Search results for "Multimedia"

showing 10 items of 692 documents

Learning Content Development methodology for Mobile Devices

2015

Abstract Mobile devices are becoming increasingly popular; basically mobile devices are reaching all levels of society. Thanks to the popularity of mobile devices, mobile learning has become great tool for delivering educational resources. The continuously increasing demand for mobile technology based learning materials, renders adoption of educational resources for these requirements. Technology by itself does not contribute much to education that is why the aim of this research is to present and evaluate methodology for visualisation and production of electronic materials in mobile environments. Methodology focuses on instructional design and mobile content design and the navigation contr…

Instructional designMultimediaComputer scienceInstructional designMobile learningMobile business developmentContent developmentcomputer.software_genreContent development.VisualizationContent development:TECHNOLOGY::Information technology [Research Subject Categories]General Earth and Planetary SciencesMobile technology:SOCIAL SCIENCES::Social sciences::Education [Research Subject Categories]computerMobile deviceGeneral Environmental Science
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Demonstration as an aid to learning from animation

2017

Communication donnée le 1er septembre 2017 lors du symposium : Learning with dynamic media in formal and informal contexts (session K 26); International audience; The effectiveness of requiring learners to generate operational demonstrations while viewing an animation of a working mechanism was explored as a means of improving their animation processing. We assumed that the demonstration requirement would enhance learner extraction of key dynamic information needed for building a high quality mental model. It is expected that compared with note-taking controls, those in the demonstration group will give more attention to the spatiotemporal relationships amongst the mechanism’s components. T…

Instructional designOnline learningInformal learning[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyExperimental studies[ SCCO.PSYC ] Cognitive science/PsychologyDemonstration as an aid to learning from animationE-learningSelf-efficacyMultimedia learning
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In Search for an Integrated Design Basis for Audio and Haptics

2008

Audio and haptics as interaction modalities share properties, which make them highly appropriate to be handled within a single conceptual framework. This paper outlines such framework, gaining ingredients from the literature concerning cross-modal integration and embodied cognition. The resulting framework is bound up with a concept of physical embodiment, which has been introduced within several scientific disciplines to reveal the role of bodily experience and the corresponding mental imagery as the core of meaning-creation. In addition to theoretical discussion, the contribution of the proposed approach in design is outlined.

Integrated designModalitiesConceptual frameworkBasis (linear algebra)MultimediaComputer scienceEmbodied cognitioncomputer.software_genrecomputerScientific disciplinesHaptic technologyMental image
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A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments

2007

This paper presents a multi-agent framework oriented to animate groups of synthetic humans that properly balance task-oriented and social behaviors. We mainly focus on the social model designed for BDI-agents to display socially acceptable decisions. This model is based on an auction mechanism used to coordinate the group activities derived from the character's roles. The model also introduces reciprocity relations between the members of a group and allows the agents to include social tasks to produce realistic behavioral animations. Furthermore, a conversational library provides the set of plans to manage social interactions and to animate from simple chats to more complex negotiations. Th…

Intelligent agentMultimediaHuman–computer interactionVirtual machineComputer scienceReciprocity (social psychology)Multi-agent systemcomputer.software_genreSet (psychology)computerComputer animationSocial behaviorTask (project management)2007 International Conference on Cyberworlds (CW'07)
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Touchless gestural interfaces for networked public displays

2015

In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).

Interaction blindnessFocus (computing)ModalitiesNetworked public displaysMultimediaBlindnessTouchless gestural interfacesComputer Networks and CommunicationsComputer scienceEnvironment controlledPublic displayscomputer.software_genremedicine.diseaseTouchless gestural interfaceComputer Networks and CommunicationInteractivityHardware and ArchitectureHuman–computer interactionmedicineExperiments in-the-wild; Interaction blindness; Networked public displays; Touchless gestural interfaces; Computer Networks and Communications; Hardware and Architecture; SoftwareInteraction blindneNetworked public displaycomputerSoftwareExperiments in-the-wildProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15
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Acoustic rendering of particle-based simulation of liquids in motion

2009

In interaction and interface design, the representation of continuous processes often uses liquid metaphors, such as dripping or streaming. When an auditory display of such processes is required, an approach to sound-synthesis based on the physics of liquids in motion would be the most convincing, especially when real-time interaction is into play. In order to bridge the complexity of fluid-dynamic simulations with the needs of interactive sonification, we propose a multi-rate sound synthesis of liquid phenomena. Low-rate smoothed-particle hydrodynamics is used to model liquids in motion and to trigger sound-emitting events. Such events, such as solid-liquid collision, or bubble formation, …

Interactive multimedia systems; Liquid sound modeling; Particle-based liquid modelsInteractive multimedia systemsLiquid sound modelingSettore INF/01 - InformaticaComputer scienceAcousticsAuditory displayInteraction designCollisionGeneralLiterature_MISCELLANEOUSRendering (computer graphics)Physics::Fluid DynamicsHuman-Computer InteractionParticle-based liquid modelSonification of continuous processeLiquid sounds modelingComputer Science::SoundSonificationParticle-based liquid modelsSignal ProcessingSound from liquid phenomenaLiquid bubbleInterface designSimulationComputingMethodologies_COMPUTERGRAPHICSJournal on Multimodal User Interfaces
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Performance Enhancement of Multimedia Broadcast Multicast Service (MBMS) with Receive Diversity

2007

The aim of this paper is to evaluate the effect of receive diversity on multimedia broadcast multicast service (MBMS) performance in wideband code division multiple access (WCDMA) networks. In addition to time diversity provided by long interleaving and receive diversity provided by multiple receive antennas, 3GPP release 6 specifications for MBMS introduce two macro diversity schemes: soft and selective combining. Diversity techniques are introduced in order to improve the MBMS performance. Improvements help especially the cell edge MBMS users who suffer most from the fading channel conditions. As receive diversity is one of the most efficient diversity techniques this paper examines the s…

Interleavingbusiness.industryCode division multiple accessComputer scienceFadingEnhanced Data Rates for GSM EvolutionRadio resource managementWidebandbusinessMultimedia Broadcast Multicast ServiceTime diversityComputer networkCooperative diversitySixth International Conference on Networking (ICN'07)
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Teaching and learning gross anatomy using modern electronic media based on the visible human project

2002

This article reviews online (Internet) anatomy projects and multimedia productions (books and CD-ROMs) based on the Visible Human Project (VHP) of the United States National Library of Medicine. The focus of these projects and productions is on the teaching of 3D anatomy using the digitized sections of the visible human male and female. The article also provides information about the VHP, its goals and what it has achieved thus far.

InternetHistologyAnatomy Cross-SectionalNational Library of Medicine (U.S.)Visible human projectbusiness.industryNational libraryGeneral MedicineElectronic mediaAnatomy education3d anatomyUnited StatesprojectsVisual artsprojects.projectMultimediaCD-ROMHumansGross anatomyMedicineThe InternetAnatomybusinessClinical Anatomy
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Lecture Notes in Real-Time Intelligent Systems

2018

Intelligent computing refers greatly to artificial intelligence with the aim at making computer to act as a human. This newly developed area of real-time intelligent computing integrates the aspect of dynamic environments with the human intelligence. This book presents a comprehensive practical and easy to read account which describes current state-of-the art in designing and implementing real-time intelligent computing to robotics, alert systems, IoT, remote access control, multi-agent systems, networking, mobile smart systems, crowd sourcing, broadband systems, cloud computing, streaming data and many other applications areas. The solutions discussed in this book will encourage the resear…

IoTMultimediaComputer scienceRemote Access ControlIntelligent decision support systemStreaming DataCloud Computingcomputer.software_genreIntelligent SystemsMulti-agent SystemsNetworkingMobile Smart SystemsCrowdsourcingcomputerBroadband Systems
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MULTIMEDIALITÀ WEB E DIDATTICA DELLA PROSODIA

2014

La presenza del Web e l’introduzione di tecnologie informatiche di tipo immersivo e collaborativo nella didattica delle lingue straniere servono a ricreare un ambiente cognitivo tipico di un contesto extra-scolastico, nel tentativo di superare quel gap esistente tra apprendimento formale e apprendimento spontaneo. E’ importante prestare attenzione alle ‘modalità’ con cui le tecnologie contribuiscono a creare un ambiente di apprendimento, in cui gli aspetti cognitivi e sociali dell’interazione uomo-macchina si intrecciano formando un unico contesto operativo. In questa prospettiva la multimedialità avvolgente del Web opera una sensibilizzazione diversa delle varie parti della macchina cerebr…

Italiano LS prosodia didattica multimedialeSettore L-LIN/02 - Didattica Delle Lingue Moderne
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