Search results for "Multimedia"

showing 10 items of 692 documents

Brief report: Association between socio-demographic factors, screen media usage and physical activity by type of day in Spanish adolescents.

2010

This study examined the relationship between socio-demographic factors, screen media time usage, and light, moderate and vigorous activities on weekdays and weekends. Cross-sectional data was collected from 323 Spanish adolescents (mean age 13.59 years) who completed an interview administered recall questionnaire. Structural equation models indicated that male and younger adolescents spent more time on vigorous activities at the weekend, while females and older adolescents showed a greater involvement in light activities both on weekdays and weekends. State school students reported engaging in light and vigorous activities for longer periods than private school students on weekends. TV view…

MaleSocial PsychologyAdolescentPrivate schoolSocio demographicseducationPhysical activitycomputer.software_genreStructural equation modelingInterviews as TopicSurveys and QuestionnairesDevelopmental and Educational PsychologyHumansAssociation (psychology)ChildExerciseMultimediaComputersDisplacement (psychology)Physical activity levelPsychiatry and Mental healthCross-Sectional StudiesSocioeconomic FactorsVideo GamesNegative relationshipSpainPediatrics Perinatology and Child HealthFemaleTelevisionPsychologyhuman activitiescomputerCell PhoneDemographyJournal of adolescence
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The role and development of sprinting speed in soccer.

2013

Author's version of an article in the journal: International Journal of Sports Physiology and Performance. Also available from the publisher at: http://dx.doi.org/10.1123/IJSPP.2013-0121 The overall objective of this review was to investigate the role and development of sprinting speed in soccer. Time–motion analyses show that short sprints occur frequently during soccer games. Straight sprinting is the most frequent action before goals, both for the scoring and assisting player. Straight-line sprinting velocity (both acceleration and maximal sprinting speed), certain agility skills, and repeated-sprint ability are shown to distinguish groups from different performance levels. Professional …

MalefootballCompetitive BehaviorTime FactorseducationAccelerationMEDLINEPhysical Therapy Sports Therapy and RehabilitationFootballAthletic Performancecomputer.software_genreRunningSoccerHumansOrthopedics and Sports MedicineMotor skillsprint trainingphysical demandsMultimediamusculoskeletal neural and ocular physiologyRecovery of FunctionSprint trainingCompetitive behaviorMotor SkillsTime and Motion Studiesrunning velocityFemaleVDP::Medical disciplines: 700::Sports medicine: 850Psychologycomputerhuman activitiesInternational journal of sports physiology and performance
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Personal conceptions of intelligence affect outcome in a multimedia reading training program.

2008

Personal conceptions of intelligence seem to make a significant contribution to overcoming a reading deficit, as indicated in our earlier research. The present aim was to assess improvements in reading-decoding following training of children with reading-decoding problems and different conceptions of intelligence (incremental or entity). It was expected that treatment of children with an incremental representation would improve more. Participants were 20 children (10 girls, 10 boys) whose average age was 8.6 yr., who attended Grade 3 of elementary school, and who were selected from 675 pupils. Children were given a multimedia test to measure motivational factors such as conceptions of inte…

Malemedia_common.quotation_subjectTeaching methodeducationIntelligenceExperimental and Cognitive PsychologySample (statistics)Affect (psychology)computer.software_genreOutcome (game theory)Developmental psychologySettore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'EducazioneReading (process)PerceptionHumansmedia_commonMotivationtrainingMultimediaTeachingSensory SystemsTest (assessment)AffectMultimediaReadingFemaleAttributionPsychologycomputerPerceptual and motor skills
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Norman Graphics: A Multimedia Manifesto

2020

The apses of the Cathedral of Monreale (XII century) are characterised by extraordinarily rich decorations, to enhance the most sacred part of the sanctuary where the altar is located. The paper describes some circular inlays of the central apse of the Cathedral of Monreale through a geometric analysis communicated via a multimedia language. The geometric motifs can be arranged in a graphic composition according to an imaginative process that collects all the scientific analysis procedure described above such as a sort of Manifesto of the Norman architectural culture geometry in Sicily and in southern Italy. The Manifesto is an audio-visual product, consisting of vector drawings’ animations…

ManifestoMultimedia representationmedia_common.quotation_subjectArt historyArtGraphic analysisIslamic geometryVector graphicsAltarSettore ICAR/17 - DisegnoGraphic analysiGraphicsVector drawingmedia_common
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Evaluation of web browsing experience by people with cognitive disability

2012

After a review of research in last 10 years we have seen the low output of work on the usability of the web, with respect to users with cognitive disabilities. This time we intend to explore the problems faced with mild or moderate intellectual disabilities when using the World Wide Web. We conducted a study to assess the Web site navigation experience using the Usability Lab of Access Research Unit, University of Valencia, where we recorded and analyzed the Web-user interaction using the technique of Thought Manifesto and Interview, from a qualitative methodological approach, to thereby detect the problems they have when surfing the Web sites for people with cognitive deficits.

ManifestoMultimediabusiness.industryApplied psychologyCognitionUsabilitycomputer.software_genreUsability labmedicineWeb navigationmedicine.symptomPsychologybusinessThink aloud protocolcomputerWeb usabilityCognitive deficitProceedings of the 13th International Conference on Interacción Persona-Ordenador - INTERACCION '12
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Building Brand Relationships Online: A Comparison of Two Interactive Applications

2002

Due to its potential for interactive communication, the Internet is considered a promising tool for relationship marketing. However, the effects of interactive communication on marketing effectiveness may depend on several factors related to each individual consumer, such as Internet experience. In this study, two of the most common applications for interactive communication—personalized Web sites and customer communities—were compared for their ability to develop consumer-brand relationships as measured by the Brand Relationship Quality (BRQ) framework of Fournier (1998). No main effects of the applications were observed. However, significant effects of Internet applications were found wh…

MarketingWorld Wide WebInteractive marketingMultimediaComputer scienceVolume (computing)Business and International Managementcomputer.software_genrecomputerInternet presence management
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A Novel Method to Characterize User Sessions of Educational Software

2013

Abstract Software applications destined for the educational environment have a long history and have evolved side by side with the progress of technology from simple computer assisted instruction programs to sophisticated eLearning platforms. A study that we have conducted on a sample of 395 children aged 6 through 12, coming from both the rural and the urban environments, shows that an increasing number of children use computer related technologies. Given their exposure to these technologies it is imperative that the educational applications be designed in a way that takes into account the children's abilities, interests and the demands for their development. We have proposed a 5-dimension…

Markov chainMultimediaPoint (typography)User actions modellingbusiness.industryComputer scienceComputer-Assisted InstructionComputer user satisfactionSample (statistics)Markov modelcomputer.software_genreMarkov modelSoftwareHuman–computer interactionEducational softwareeLearningGeneral Materials SciencebusinesscomputerEducational softwareProcedia - Social and Behavioral Sciences
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Museums as disseminators of niche knowledge: Universality in accessibility for all

2019

Accessibility has faced several challenges within audiovisual translation Studies and gained great opportunities for its establishment as a methodologically and theoretically well-founded discipline. Initially conceived as a set of services and practices that provides access to audiovisual media content for persons with sensory impairment, today accessibility can be viewed as a concept involving more and more universality thanks to its contribution to the dissemination of audiovisual products on the topic of marginalisation. Against this theoretical backdrop, accessibility is scrutinised from the perspective of aesthetics of migration and minorities within the field of the visual arts in mu…

Media accessibility counter information access to niche knowledge museum text types the visual arts accessibility as activism universality in accessibility interlingual museum translation museum multilingual multimedia guide migration and minoritiesSettore L-LIN/12 - Lingua E Traduzione - Lingua Inglese
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A two-layer security model for accessing multimedia content in social networks

2016

La seguridad de un sitio web es hoy en día una de las principales preocupaciones de los administradores de sistemas. La seguridad es también el reto más importante al que se enfrentan los desarrolladores web a la hora de diseñar una plataforma fiable que ofrezca servicios a los usuarios públicos. Es bien sabido que el contenido multimedia en la web está en continuo crecimiento y, recientemente, este tipo de medios se utiliza cada vez más en las redes sociales. El acceso a los contenidos multimedia en el contexto de las redes sociales debe ser fácil y seguro. En este artículo se presenta un modelo de seguridad con capacidad semántica para el acceso a contenidos multimedia en las redes social…

Media type:CIENCIAS TECNOLÓGICAS [UNESCO]MultimediaSocial networkComputer sciencebusiness.industryTwo layeruser behaviorFace (sociological concept)020206 networking & telecommunicationsContext (language use)02 engineering and technologyComputer security modelUNESCO::CIENCIAS TECNOLÓGICAScomputer.software_genreComputer securityWorld Wide Webreference pattern0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingSingle sign-onMulti-frequency networksocial networkbusinesscomputer
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Sengenyadance of theDigocommunity: Documentation of social context, music transcriptions and acoustic measurements of selected instruments

2015

ABSTRACTThis paper documents social and cultural aspects of Sengenya music which is practiced by Digo community (from the coast region in Kenya). Specifically the paper addresses (a) Background and Regional (Country) Context, (b) Social Context and Description of Sengenya Music, (c) Melodic transcriptions of Chivoti melodies, rhythmic transcriptions of the Six Drum Rhythms, and (d) Acoustic Measurement of selected chivoti Instruments and pitch registers of the drums used to accompany the dance. While there has been some documentation (Zake 1986, Darkwa 1991, Nyakiti 2007) of general social /cultural aspects of the Digo people (including other Coastal communities), scanty information exists …

MelodyKenyaHistoryDanceanalysisInformation DisseminationContext (language use)music transcriptioncultural dancecomputer.software_genredocumentation050105 experimental psychology060404 musicDigo communityDocumentationTranscription (linguistics)0501 psychology and cognitive sciencesMultimedia05 social sciencesSocial environment06 humanities and the artsLinguisticsta6131acoustic measurementscomputer0604 artsMusicMuziki
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