Search results for "Multimedia"
showing 10 items of 692 documents
Cómo crear una actividad interactiva H5P de completar los huecos en el Aula Virtual
2022
En este videotutorial se muestra cómo crear una actividad interactiva H5P de completar los huecos en el Aula Virtual (moodle 3.11). Este trabajo forma parte del Proyecto de Innovación Docente Multimedia learning objects in moodle: Sustainable Development Goals (Ref: UV-SFPIE_PID-1640789) financiado por el Vicerectorado de Ocupación y Programas Formativos de la Universitat de València en el curso académico 2021/2022. Producción: Casañ-Núñez, Juan Carlos.
Effect of the Game Design, the Goal Type and the Number of Players on Intensity of Play in Small-Sided Soccer Games in Youth Elite Players
2015
Abstract The aim of this study was to compare the effects of game design modification, the type of the goal and the number of players on the intensity of play in small-sided soccer games (SSGs) in youth elite players. Twenty young soccer players (age 13.7 ± 0.5 years, body mass 57.4 ± 7.8 kg, body height 1.67 ± 7.8 m, maximal heart rate 201.1 ± 8.2 beats/min) performed three types of SSGs (possession play (PP) vs. regular goals (RG) vs. small goals (SG)) in both four-a-side and six-a-side formats. The heart rate responses were recorded and analysed as an indicator of the intensity of play. The four-a-side format obtained higher intensity of play than six-a-side for PP (p<0.05), but not f…
H5P y Moodle en la enseñanza del inglés: encuesta al alumnado del máster de profesorado
2021
Moodle es el sistema de gestión de aprendizaje más utilizado en Europa. Dentro de está plataforma está disponible una nueva herramienta llamada H5P (abreviatura de paquete HTML5). H5P es software libre y permite crear y editar de forma relativamente sencilla más de cuarenta objetos de aprendizaje interactivos, entre ellos, imágenes, vídeos y presentaciones interactivas. El objetivo de este estudio de encuesta era conocer cómo el estudiantado del máster en Profesorado valoraba la utilidad didáctica para la enseñanza del inglés como lengua extranjera el nuevo conjunto de actividades H5P, así como cuál era el uso de Moodle y H5P en el máster de Profesorado y en los centros de prácticas. Los/as…
Cómo crear una actividad H5P de vídeo interactivo (insertando una pregunta de V/F) en el Aula Virtual
2021
En este videotutorial se muestra cómo crear una actividad de vídeo interactivo con una pregunta de verdadero o falso en el Aula Virtual (moodle 3.9). Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Ref: UV-SFPIE_PID20-1356092
Cómo crear una actividad H5P de vídeo interactivo (insertando una pregunta de alternativas) en el Aula Virtual
2021
En este videotutorial se muestra cómo crear una actividad de vídeo interactivo con una pregunta de alternativas en el Aula Virtual (moodle 3.9). Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Ref: UV-SFPIE_PID20-1356092
Digital and Interactive Learning and Teaching Methods in Descriptive Geometry
2013
Abstract During the course of “Fundamentals and applications of Science of Representation - Geometric drawing” (held at the Faculty of Engineering at the University of Palermo) we successfully tested the adoption of informatics tools to enhance the comprehension and the critical analysis of complex figures in the geometrical space. The peculiarity in the teaching methodology was the adoption of interactive software products (Cabri Geometre and GeoGebra concerning dynamic and geometrical constructions; the well-known Rhinoceros plug-in, Grasshopper, about generating algorithms; Linceo regarding implementing the graphic display of complex solids in augmented reality). According to our experie…
MANIPULATION OF OBJECTS AS INTEGRATION ACTIVITY
2016
The visual disability assumes, in the processes of teaching and learning, a particular connotation for the specificity that over the years the vision in the overall structure of knowledge has had. The whole western tradition on the knowledge stood on a "oculocentric" vision of knowledge. The view has always been considered the “sense for excellence". An educational activity, therefore, that emphasizes and promotes strategies of inclusion / integration of students with visual impairment is significant and essential to the whole class group. We present here an experimentation with primary school children: in a closed bag, there are objects of everyday life: every time a child extracts an obje…
“Webenglish Glossary”
2009
Postcards and Supasigns : Extending Integrationist Theory Through the Creation of Interactive Digital Artworks
2007
Integrationism is a post-structuralist theory of language and communication. The theory has been applied to a groundbreaking analysis of writing as a form of communication where writing is teased apart from speech and realigned with spatial configurations in general. Although it has many practical applications, this view can be extremely difficult to comprehend when expressed as a very specific form of writing, that is, as written words on paper. A solution to this problem is offered by the creative interaction design of two digital artworks, Postcard From Tunis and Postcards From Writing. The works are interactive multimedia pieces that creatively express the integrationist theory of writi…
Per un’estetica dell’immagine multimediale
2008
Nell’attuale società dell’immagine multimediale bisogna riconfigurare le tradizionali categorie estetiche dell’arte e dell’artista. Dal mito michelangiolesco dell’artista divino che plasma faticosamente con le mani la materia si è passati a quello dell’artista divo, a cui l’aureola della celebrità è conferita, come alle star, secondo meccanismi economici di pubblicità e di mercato. Oggi si assiste al declino della techne, della perizia manuale, l’artista opera su immagini già esistenti, modificandole e trasformandole anche con strumenti informatici: L’espansione della tecnologia ha trasformato la nostra cultura e le nostre forme di vita. In questo senso l’estetica, come scienza della conosc…