose a Senderʼs signaling strategy which does not depend on either the game payoffs or the initial probability distribution. The Receiverʼs strategy partitions the set of possible sequences into subsets, with a single action assignment to each of them. The Senderʼs signaling strategy is a Nash equilibrium, i.e. when the Receiver responds best to the Senderʼs strategy, the Sender has no incentive to deviate. An example shows that a tie-breaking decoding is crucial for the block…

Computer Science::Computer Science and Game TheoryEconomics and EconometricsTheoretical computer sciencejel:C61jel:D82Symmetric gamejel:C73TheoryofComputation_GENERALgrammar pragmatic language prototypes separating equilibriasymbols.namesakeNash equilibriumsymbolsCode (cryptography)Probability distributionCommunication sourceSignaling gameSet (psychology)FinanceDecoding methodsComputer Science::Information TheoryMathematicsGames and Economic Behavior
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Efficient Parallel Nash Genetic Algorithm for Solving Inverse Problems in Structural Engineering

2015

A parallel implementation of a game-theory based Nash Genetic Algorithm (Nash-GAs) is presented in this paper for solving reconstruction inverse problems in structural engineering. We compare it with the standard panmictic genetic algorithm in a HPC environment with up to eight processors. The procedure performance is evaluated on a fifty-five bar sized test case of discrete real cross-section types structural frame. Numerical results obtained on this application show a significant achieved increase of performance using the parallel Nash-GAs approach compared to the standard GAs or Parallel GAs.

Computer Science::Computer Science and Game TheoryMathematical optimizationbusiness.industryBar (music)Structural systemGenetic algorithmStructural engineeringInverse problembusinessAlgorithmFinite element methodMathematicsNash games
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Spline histogram method for reconstruction of probability density function of clusters of galaxies

2003

We describe the spline histogram algorithm which is useful for visualization of the probability density function setting up a statistical hypothesis for a test. The spline histogram is constructed from discrete data measurements using tensioned cubic spline interpolation of the cumulative distribution function which is then differentiated and smoothed using the Savitzky-Golay filter. The optimal width of the filter is determined by minimization of the Integrated Square Error function. The current distribution of the TCSplin algorithm written in f77 with IDL and Gnuplot visualization scripts is available from http://www.virac.lv/en/soft.html

Computer Science::GraphicsAstrophysics (astro-ph)MathematicsofComputing_NUMERICALANALYSISFOS: Physical sciencesAstrophysicsComputingMethodologies_COMPUTERGRAPHICS
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Entropy dissipation of moving mesh adaptation

2012

Non-uniform grids and mesh adaptation have been a growing part of numerical simulation over the past years. It has been experimentally noted that mesh adaptation leads not only to locally improved solution but also to numerical stability of the underlying method. There have been though only few results on the mathematical analysis of these schemes due to the lack of proper tools that incorporate both the time evolution and the mesh adaptation step of the overall algorithm. In this paper we provide a method to perform the analysis of the mesh adaptation method, including both the mesh reconstruction and evolution of the solution. We moreover employ this method to extract sufficient condition…

Computer Science::GraphicsFOS: MathematicsNumerical Analysis (math.NA)Mathematics - Numerical AnalysisComputingMethodologies_COMPUTERGRAPHICSMathematics::Numerical Analysis
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