Search results for "Motion"

showing 10 items of 4368 documents

Time course of emotion-related responding during distraction and reappraisal

2014

Theoretical accounts of emotion regulation (ER) discriminate various cognitive strategies to voluntarily modify emotional states. Amongst these, attentional deployment (i.e. distraction) and cognitive change (i.e. reappraisal), have been shown to successfully down-regulate emotions. Neuroimaging studies found that both strategies differentially engage neural structures associated with selective attention, working memory and cognitive control. The aim of this study was to further delineate similarities and differences between the ER strategies reappraisal and distraction by investigating their temporal brain dynamics using event-related potentials (ERPs) and their patterns of facial expressi…

AdultMaleTime FactorsCognitive NeuroscienceEmotionsPoison controlExperimental and Cognitive PsychologyElectroencephalographyDevelopmental psychologyTemporal lobeYoung AdultCognitionNeuroimagingDistractionmedicineHumansAttentionEvoked PotentialsAnalysis of VarianceFacial expressionmedicine.diagnostic_testElectromyographyWorking memoryElectroencephalographyCognitionOriginal ArticlesGeneral MedicineTemporal LobeFacial ExpressionFemaleSelf ReportPsychologyPhotic Stimulationpsychological phenomena and processesSocial Cognitive and Affective Neuroscience
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The unpleasantness of tonic pain is encoded by the insular cortex

2005

Objective: Muscle pain differs from skin pain with respect to quality, accuracy of localization, and unpleasantness. This study was conducted to identify the brain regions associated with the affective-motivational component of tonic skin and muscle pain. Methods: Forty healthy volunteers were investigated in three groups with different F-18 fluorodeoxyglucose PET activation scans. A verbal rating scale (VRS) was used to quantify pain intensity and unpleasantness. One group was investigated during painful infusion of an acidified phosphate buffer (pH 5.2) into either muscle or skin for 30 minutes. Muscle and skin infusions were adjusted to achieve pain intensity rating of VRS = 40. The seco…

AdultMaleTime FactorsEmotionsPainStimulationBuffersInsular cortexGyrus CinguliBrain mappingFunctional LateralityTonic (physiology)Fluorodeoxyglucose F18Reference ValuesmedicineHumansMuscle SkeletalPain MeasurementSkinCerebral CortexBrain MappingSensory stimulation therapyNociceptorsMiddle AgedMagnetic Resonance ImagingGlucosemedicine.anatomical_structureCerebral cortexPositron-Emission TomographyAnesthesiaAcute DiseaseChronic DiseaseNociceptorFemaleNeurology (clinical)PsychologyAcidsInsulaNeurology
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Modeling the impact of soft tissue on axial transmission measurements of ultrasonic guided waves in human radius

2008

Recent in vitro and simulation studies have shown that guided waves measured at low ultrasound frequencies (f=200 kHz) can characterize both material properties and geometry of the cortical bone wall. In particular, a method for an accurate cortical thickness estimation from ultrasound velocity data has been presented. The clinical application remains, however, a challenge as the impact of a layer of soft tissue on top of the bone is not yet well established, and this layer is expected to affect the dispersion and relative intensities of guided modes. The present study is focused on the theoretical modeling of the impact of an overlying soft tissue. A semianalytical method and finite-differ…

AdultMaleTime FactorsMaterials scienceAcoustics and UltrasonicsAcousticsModels BiologicalMotionYoung AdultOpticsArts and Humanities (miscellaneous)Image Interpretation Computer-AssistedmedicineHumansComputer SimulationTime domainDispersion (water waves)AgedUltrasonographyAged 80 and overGuided wave testingbusiness.industryUltrasoundBiomechanicsReproducibility of ResultsNumerical Analysis Computer-AssistedRadiusMiddle AgedRadiusmedicine.anatomical_structureConnective TissueFemaleUltrasonic sensorCortical bonebusinessThe Journal of the Acoustical Society of America
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Integration of sensory information precedes the sensation of vection: a combined behavioral and event-related brain potential (ERP) study.

2014

Illusory self-motion (known as vection) describes the sensation of ego-motion in the absence of physical movement. Vection typically occurs in stationary observers being exposed to visual information that suggest self-motion (e.g. simulators, virtual reality). In the present study, we tested whether sensory integration of visual information triggers vection: participants (N=13) perceived patterns of moving altered black-and-white vertical stripes on a screen that was divided into a central and a surrounding peripheral visual field. In both fields the pattern was either moving or stationary, resulting in four combinations of central and peripheral motions: (1) central and peripheral stripes …

AdultMaleTime FactorsMotion Sicknessmedia_common.quotation_subjectMotion PerceptionSensationSensory systemElectroencephalographyStimulus (physiology)Behavioral NeuroscienceYoung AdultPerceptionSensationmedicineReaction TimeHumansEvoked PotentialsKinesthesismedia_commonNeural correlates of consciousnessCommunicationAnalysis of Variancemedicine.diagnostic_testbusiness.industryBrainElectroencephalographymedicine.diseaseIllusionshumanitiesVisual fieldMotion sicknessFemaleVisual FieldsbusinessPsychologyNeuroscienceBehavioural brain research
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Effects of Visually Induced Motion Sickness on Emergency Braking Reaction Times in a Driving Simulator

2019

Objective: The study explores associations of visually induced motion sickness (VIMS) with emergency braking reaction times (RTs) in driving simulator studies. It examines the effects over the progression of multiple simulated drives. Background: Driving simulator usage has many advantages for RT studies; however, if it induces VIMS, the observed driving behavior might deviate from real-world driving, potentially masking or skewing results. Possible effects of VIMS on RT have long been entertained, but the progression of VIMS across simulated drives has so far not been sufficiently considered. Method: Twenty-eight adults completed six drives on 2 days in a fixed-base driving simulator. At f…

AdultMaleTime-varying covariateAutomobile DrivingMotion SicknessComputer scienceHuman Factors and ErgonomicsYoung AdultBehavioral Neuroscience0502 economics and businessReaction TimemedicineHumansDriving simulationComputer Simulation0501 psychology and cognitive sciences050107 human factorsApplied PsychologySimulation050210 logistics & transportation05 social sciencesDriving simulatormedicine.diseaseMotion sicknessSimulator sicknessFemaleEmergencies
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The effects of social pressure and emotional expression on the cone of gaze in patients with social anxiety disorder

2016

Abstract Background and objectives Patients with social anxiety disorder suffer from pronounced fears in social situations. As gaze perception is crucial in these situations, we examined which factors influence the range of gaze directions where mutual gaze is experienced (the cone of gaze). Methods The social stimulus was modified by changing the number of people (heads) present and the emotional expression of their faces. Participants completed a psychophysical task, in which they had to adjust the eyes of a virtual head to gaze at the edge of the range where mutual eye-contact was experienced. Results The number of heads affected the width of the gaze cone: the more heads, the wider the …

AdultMaleVisual perceptionAdolescentgenetic structuresExperimental and Cognitive PsychologyFixation OcularStimulus (physiology)050105 experimental psychologyArousalDevelopmental psychologyYoung Adult03 medical and health sciences0302 clinical medicineArts and Humanities (miscellaneous)HumansExpressed emotionAttention0501 psychology and cognitive sciencesEmotional expressionValence (psychology)AgedPsychiatric Status Rating ScalesAnalysis of Variance05 social sciencesSocial anxietyPhobia SocialMiddle AgedGazeExpressed EmotionPsychiatry and Mental healthClinical PsychologyVisual PerceptionFemalesense organsPsychologyPhotic Stimulation030217 neurology & neurosurgeryCognitive psychologyJournal of Behavior Therapy and Experimental Psychiatry
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Pointing to double-step visual stimuli from a standing position: motor corrections when the speed-accuracy trade-off is unexpectedly modified in-flig…

2011

The time required to complete a fast and accurate movement is a function of its amplitude and the target size. This phenomenon refers to the well known speed-accuracy trade-off. Some interpretations have suggested that the speed-accuracy trade-off is already integrated into the movement planning phase. More specifically, pointing movements may be planned to minimize the variance of the final hand position. However, goal-directed movements can be altered at any time, if for instance, the target location is changed during execution. Thus, one possible limitation of these interpretations may be that they underestimate feedback processes. To further investigate this hypothesis we designed an ex…

AdultMaleVisual perceptionComputer sciencemedia_common.quotation_subjectMovementMotion PerceptionTrade-offHand positionExecutive FunctionYoung AdultControl theoryFeedback SensoryPerceptionOrientationReaction TimeHumansmedia_commonCommunicationbusiness.industryGeneral NeuroscienceGRASPHandAmplitudeSpeed accuracybusinessMovement planningPsychomotor PerformanceNeuroscience
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The Auditory Kuleshov Effect: Multisensory Integration in Movie Editing

2016

Almost a hundred years ago, the Russian filmmaker Lev Kuleshov conducted his now famous editing experiment in which different objects were added to a given film scene featuring a neutral face. It is said that the audience interpreted the unchanged facial expression as a function of the added object (e.g., an added soup made the face express hunger). This interaction effect has been dubbed “Kuleshov effect.” In the current study, we explored the role of sound in the evaluation of facial expressions in films. Thirty participants watched different clips of faces that were intercut with neutral scenes, featuring either happy music, sad music, or no music at all. This was crossed with the facia…

AdultMaleVisual perceptionEmotionsMotion PicturesFace (sociological concept)Experimental and Cognitive PsychologyFilm editing050105 experimental psychologyYoung Adult03 medical and health sciences0302 clinical medicineArtificial IntelligenceHumans0501 psychology and cognitive sciencesFacial expression05 social sciencesMultisensory integrationObject (philosophy)Sensory SystemsFacial ExpressionOphthalmologyAcoustic StimulationAuditory PerceptionVisual PerceptionFilm directorFemalePsychologyMusicPhotic Stimulation030217 neurology & neurosurgeryMeaning (linguistics)Cognitive psychologyPerception
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Allocentric time-to-contact and the devastating effect of perspective

2014

AbstractWith regard to impending object–object collisions, observers may use different sources of information to judge time to contact (tC). We introduced changes of the observer’s vantage point to test among three sets of hypotheses: (1) Observers may use a distance-divided-by-velocity algorithm or, alternatively, elaborated τ-formulae, all of which give exact tC information; (2) observers may use simple τ-formulae (i.e., formulae of the type: visual angle divided by its own first temporal derivative); (3) observers may capitalize on non-τ variables. Hypotheses (2) and (3) imply specific patterns of errors. We presented animated, impending collisions between a moving object and a stationar…

AdultMaleVisual perceptionEvolutionComputer scienceMotion PerceptionTime to contactYoung AdultDiscrimination PsychologicalTime to collisionHumansComputer visionTime-to-collisionτ-variablesAnalysis of VarianceCommunicationbusiness.industryDistance PerceptionVisual perceptionVantage pointPerspective (graphical)Observer (special relativity)Viewing angleSensory SystemsOphthalmologyTime PerceptionPerspectiveFemaleArtificial intelligenceVisual anglebusinessPhotic StimulationVision Research
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Effects of Emotional Context on Memory for Details: The Role of Attention

2013

It was repeatedly demonstrated that a negative emotional context enhances memory for central details while impairing memory for peripheral information. This trade-off effect is assumed to result from attentional processes: a negative context seems to narrow attention to central information at the expense of more peripheral details, thus causing the differential effects in memory. However, this explanation has rarely been tested and previous findings were partly inconclusive. For the present experiment 13 negative and 13 neutral naturalistic, thematically driven picture stories were constructed to test the trade-off effect in an ecologically more valid setting as compared to previous studies…

AdultMaleVisual perceptionEye MovementsEmotionslcsh:MedicineContext (language use)BiologyYoung AdultMemoryEncoding (memory)Explicit memoryHumansAttentionChemistry (relationship)lcsh:ScienceRecognition memoryMultidisciplinaryMemory errorslcsh:REye movementRecognition PsychologyVisual Perceptionlcsh:QResearch ArticleCognitive psychologyPLoS ONE
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