Search results for "Multimedia"

showing 10 items of 692 documents

La enseñanza de la educación artística : aportaciones de un docente especialista en técnicas del grabado para formar profesionales en Diseño Gráfico

2013

Este trabajo analiza la necesidad de aplicar el grabado como recurso expresivo. Se trata de utilizar las técnicas gráficas para favorecer un entorno educativo multimedia. Mostramos el proceso desarrollado y el motivo por el cual se ha escogido dicha técnica en el ámbito educativo descrito. Explicaremoslos motivos que llevan a un docente a desarrollar este tipo de práctica en un centro de enseñanza superior donde un alto porcentaje de contenidos y proyectos se realizan y desarrollan por medio de la utilización de ordenadores. This paper analyzes the need of applying the fine art print as an expressive resource. It is about using graphical techniques to enhance multimedia educational environm…

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASmultimediaartegrabado:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]diseñoeducación
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La formación de profesionales en diseño, multimedia y creación de videojuegos : el uso del grabado como estrategia de mejora en la formación de profe…

2012

Este trabajo analiza la necesidad de aplicar el grabado como recurso expresivo. Se trata de utilizar las técnicas gráficas para favorecer un entorno educativo multimedia. Mostramos el proceso desarrollado y el motivo por el cual se ha escogido dicha técnica en el ámbito educativo descrito. Explicaremos los motivos que llevan a un docente a desarrollar este tipo de práctica en un centro de enseñanza superior donde un alto porcentaje de contenidos y proyectos se realizan y desarrollan por medio de la utilización de ordenadores This paper analyzes the need of applying the engraving as an expressive resource. It is about using graphical techniques to enhance multimedia educational environments.…

UNESCO::PEDAGOGÍA::Otras especialidades pedagógicasmultimediaartegrabadodiseñoeducación
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State of the art about use of IoT in education

2018

Every day the devices connected autonomously to the communication networks are increased. New applications arise for this type of interconnected objects, thus offering new alternatives for solutions of any kind, through the use of technology based on ubiquitous computing. That is why this work is inspired by these new technologies for its application in the educational field, with the purpose of contributing to the imposition of the use of IoT as a tool1 in the classroom.

Ubiquitous computingMultimediabusiness.industryEmerging technologiesComputer science05 social sciences0507 social and economic geography020207 software engineering02 engineering and technologycomputer.software_genreTelecommunications networkField (computer science)Work (electrical)0202 electrical engineering electronic engineering information engineeringUse of technologyState (computer science)Internet of Thingsbusiness050703 geographycomputerProceedings of the Euro American Conference on Telematics and Information Systems
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Specification and Implementation of Multicast Congestion Control Stair Protocol: Use Case with Multimedia Ubiquitous Networks

2008

Ubiquitous and efficient multicast data delivery service is essential to the success of large-scale group communication applications. In this framework, congestion control through ubiquitous networks is a hot topic for multicast real time protocols. In this paper, authors present specification and implementation of simulate TCP's AIMD with rate-based (STAIR), a multicast congestion control mechanism. Authors have enhanced this approach because they have modeled it using Unified Modeling Language with real time extensions (UML-RT) as a formal specification tool. More to the point point, they introduce a multimedia ubiquitous network which they have used as a reference model to promote their …

Ubiquitous computingProtocol Independent MulticastMultimediaMulticastComputer sciencebusiness.industryDistributed computingcomputer.software_genreNetwork congestionSource-specific multicastFormal specificationCommunication in small groupsXcastbusinesscomputerComputer network2008 The Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
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Notice of Violation of IEEE Publication Principles: Enhanced P2P Services Providing Multimedia Content

2006

[This paper has been withdrawn by the publisher]Traditional peer-to-peer (P2P) services provide only basic searching facilities, based on unique identifiers or small sets of keywords. Unfortunately, this approach is very inadequate and inefficient when a huge amount of multimedia resources is shared. In this paper, we present an original image and video sharing system, in which a user is able to interactively search interesting resources by means of content-based image and video retrieval techniques. In order to limit the network traffic cost, maximizing the usefulness of each peer contacted in the query process, we also propose the adoption of an adaptive overlay routing algorithm, exploit…

Unique identifierNoticeMultimediaProcess (engineering)Computer scienceOrder (business)OverlayNetwork topologycomputer.software_genreImage retrievalcomputerImage (mathematics)Eighth IEEE International Symposium on Multimedia (ISM'06)
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Teaching Programming to Large Student Groups through Test Driven Development - Comparing Established Methods with Teaching based on Test Driven Devel…

2016

This paper presents an approach for teaching programming in large university classes based on test driven development (TDD) methods. The approach aims at giving the students an industry-like environment already in their education and introduces full automation and feedback programming classes through unit testing. The focus for this paper is to compare the novel approach with existing teaching methods. It does so by comparing introduction to programming classes in two institutions. One university ran a TDD teaching process with fully automated assessments and feedback, while the other ran a more traditional on-line environment with manual assessments and feedback. The TDD approach has clear…

Unit testingMultimediaProcess (engineering)business.industryComputer scienceCheatingmedia_common.quotation_subjectTeaching methodCreativityTest-driven developmentcomputer.software_genreAutomationInductive programmingbusinessSoftware engineeringcomputermedia_commonProceedings of the 8th International Conference on Computer Supported Education
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A Composition Approach to Design of Educational Animations

2017

International audience; The educational effectiveness of conventionally designed animations that portray complex, unfamiliar subject matter in a behaviorally realistic fashion too often falls well short of expectations. Previous research indicates that the veridical dynamic properties of these comprehensive animations make a major contribution to their lack of effectiveness. Due to these dynamics, there is a substantial mismatch between the processing demands these animations impose on learners and the characteristics of the human information processing system. As a result, the quality of the mental models that learners are able to construct is compromised. Interventions intended to improve…

User ControlComputer sciencemedia_common.quotation_subject[ SCCO.PSYC ] Cognitive science/PsychologyStatic Graphiccomputer.software_genre050105 experimental psychologyMental ModelCausal chain0501 psychology and cognitive sciencesQuality (business)Representation (mathematics)media_commonEvent UnitMultimedia[SCCO.NEUR]Cognitive science/Neuroscience4. Education05 social sciencesPerspective (graphical)Causal ChainInformation processor050301 educationAnimationUser control[SCCO.PSYC]Cognitive science/Psychology[ SCCO.NEUR ] Cognitive science/NeuroscienceConstruct (philosophy)0503 educationcomputer
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Supporting Relational Processing in Complex Animated Diagrams

2008

The psychological utility of different approaches to cueing key information within complex animated diagrams remains relatively unexplored. Because of the varied processing demands required to comprehend such representations, it is likely that providing a range of different cue types would be best for supporting effective user information extraction. Traditional cueing approaches used with static diagrams may need to be reconsidered in order to meet the new design challenges associated with their animated counterparts.

User informationRange (mathematics)MultimediaComputer scienceKey (cryptography)computer.software_genrecomputer
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A data-logging mechanism to support e-learning systems

2015

User profiling and e-learning have received great attention in the last years. In a learning environment, user profiling provides historical data of the students' performance on different learning subjects. e-Learning tools such as serious games can collect user's data and build a user profile by appropriate storing these information. Thus, by combining above techniques and analysing each user's data a teacher can provide personalized treatment to her/his students. In this paper we present our solution on storing and analysing user data on a centralized server. Our system stores data collected from users with dyslexia. We maintain one user profile per student from data taken from a) user re…

User profileMultimediaComputer scienceUser modelingLearning environmentDyslexiaComputer user satisfactionmedicine.diseasecomputer.software_genreUser interface designData loggermedicineProfiling (information science)computer2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)
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An approach for recommending personalized contents for homecare users in the context of health 2.0

2014

This paper proposes a content recommendation mechanism as part of a model for implementing ubiquitous learning for supporting people with chronic diseases who are treated at home, so that they can learn more about treatments for their disease. In the proposed approach, the learning takes place based on day-to-day activities and real situations. In this case, the model supports the development of tools that can learn about the user's context, based on data obtained via sensors installed on users or in their home, as well as data supplied directly by the user interface of their mobile devices, and data provided by the healthcare team, and, after that, recommend contents about their diseases.

User profileMultimediaComputer sciencebusiness.industryContext (language use)Ontology (information science)computer.software_genreWorld Wide WebHealth careUser interfacebusinessMobile devicecomputerUbiquitous learningProceedings of the 7th Euro American Conference on Telematics and Information Systems
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