Search results for "Multimedia"

showing 10 items of 692 documents

Dynamic Perception of Plastic Movements: Biomechanics and Digital Artifacts

2017

The article offers some reflections on the body-space relationship through images, graphic translations and visual studies that converge into a contemporary digital illuminated avant-garde of the fourth virtual dimension. Starting from the study of the Soviet coreutics of the 1920s and the biomechanics of multimedia performances, it moves on the cinesthetic suggestions and to the dance theorization integrated with the musical score. Finally, some contemporary forms of digital image production are taken into account by addressing a number of issues regarding the exploration of the object-image and its experiential re-elaboration through the production of new graphic knowledge.

DanceComputer sciencemedia_common.quotation_subjectcoreuthiclcsh:AMusicalcomputer.software_genreExperiential learningDigital imageHuman–computer interactionPerceptionvisual studiePerception visual studies drawing of movement coreuthics digital representationDimension (data warehouse)coreuthicsmedia_commonDigital artifactdigital representationMultimediavisual studiesdrawingPerception; visual studies; drawing; coreuthics; digital representationSettore ICAR/17 - DisegnoPerceptionlcsh:General Workscomputerdrawing of movementProceedings of the International and Interdisciplinary Conference IMMAGINI? Brixen, Italy, 27–28 November 2017.
researchProduct

High-Level Context Information for Tasks in Teaching

2017

Tasks are often used in the teaching process. Using mobile and wearable technology, we created an application which uses sensors to support teachers in creating tasks with dependencies and feedback generation. However, in the field of sports education, a variety of non-measurable data can influence the training progress. This high-level context data can be gathered using human input. In this paper, we explain the task-based teacher supporting application and how it can be enriched with high-level context data. We use gamification for data collection and motivation of students. We conducted a survey about the acceptance of three different approaches in the field of skiing education. The surv…

Data collectionHigher educationMultimediabusiness.industryProcess (engineering)Computer scienceWearable computerContext (language use)computer.software_genreField (computer science)Task (project management)Human–computer interactionbusinesscomputerWearable technology
researchProduct

Active learning in a real-world bioengineering problem: A pilot-study on ophthalmologic data processing

2019

Active learning is a format alternative to the conventional lecture/recitation/laboratory; research results have reported that it is suitable to encourage student inquiry and foster peer mentoring. Although the availability of computer-based learning materials in biomedical sciences is increasing, there are relatively few studies aimed to integrate traditional methods of teaching with inquiry-based approaches utilizing these Information and Communication Technologies (ICT) tools. This paper describes a pilot-study on a comprehensive active laboratory course about digital ophthalmologic signal classification, experienced by a group of undergraduates in Bio-Electronic Engineering. During the …

Data processingGeneral Computer ScienceMultimediaComputer scienceSettore FIS/08 - Didattica E Storia Della Fisica05 social sciencesGeneral Engineering050301 educationcomputer.software_genreSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Settore FIS/03 - Fisica Della MateriaEducation03 medical and health sciences0302 clinical medicineActive learning0503 educationcomputer030217 neurology & neurosurgeryactive learning technologies collaborative learning tools educational software applicationselectroretinogram learning via discoveryComputer Applications in Engineering Education
researchProduct

Fuzzy technique for microcalcifications clustering in digital mammograms

2012

Abstract Background Mammography has established itself as the most efficient technique for the identification of the pathological breast lesions. Among the various types of lesions, microcalcifications are the most difficult to identify since they are quite small (0.1-1.0 mm) and often poorly contrasted against an images background. Within this context, the Computer Aided Detection (CAD) systems could turn out to be very useful in breast cancer control. Methods In this paper we present a potentially powerful microcalcifications cluster enhancement method applicable to digital mammograms. The segmentation phase employs a form filter, obtained from LoG filter, to overcome the dependence from …

Databases FactualMicrocalcificationsBreast NeoplasmsContext (language use)CADcomputer.software_genreSensitivity and SpecificityFuzzy logicClusteringBreast cancerSegmentationBreast cancerC-meansImage Processing Computer-AssistedmedicineCluster AnalysisHumansMammographyRadiology Nuclear Medicine and imagingSegmentationCluster analysisSpatial filtersmedicine.diagnostic_testMultimediabusiness.industryCalcinosisPattern recognitionmedicine.diseaseSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Computer aided detectionFuzzy logicRadiology Nuclear Medicine and imagingFemaleArtificial intelligencebusinesscomputerAlgorithmsMammographyResearch ArticleBreast cancer Microcalcifications Spatial filters Clustering Fuzzy logic C-means Mammography SegmentationBMC Medical Imaging
researchProduct

Fire simulation-based adaptation of SmartRescue App for serious game: Design, setup and user experience

2015

Managing the crisis by embracing game and simulation elements and human participation into an interactive system is a mean to learn about responding to unexpected events. This so-called serious game approach is adopted in a summer school for crisis management attended by doctoral students and practitioners, as a part of its learning curriculum. The participants took part in the Disaster in my Backyard serious game, designed as a realistic crisis environment. A smartphone app encompassing fire simulations of a five-story apartment, showing how the flame, smoke and temperature of the fire developed over time from floor to floor, was tested in this serious game scenario. The color-coding of sm…

Decision support systemMultimediaEmergency managementComputer sciencebusiness.industryInternet privacyCrisis managementSerious gamecomputer.software_genreGeneralLiterature_MISCELLANEOUSUnexpected eventsUser experience designArtificial IntelligenceControl and Systems EngineeringElectrical and Electronic EngineeringAdaptation (computer science)businessCurriculumcomputerEngineering Applications of Artificial Intelligence
researchProduct

Reference Design for Smart Collaborative Telehealth and Telecare Services Based on IoT Technologies

2015

The demographic development shows aging societies through-out the globe, leading to higher demands on the health and care systems due to age-related disabilities, chronic diseases, etc. Telehealth and telecare services for more efficient support of health and care providers are needed, which can be significantly improved by the continuous technological developments in areas such as sensor devices, Internet of Things (IoT), cloud services, and data analysis. This paper addresses the potential of selected emerging technologies to make eHealth systems smarter, more collaborative and more efficient. As a result of the analysis of the most promising technological trends, characteristics of futur…

Decision support systemProcess managementMultimediaComputer scienceEmerging technologiesbusiness.industryTelecareReference designCloud computingTelehealthcomputer.software_genreHealth informaticseHealthbusinesscomputer2015 International Conference on Computational Science and Computational Intelligence (CSCI)
researchProduct

A Conversational Agent to Support Decisions in SimCity like Games

2009

Computational intelligent techniques applied to economics have played an important role in the last years. In this paper we propose a framework based on an intelligent conversational agent embedded with a decision support system, aimed at suggesting the best managing strategies for a game-based model of a virtual town. The agent tries to prospect the future evolutions of particular choices taken by the user. Interaction is conducted through a natural language interface built as an Alice-based conversational agent.

Decision support systemdecision support systemNatural language user interfaceMultimediaComputer scienceMulti-agent systemCognitionComputational intelligencecomputer.software_genreChatbotconvresational agentsHuman–computer interactionDialog systemAlice (programming language)computercomputer.programming_language2009 IEEE International Conference on Semantic Computing
researchProduct

Audiovisual constructs of Paralympic Games : scalarity and camera angle

2014

This research will analyze the variables differentiating between the audiovisual television of the XIII edition of the Paralympic Games and the Games of the XXIX Olympiad, held in Beijing from the 7th of September to the 17th, 2008. This study will serve as a methodological basis for similar future research. By means of a qualitative and quantitative methodology, this study also focuses on determining if TV representations of Paralympic sportspersons favour their social integration or if, on the contrary, lead to higher stigmatization.

Deportes para discapacitados físicos.Paralympics (13. 2008. Pekín China)computer.software_genreOlympics (29. 2008. Pekín China)Televisión y deportes.Social integrationCamera angleBeijingTelevisionbroadcasting of sports - Content analysis.OlympiadSports for people with disabilities.Juegos Paralímpicos (13. 2008. Pekín China)Juegos Olímpicos (29. 2008. Pekín China)Televisión - Programas deportivos - Producción.Mass media and sports.Narrativa audiovisual.Televisionbroadcasting of sports - Production.Medios de comunicación social y deportes.MultimediaQuantitative methodologyGeneral MedicineGeographyAudio-visual materials - Fiction.computerTelevisión - Programas deportivos - Análisis de contenido.Television and sports.
researchProduct

Putting Bits and Pieces Together: Awareness of Text Structure in Jigsaw Reading

2013

Issues concerning Language Awareness have been debated for about 40 years (Hawkins 1999) and have brought about many interesting developments in the area of language teaching and learning. In the following text, the official definition and scope of language awareness studies are briefly presented. Then, language awareness within the framework of foreign text comprehension—a crossroad where different types of knowledge, linguistic and non-linguistic, and a variety of cognitive processes meet and interact—is discussed. Since text comprehension is such a complex process, it requires the readers to use various forms of language awareness. The study reported in the second part of the paper was d…

Descriptive knowledgeMultimediaComputer sciencemedia_common.quotation_subjectCognitionVariety (linguistics)computer.software_genreLinguisticsJigsawComprehensionReading (process)Language educationActive listeningcomputermedia_common
researchProduct

Modeling, evaluation, and scale on artificial pedestrians: a literature review

2017

Modeling pedestrian dynamics and their implementation in a computer are challenging and important issues in the knowledge areas of transportation and computer simulation. The aim of this article is to provide a bibliographic outlook so that the reader may have quick access to the most relevant works related to this problem. We have used three main axes to organize the article's contents: pedestrian models, validation techniques, and multiscale approaches. The backbone of this work is the classification of existing pedestrian models; we have organized the works in the literature under five categories, according to the techniques used for implementing the operational level in each pedestrian …

DesignGeneral Computer ScienceComputer sciencemedia_common.quotation_subjectPerformance02 engineering and technologyPedestriancomputer.software_genreTheoretical Computer SciencePedestrian modeling and simulationCrowdsSimulació per ordinador0502 economics and business0202 electrical engineering electronic engineering information engineeringScale sizeAlgorismes computacionalsQuality (business)Macromedia_commonInformática050210 logistics & transportationFocus (computing)MultimediaValidation methodsScale (chemistry)05 social sciencesVerificationMultiscale simulation020207 software engineeringCrowdsData scienceValidation methodsMacroscopic and microscopic pedestrian modelscomputerAlgorithms
researchProduct