Search results for "Multimedia"

showing 10 items of 692 documents

A. Balsamo: "Nuestra aproximación a la pedagogía ha de cambiar desde ser una centrada en el profesor hacia convertirse en otra más centrada en el est…

2010

Anne Balsamo is interviewed by @tic. revista d'innovacio educativa Editor, Paz Villar Hernandez

MultimediaComputer scienceInformation and Communications Technologycomputer.software_genrecomputerMobile device@tic. revista d'innovació educativa
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Information structure and practice as facilitators of deaf users' navigation in textual websites

2009

Deaf users might find it difficult to navigate through websites with textual content which, for many of them, constitutes the written representation of a non-native oral language. With the aim of testing how the information structure could compensate for this difficulty, 27 prelingual deaf users of sign language were asked to search a set of headlines in a web newspaper where information structure and practice were manipulated. While practice did not affect deep structures (web content distributed through four layers of nodes), wide structures (web content concentrated in two layers) did facilitate users' performance in the last trial block and compromised it in the first trial block. It is…

MultimediaComputer scienceInformation structureGeneral Social SciencesHypermediaSign languagecomputer.software_genreNewspaperlaw.inventionHuman-Computer InteractionWorld Wide WebArts and Humanities (miscellaneous)Reading comprehensionlawDevelopmental and Educational PsychologyWeb contentSet (psychology)computerWeb accessibilityBehaviour & Information Technology
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A Web-Oriented Java3D Talking Head

2009

Facial animation denotes all those systems performing speech synchro- nization with an animated face model. These kinds of systems are named Talking Heads or Talking Faces. At the same time simple dialogue systems called chatbots have been developed. Chatbots are software agents able to interact with users through pattern-matching based rules. In this paper a Talking Head oriented to the creation of a Chatbot is presented. An answer is generated in form of text trig- gered by an input query. The answer is converted into a facial animation using a 3D face model whose lips movements are synchronized with the sound produced by a speech synthesis module. Our Talking Head exploits the naturalnes…

MultimediaComputer scienceInterface (Java)Synchronization (computer science)Speech synthesisAnimationVisemeDialog systemtalking head conversational agentcomputer.software_genreChatbotcomputerComputer facial animation
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Special Section Guest Editorial: Quality Control by Artificial Vision VI

2020

This guest editorial introduces the Special Section on Quality Control by Artificial Vision VI.

MultimediaComputer scienceMachine visionmedia_common.quotation_subjectControl (management)computer.software_genreReflectivityAtomic and Molecular Physics and OpticsComputer Science Applications3d visionArtificial visionSpecial sectionQuality (business)Electrical and Electronic Engineeringcomputermedia_commonJournal of Electronic Imaging
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Virtual Reality Applications for Higher Educations: A Market Analysis

2021

MultimediaComputer scienceMarket analysisDesign elements and principlesVirtual realitycomputer.software_genreVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550computerProceedings of the Annual Hawaii International Conference on System Sciences
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Huff model for shopping centre assessment using aggregated mobile phone data

2020

MultimediaComputer scienceMobile phonecomputer.software_genrecomputer
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AMP: Artist-based Musical Preferences Derived from Free Verbal Responses and Social Tags

2011

Operational definitions of music preferences are at the core of psychological research exploring individual differences (personality, expertise) and their relation to a variety of musical behaviors. However, the measurement instruments for music preferences mostly rely on subjective likings for genres, a notion known to be problematic in several ways. We present a framework to derive music preferences based on free responses about liked and disliked artists. The framework utilizes social tags and online databases to aggregate comparable data to the existing genre-based measures. This framework was tested in a sample of 408 participants, who indicated their musical preferences using a genre-…

MultimediaComputer scienceMusic psychologyPsychological researchmedia_common.quotation_subjectSample (statistics)Context (language use)Musicalcomputer.software_genreVariety (cybernetics)ta6131Personalitycomputermedia_commonCognitive psychology
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Improving Communication in Online Learning Systems

2017

MultimediaComputer scienceOnline learning05 social sciences0202 electrical engineering electronic engineering information engineeringEducational technology050301 education020207 software engineering02 engineering and technologycomputer.software_genre0503 educationcomputerSynchronous learningProceedings of the 9th International Conference on Computer Supported Education
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The Screen Is Yours—Comparing Handheld Pairing Techniques for Public Displays

2013

Whereas mobile devices have been heavily investigated as remote controls for distant displays, research on the fundamental first step, the pairing with the display, is scarce. In a comparative user study with 31 participants we evaluated five potential pairing techniques concerning their performance and acceptance for connecting to a public display and gained insights into the general requirements for pairing techniques in this special usage context. Besides four established mobile interaction techniques (touching an NFC tag, capturing a QR code, scanning, and manual input), our study considered a recent appropriate pairing technique called display pointing, which allows passers-by to conne…

MultimediaComputer sciencePairingCode (cryptography)Context (language use)Relevance (information retrieval)Public displayscomputer.software_genrecomputerMobile interactionMobile deviceGesture
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Creative Teaching Methods for Educating Engineers

2013

Active learning has received considerable attention over the past several years. Often presented or perceived as a radical change from traditional instruction, the topic frequently polarizes academic staff. Todays students are bombarded with plenty of information and are distracted by technology gadgets (such as smart phones) or suffer from attention deficit disorder [10]. Thus, academic staffs are challenged to capture students attention and to engage them in the didactic process. The paper presents two innovative teaching methods experimented in the seminaries of the Production Planning course that has been taught at the Faculty of Engineering of Lucian Blaga University of Sibiu and the i…

MultimediaComputer scienceProcess (engineering)Teaching methodAttention deficit disorderDirect observationGeneral Medicinecomputer.software_genreCourse evaluationEngineering educationActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationcomputerApplied Mechanics and Materials
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