Search results for "Multi-agent Systems"

showing 10 items of 40 documents

Decentralized Intrusion Detection In Cooperative Multi-Agent Systems

Settore ING-INF/04 - AutomaticaIntrusion detectionsecuritymulti-agent systems
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A genome based vision of multi-agent systems

2011

A set of software agents can be programmed to provide a large but finite set of services, often defined during design phase. After an evolution of the external environment, the pre-defined services could be unable to satisfy the requested quality. In this work it is proposed an agent framework capable to adapt the agents in order to improve the quality of services provided by an agent society in correspondence with a modification of the external environment. These agents are based on a biologically inspired structure (genome), that de- fines all their behaviors and knowledges. The effectiveness of the approach is proved by a set of successful experimental results

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAgent Models and ArchitecturesAdaptationAgent models and architectures Multi-agent systems adaptationMulti-Agent Systems
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Agile PASSI: An agile process for designing agents

2006

We have been developing robotic multi-agent systems for several years according to a well defined methodology (PASSI) obtaining good results, but day by day needs of a more versatile approach for designing software in a research context suggested us to find out a new methodology. A solution to our problems is represented by the Agile version of the PASSI methodology we present in this paper. We built this agile methodology by exploiting all the experiences done with conventional PASSI; it is supported by specific tools allowing patterns reuse and automatic production of some design documentation.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAgents Agile PASSI multi-agent systems Agile methodology
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A possible approach to the development of robotic multi-agent systems

2004

The design of a an agent system for robotics is a problem that involves aspects coming from many different disciplines (robotics, artificial intelligence, computer vision, software engineering). The most difficult part of it, often consists in producing and tuning the algorithms that incorporates the robot behavior (planning, obstacle avoidance,. . . ) and abilities (vision, manipulation, navigation,. . . ). Frequently, the reuse of these parts is left to a copy and paste procedure from previous applications to the new one. In so doing many problems could arise. We propose a comprehensive approach for multi-agent systems oriented to robotics applications that uses a complete design methodol…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industryMulti-agent systemAgent Oriented Software engineeringMobile robotRoboticsAgentsRoboticsReuseMulti-Agent SystemsHuman–computer interactionArtificial IntelligenceObstacle avoidanceRobotComputer visionArtificial intelligencePatternsBehavior-based roboticsbusinessDesign methods
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How to Extract Fragments from Agent Oriented Design Processes

2013

Using Method Engineering for creating agent oriented design processes is a challenging task because of the lack of a fragment repository defined and filled starting from a shared and unique definition of fragment. The creation of a repository implies the fragmentation of existing agent design processes. In this paper we propose a set of guidelines for extracting fragments from agent design processes. The work is based on a precise definition of fragment and it aims to establish a method for fragmenting processes and obtaining homogeneous fragments regardless of how the starting design processes are defined and described. © 2013 Springer-Verlag.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFragment repositoryWork breakdown structureDatabaseComputer scienceDistributed computingMethod engineeringPrecise definitioncomputer.software_genreAgent designAgent oriented designDesign Processagent oriented software engineeringAgent oriented designDesign processMethod Fragmentmulti-agent systemsDesign procecomputerMethod engineering
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An extended JADE-S based framework for developing secure Multi-Agent Systems

2009

Agent communities are self-organized virtual spaces consisting of a large number of agents and their dynamic environments. Within a community, agents group together offering special e-services for effective, reliable, and mutual benefits. Usually, an agent community is composed of specialized agents performing one or more tasks in a single domain/sub-domain, or in highly intersecting domains. However, secure Multi- Agent Systems require severe mechanisms in order to prevent malicious attacks. Several limits affect exiting secure agents platform, such as the lack of a strong authentication system, the lack of a flexible distributed mechanism for access control and the lack of a system for st…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniService (systems architecture)AuthenticationPublic key certificateComputer sciencebusiness.industryMulti-agent systemmedia_common.quotation_subjectJADE (programming language)Access controlMulti-Agent Systems Security Biometric Authentication SystemsComputer securitycomputer.software_genreHardware and ArchitectureStrong authenticationbusinessLawcomputerSoftwareComputer networkReputationmedia_commoncomputer.programming_languageComputer Standards & Interfaces
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Distributed Consensus in Noncooperative Inventory Games

2009

This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a …

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInformation Systems and ManagementGeneral Computer ScienceManagement Science and Operations ResearchIndustrial and Manufacturing Engineeringsymbols.namesakeSettore ING-INF/04 - AutomaticaGame theory; Multi-agent systems; Inventory; Consensus protocolsEconomicsRisk dominanceGame theoryMulti-agent systemsStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALRationalizabilityConsensus protocols; Game theory; Inventory; Multi-agent systemsConsensus protocolsMulti-agent systemNash equilibriumEquilibrium selectionModeling and SimulationBest responsesymbolsRepeated gameEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaMathematical economics
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Consensus in inventory games

2008

This paper studies design, convergence, stability and optimality of a distributed consensus protocol for n-player repeated non cooperative games under incomplete information. Information available to each player concerning the other players' strategies evolves in time. At each stage (time period), the players select myopically their best binary strategy on the basis of a payoff, defined on a single stage, monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in reordering or not from a common warehouse. As information evolves in time, the number of active players changes t…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInventoryMulti-agent systemsStochastic gameComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALConsensus protocols; Game theory; Inventory; Multi-agent systemsOutcome (game theory)Consensus protocolssymbols.namesakeBayesian gameNash equilibriumBest responsesymbolsRepeated gameEconomicsCoordination gameMathematical economicsGame theoryGame theoryProceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
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A Notation for Modeling Jason-Like BDI Agents

2012

The design and development of a large Multi Agent System (MAS) is a complex and difficult activity where a proper modeling notation may offer a significant contribution to the formulation of the best solution. The support provided by a specific CASE tool can significantly contribute to make the chosen approach technically valid and it is also a fundamental element of a feasible development strategy. The present work reports a UML profile and the related graphical notation for describing a MAS based on the Jason meta model. Moreover a specific CASE tool has been developed for supporting MASs design and automatic code generation. The proposed notation is shown in details using a classical exa…

UML toolSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniProgramming languageComputer scienceMulti-agent systemContext (language use)computer.software_genreNotationMetamodelingDesign Methodology; Multi-agent systems; CASE toolUnified Modeling Languagemulti agent systems case toolCode generationComputer-aided software engineeringcomputercomputer.programming_language
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Common and Domain-specific Metamodel Elements for Problem Description in Simulation Problems

2014

It is well known that the multi-agent system paradigm is well suited for modelling and developing simulations of complex systems belonging to several application domains. Simulation study aims at developing simulation models useful for representing, studying and analyzing entities and their behavior in a system according to specific purposes. With our work we are trying to understand what are the right elements to be considered and included in the description of a simulation problem. In order to root our resulting metamodel in the state of the art of multi-agent simulations we started from the study of twelve papers dealing with four different application domains: Crowd Dynamics, Traffic an…

Vehicle dynamicsRoot (linguistics)Theoretical computer scienceComputer scienceMulti-Agent SimulationSupply chainSimulation modelingComplex systemSystems designSimulationDomain (software engineering)Metamodelingdomain specific metamodeling language multi-agent systems
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