Search results for "Multimedia"

showing 10 items of 692 documents

Using evaluation criteria and rubrics as learning tools in subtitling for the D/deaf and the hard of hearing

2018

This paper focuses on the use of evaluation criteria and rubrics as tools for training in an audiovisual translation mode: subtitling for the D/deaf and the hard of hearing (SDH). Following an introduction to the current conception of and research carried out on quality assurance and assessment both in the translation industry and academia, a brief overview of the assessment processes and instruments used in SDH university training and in the professional sector is provided. This is followed by a case study of SDH assessment practices in Spain. Two questionnaires were filled in by five service providers and 12 university trainers, and the data gathered has enabled a better understanding of …

060201 languages & linguisticstranslator trainingLinguistics and LanguageMultimediaComputer sciencebusiness.industryrubricsassessment05 social sciencesRubricsubtitling for the D/deaf and the hard-of-hearing06 humanities and the artscomputer.software_genreLanguage and LinguisticsEducationMode (computer interface)evaluation criteriaAssistive technology0602 languages and literatureEvaluation methods0501 psychology and cognitive sciencesbusinesscomputerQuality assurance050107 human factors
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"Table 1" of "Evidence of a broad structure at an invariant mass of 4.32- GeV/c**2 in the reaction e+ e- ---> pi+ pi- psi(2S) measured at BaBar"

2008

The measured c.m. energy dependence of the cross section with statistical errors only.. Bins with no recorded data are shown as a 'dash'.

3.985-7.985E+ E- ScatteringComputer Science::MultimediaE+ E- --> PI+ PI- PSI(3685)Integrated Cross SectionExclusivePsiCross SectionSIG
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Estimating Applicability of New Mobile Content Formats to Organizational Use

2003

Innovations on information and communication technology reshape organizational communication. Our ability to estimate applicability of new technologies and content formats to organizational use has been limited to generic quantitative methods at the level of technologies and industries and elaborate qualitative methods targeting specific phenomena at the organizational level. In this paper we estimate quantitatively the applicability of MMS, SMS, XHTML, and XML to organizational use based on an analysis of all communication of an organization unit. We enumerate over 700 communication genres using a genre-based information systems planning method, categorise them with taxonomy of communicati…

3G mobile communicationmobile computingmultimedia communicationelectronic data interchangeelectronic messaging
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Video Viewing Patterns Using Different Teaching Treatments: A Case Study Using YouTube Analytics

2019

Aquest estudi explora els patrons de visualització de 17 vídeos en un context tradicional daprenentatge i en un context de classe invertida per 723 estudiants de negocis cursant un mòdul relacionat amb . Mentre recerques anteriors s?han centrat principalment en resultats (per exemple, satisfacció/resultats dels alumnes), en aquest estudi l?enfocament recau en com la natura de les interaccions del estudiants amb el vídeos por determinar-se mitjançant un anàlisi profund de les dades analítiques. Els nostres resultats mostren menys interacció amb els vídeos en el context de la classe invertida que en el de la classe tradicional. De la mateixa manera, mostren un ús més elevat dels vídeos com a …

:CIENCIAS TECNOLÓGICAS [UNESCO]Computer scienceGeneral MathematicsSummary datacomputer.software_genreFlipped classroomlcsh:Education (General)lcsh:LB5-3640YouTube videosvideo-based instructionViewing Patternsflipped classroomlearning analyticslcsh:LC8-6691Multimedialcsh:Special aspects of educationbusiness.industryApplied MathematicsVideo-Based InstructionUNESCO::CIENCIAS TECNOLÓGICASLearning AnalyticsTerm (time)lcsh:Theory and practice of educationWork (electrical)Analyticsviewing patternsbusinesslcsh:L7-991computerYou Tube videosResearch in Education and Learning Innovation Archives
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Integrating the Real and Virtual World for Academic Language Education in Second Life

2013

This chapter focuses on a Second Language Acquisition (SLA) study conducted in virtual worlds that could help teachers in terms of knowledge about acquisition processes, in which technology is integration between formal and non formal education. The research comprises of two studies strongly focused on the development of Italian oral language proficiency. It was held within Second Life® (SL™)1 in order to explore the affordances of public spaces to enhance Intercultural Communicative Competence (ICC)2 and to stimulate the oral production through learner’s engagement. Since 2007, a new pilot project, Café Italia, was developed by Carmela Dell’Aria (aka Misy Ferraris) in Second Life®. Startin…

Academic languageMultimediaVirtual worldComputer sciencerole-play ICC scial constructivist learning process Drama SLA foreign language prosodic approach virtual worlds second lifeMathematics educationcomputer.software_genrecomputerSettore L-LIN/01 - Glottologia E Linguistica
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Museos para todos: la traducción e interpretación para entornos multimodales como herramienta de accesibilidad universal

2012

This article is the English version of “Museos para todos. La traducción e interpretación para entornos multimodales como herramienta de accesibilidad universal” by Catalina Jiménez Hurtado, Claudia Seibel & Silvia Soler Gallego. It was not published on the print version of MonTI for reasons of space. The online version of MonTI does not suffer from these limitations, and this is our way of promoting plurilingualism. Audiovisual Translation (AVT) has a scientific responsibility to develop analytical methodologies for the textual phenomenon of multimodality, and for the translation strategies associated with it. At the same time, it should aim to provide studies of universal accessibility wi…

Acceso al conocimientoLinguistics and LanguageMultimodalidadUniversal designTraducció audiovisualcomputer.software_genreLanguage and LinguisticsMuseoEducationMultimodalityWorld Wide WebMuseumAccess to knowledgeAccesibilidad universalMultimodalityUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASMultimediaTranslation and InterpretingTraducción e InterpretaciónTraducció--RevistesUniversal accessibilityGeographyTraducción audiovisual:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]computerAudiovisual translation
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Subjective Evaluation of Video on Demand Systems Using Different Network Connections

2009

Nowadays, society makes use of new technologies as they appear. Due to this boom, the use of resources via web is increasing notably. In of training and education cases, companies such as universities are offering tele-learning platforms to complement and facilitate the learning process. Some of these called e-learning platforms can have explanatory videos as a resource for training. For the codification of these videos, we have to use parameters which provide a trade-off between the video sizes to be transmitted that optimize bandwidth and video and audio quality. This paper presents a subjective study of the video quality on transmission depending on the types of users’ network access to …

Access networkMultimediaComputer scienceInteractive videoWireless networkbusiness.industryVideo qualitycomputer.software_genreResource (project management)ServerThe InternetSound qualitybusinesscomputer2009 First International Conference on Intensive Applications and Services
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Cloud-based eHealth video encoding system for real time thermographic streaming: Performance evaluation

2017

Recent studies about the use of cloud platforms indicate that more than three-fourths of healthcare institutions apply these technologies in their daily lives. However, in most cases the cloud is based on “Infrastructure as a Service”, instead of developing new applications using the benefits that can bring us this type of technology. For these reasons, this paper shows a private cloud-based system to provide a new application based on thermographic video streaming. In this case, the cloud architecture is divided into three zones. The first zone is where the patient is under medical supervision through body temperature analysis using a global thermal camera. The second zone is the cloud its…

Access networkMultimediaComputer sciencebusiness.industryReal-time computing020206 networking & telecommunications020207 software engineeringCloud computing02 engineering and technologycomputer.software_genreOrder (business)Video tracking0202 electrical engineering electronic engineering information engineeringeHealthCodecbusinesscomputer2017 IEEE International Conference on Communications (ICC)
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Phone-Controlled Delivery of NGN Services into Residential Environments

2008

The horizontally layered architecture of the IMS/NGN standards family enables the delivery of services independent of access network and requesting device. In this article, the authors propose a further separation of service control and delivery, allowing the requesting device - in particular a user's mobile phone - to invite other devices (we will focus on DLNA appliances) into the service delivery, enhancing both user experience and service design flexibility. The proposed solution builds on exploiting proximity technologies (e.g. barcodes, NFC) for pairing the control device with a remote environment. Motivated by scenarios, the architecture concepts are explained and a prototype that wa…

Access networkMultimediabusiness.industryService delivery frameworkComputer scienceService designcomputer.software_genreUser experience designMobile phoneUniversal Plug and PlayNext-generation networkVDP::Technology: 500::Information and communication technology: 550::Telecommunication: 552Mobile telephonybusinesscomputerComputer network
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An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography

2006

This paper describes an augmented reality (AR) system for the treatment of acrophobia. First, the technical characteristics of the original prototype are described. Second, the capacity of the immersive photography used in the AR system to provoke sense of presence in users is tested. Forty-one participants without fear of heights walked around a staircase in both a real environment and an immersive photography environment. Immediately after their experience, participants were given the SUS questionnaire to assess their subjective sense of presence. The users' scores in the immersive photography were very high. Results indicate that the acrophobic context can be useful for the treatment of…

AcrophobiaMultimediaComputer sciencePhotographySense of presenceContext (language use)medicine.diseasecomputer.software_genreHuman-Computer InteractionControl and Systems EngineeringmedicineAugmented realityComputer Vision and Pattern RecognitioncomputerSoftwarePresence: Teleoperators and Virtual Environments
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