Search results for "Multimedia"
showing 10 items of 692 documents
Correction to: Responsible Design, Implementation and Use of Information and Communication Technology
2020
Communities in Technology-Enhanced Environments for Learning
2009
The contemporary society addresses complex, interrelated, and interactive global situations to be faced by its citizens. Instead of pursuing solitary actions, this post-modern turn requires its actors to develop capacities to resituate their activities in collective unities and to successfully communicate their actions within these multiple local and global communities. Also in education, the concept of community continues to possess a positive image and the optimistic premises of how communication technologies may enable communities to grow have been widely discussed. For example, in higher education, educational practices (e.g. Virtual University) are more often fixed around Web-based col…
Well-Being and Media Use
2013
Processing and learning from multiple sources: A comparative case study of students with dyslexia working in a multiple source multimedia context
2019
This study investigated how four 10th-grade students with dyslexia processed and integrated information across web pages and representations when learning in a multiple source multimedia context. Eye movement data showed that participants’ processing of the materials varied with respect to their initial exploration of the web pages, their overall processing time, and the linearity of their processing patterns, with post-learning interviews indicating the deliberate, strategic considerations underlying each participant’s processing pattern. Eye movement data in terms of fixation duration and percentage of regressions also corroborated the findings of formal, diagnostic assessments. Finally, …
Intellectual Ability Data Obtaining and Processing for E-Learning System Adaptation
2012
In this article authors describe how an e-learning system can obtain data about learner, so that later it could offer individual content for each learner, based on the obtained data. Authors also describe how the Learning Management System (LMS) Moodle has adapted a standard quiz module interface for testing elementary school students and how students’ individual abilities could be measured more efficiently, for example, by measuring mathematical reaction time. For obtaining necessary testing results and partial processing a new module (TAnalizer) is offered, which is adapted to the Moodle environment. With this module one can gain precise data about each student’s testing process and stude…
The voice recognition system as a way of accessing the computer for people with physical standards as usual
2006
Agent-based Social Gaming with AMUSE
2014
Abstract This paper describes the core features and the multi-agent architecture of AMUSE (Agent-based Multi-User Social Environment), a novel agent-based platform for social gaming. AMUSE is designed to offer game developers readymade solutions to many issues that are common to social games like, e.g., advanced management of matches, turns and players. AMUSE is developed on top of WADE to leverage the scalable and solid agent-based deployment environment and the PaaS approach that it provides. This paper first outlines some of the motivations that originated the development of AMUSE. Then, it presents the multi-agent architecture of AMUSE and it enumerates the major applicative features th…
Between idiosyncratic self-interests and professional standards: A contribution to the understanding of participatory journalism in Web 2.0. Results …
2012
Not much is known about participatory journalists in Germany or further afield. We conducted a standardized quantitative online survey of participatory journalists at the German-language website myheimat, a German-based hyperlocal participatory journalism portal with about 37,000 contributors (as at September 2010). The purpose of the survey was to examine the individual characteristics of participatory journalists (sociodemographics, expertise, qualification and gender aspects). The survey also explored why they write articles for myheimat (societal/individual motivations), what they think about their role and function as grassroots journalists (identity/self-concept), what they know and …
Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps
2017
Recent advances in mobile technology have seen a sharp increase in the number of mobile applications across various application domains. The challenge remains that many software development teams may lack appropriate competences to design usable and human-centred interactive systems. This can negatively affect the usability and the user experience. In this article, we present how to learn the human-centred design process using an authentic learning approach. Students need to investigate, discuss, construct new knowledge and apply theoretical concepts to address real world problems. The main purpose of authentic learning as a pedagogical approach is to position the subject of study into a re…
The SUMMA Platform: A Scalable Infrastructure for Multi-lingual Multi-media Monitoring
2018
The open-source SUMMA Platform is a highly scalable distributed architecture for monitoring a large number of media broadcasts in parallel, with a lag behind actual broadcast time of at most a few minutes. The Platform offers a fully automated media ingestion pipeline capable of recording live broadcasts, detection and transcription of spoken content, translation of all text (original or transcribed) into English, recognition and linking of Named Entities, topic detection, clustering and crosslingual multi-document summarization of related media items, and last but not least, extraction and storage of factual claims in these news items. Browser-based graphical user interfaces provide humans…