Search results for "Mobile app."
showing 10 items of 126 documents
Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
2021
In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubiquity of mobile phones and network coverage. MANTRA is a novel mHealth intervention developed to tackle maternal and child health issues through a serious mobile game app in rural Nepal, which demonstrated a statistically significant knowledge improvement in rural women. This paper explores the perceptions and usability of the MANTRA app amongst rural women and Female Community Health Volunteers …
Usage and Dose Response of a Mobile Acceptance and Commitment Therapy App: Secondary Analysis of the Intervention Arm of a Randomized Controlled Trial
2016
Background: Mobile phone apps offer a promising medium to deliver psychological interventions. A mobile app based on Acceptance and Commitment Therapy (ACT) was developed and studied in a randomized controlled trial (RCT). Objective: To study usage metrics of a mobile ACT intervention and dose-response relationship between usage and improvement in psychological flexibility. Methods: An RCT was conducted to investigate the effectiveness of different lifestyle interventions for overweight people with psychological stress. This paper presents a secondary analysis of the group that received an 8-week mobile ACT intervention. Most of the analyzed 74 participants were female (n=64, 86%). Their me…
Does diversification pay in the app market? Evidence from Apple's App Store and Google Play
2016
In this paper we address the study of the effects of product line diversification on firm performance in the mobile application market. Specifically, we shed light on whether the distribution platform ecosystem where developers commercialize their apps influence the effect of product line diversification, i.e., diversification across different app categories, on developer sales performance. To these purposes, we compare the sales performance of diversified developers with that of category-specialized developers in the two major app stores (namely, Apple’s App Store and Google Play). Our results show that the diversification strategy has a positive impact on developer sales in Google Play, w…
Recent Advances in Mobile and Multimedia Applications
2010
Conveying Audience Emotions Through Humanoid Robot Gestures to an Orchestra During a Live Musical Exhibition
2017
In the last twenty years, robotics have been applied in many heterogeneous contexts. Among them, the use of humanoid robots during musical concerts have been proposed and investigated by many authors. In this paper, we propose a contribution in the area of robotics application in music, consisting of a system for conveying audience emotions during a live musical exhibition, by means of a humanoid robot. In particular, we provide all spectators with a mobile app, by means of which they can select a specific color while listening to a piece of music (act). Each color is mapped to an emotion, and the audience preferences are then processed in order to select the next act to be played. This dec…
M-App & Health Knowledge Management – Virtual Artfacts between Doctor & Patient
2018
Knowledge is more and more a strategic resource for health or- ganizations while information and communication technology earns an important role for sharing knowledge and informations among people in and out organizations. These conditions satisfy specific demands related to the new emerging information needs, asking for a change in relation- ships and effective communication. So, the Medicine Apps represent an emerging and rapidly developing framework for health system, able to contribute to its quality and efficiency. The same Union European and U.S. Supervisory Authority activated in the last years an appropriate study in order to control the Medical Applications downloaded directly thr…
Involving people in the building up of smart and sustainable cities: How to influence commuters’ behaviors through a mobile app game
2018
Abstract Usually, mobility policies assessed by local institutions tend to intervene on the side of the urban transport networks, by designing new and expensive infrastructures, whereas only a few attention is paid to the possible positive effects induced by proper mobility behaviors of people. On purpose, Smartphone technologies and platforms are rapidly becoming effective tools for involving citizens in environmental conscious mobility habits. By means of an empirical application to a group of university students, that daily commute for reaching their departments, the effectiveness of a mobile app game in pursuing commuters to modify their mobility behaviors is here checked. The game rewa…
Measuring expectation for an affordance gap on a smartphone user interface and its usage among older adults
2020
The smartphone has become a ubiquitous mobile communication tool that plays a crucial role in the daily lives for Malaysian older adults. However, it is not easy for older adults to learn new interaction modes and adopt the smartphone user interface. In this paper, we aim to examine the affordances of a smartphone user interface and its usage by older adults through the lens of Norman’s execution/evaluation action cycle (EEAC) framework. A mobile-user interaction study was administered with four tasks. A paired sample t-test was conducted to analyze the affordance gap between different levels of expectation. The results revealed that three tasks (making phone calls, adding contacts, and usi…
Sociodemographic Characteristics and Interests of FeverApp Users
2021
The FeverApp Registry is a model registry focusing on pediatric fever using a mobile app to collect data and present recommendations. The recorded interactions can clarify the relationship between user documentation and user information. This initial evaluation regarding features of participants and usage intensity of educational video, information library, and documentation of fever events covers the runtime of FeverApp for the first 14 months. Of the 1592 users, the educational opening video was viewed by 41.5%, the Info Library was viewed by 37.5%, and fever events were documented by 55.5%. In the current sample, the role of a mother (p <
Determinant Factors of Public Acceptance of Stress Management Apps: Survey Study
2019
BackgroundChronic stress is a major public health concern. Mobile health (mHealth) apps can help promote coping skills in daily life and prevent stress-related issues. However, little is known about the determinant factors of public acceptance of stress management in relation to preferences for psychological services.ObjectiveThe aim of this survey study was to (1) assess determinant factors of public acceptance (behavioral use intention) of stress management apps based on an adapted and extended version of the Unified Theory of Acceptance and Use of Technology (UTAUT) model and (2) explore preferences for mHealth apps compared with other mental health services.MethodsUsing convenience samp…