Search results for "Multimedia"

showing 10 items of 692 documents

Content Aware Playlist Generation with Multi-Dimensional Similarity Measure

2016

music analysisautomatic playlist generationmusic information retrievalcontext-aware recommendation systemsmultimedia databases
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RIED. Revista iberoamericana de educación a distancia

2015

Los Massive Online Open Courses (MOOC) son una modalidad de formación virtual que está ya presente en el panorama educativo actual y que responde a una concepción determinada de e-learning. Las universidades están integrando como parte de su oferta formativa este tipo de formación o, al menos, se está debatiendo si se integra o no. Ante esto, se hace necesario calibrar cuáles deben ser sus características con el fin de configurar un tipo de formación virtual de calidad. Se considera que son necesarios instrumentos que avalen la calidad de los MOOC desde diferentes perspectivas, en este caso la pedagógica, ya que de ello dependerá el éxito y la consolidación de este tipo de e-learning. El ob…

método multimediaComputer scienceEducaciónmedia_common.quotation_subjectVarimax rotationValidityMOOCInvestigación en educación a distanciaFormative assessmentConsistency (negotiation)enseñanza a distanciaDidáctica y Organización EscolarMathematics educationVirtual trainingPedagogical practiceQuality (business)EvaluationAdaptation (computer science)Online educationeducación abiertaGeneral Environmental Sciencemedia_commonModality (human–computer interaction)business.industryEducación en líneaprograma de estudiosevaluaciónReview of distance education researchPráctica pedagógicaGeneral Earth and Planetary Sciencescalidad de la educaciónArtificial intelligenceEducacióbusinessRIED. Revista Iberoamericana de Educación a Distancia
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Kształcenie na odległość w okresie pandemii COVID-19 -perspektywa teoretyczna i praktyczna

2022

nauczycielkształcenie na odległośćedukacjanarzędzia multimedialneplatforma edukacyjnaPaidagogos
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DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED

2017

Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design tec…

ongelmalähtöinen oppiminenMultimediae-LearningVirtual Immersive Environmentsavoimet verkkokurssitOpen EducationMOOCverkko-oppiminencomputer.software_genrepelillistäminenOnline courseSecond LifeProblem-Focused Education (PFE)gamificationProblem-based Learning (PBL)Game-Based Learning (GBL)PsychologycomputervirtuaalimaailmaEDULEARN proceedings
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Early science learning with a virtual tutor through multimedia explanations and feedback on spoken questions

2018

The purpose of this pilot study with a within-subject design was to gain a deeper understanding about the promise and restrictions of a virtual tutoring system designed to teach science to first grade students in Finland. Participants were 61 students who received six tutoring science sessions of approximately 20 min each. Sessions consisted of a sequence of narrated multimedia science presentations during which a virtual tutor explained science phenomena displayed in pictures. Narrated science explanations were followed by one or more multiple choice questions with immediate feedback about students’ choices and a possible second attempt, during which students reached 97% accuracy. A pretes…

oppiminenTeaching methodmedia_common.quotation_subjectContext (language use)computer.software_genrespoken questionsEducationConcept learningComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesQuality (business)TUTORvirtual tutorscomputer.programming_languageMultiple choicemedia_commonmultimediaMultimediapalaute05 social sciencesEducational technology050301 educationtiedeTransfer of trainingPsychology0503 educationcomputer050104 developmental & child psychologyEducational Technology Research and Development
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Designing and Implementing a CSCL-based Course on the Data Security of a Wireless Learning Environment

2012

This article reports on a design-based research (DBR) process for designing and implementing a computer-supported collaborative learning (CSCL) course on the data security of wireless learning environments. The study focuses on examining how university students practice data security when learning on a wireless campus, how data security aspects appear in this study and how students perceive the role of data security in CSCL. The research subjects included six pilot students and eight students enrolled in the course. To promote the reliability of the findings, various kinds of data were used. The data was analysed following the grounded theory approach. The results suggest that data security…

oppimisympäristöHigher educationMultimediaComputer sciencebusiness.industryDesign-based researchCommunicationLearning environmentData securityCollaborative learningcomputer.software_genreGrounded theoryComputer Science ApplicationsEducationInformation and Communications TechnologyComputer-supported collaborative learningtietokoneavusteinenoppiminenComputingMilieux_COMPUTERSANDEDUCATIONMedia Technologycomputer-supported collaborated learningtietoturvabusinesscomputerlangattomat verkotOnline Journal of Communication and Media Technologies
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Cómo crear una actividad H5P de ordenar los párrafos en el Aula Virtual

2022

En este videotutorial se muestra cómo crear una actividad H5P de ordenar los párrafos en el Aula Virtual (Moodle 3.11). Este trabajo forma parte del Proyecto de Innovación Docente Multimedia learning objects in moodle: Sustainable Development Goals (Ref: UV-SFPIE_PID-1640789) financiado por el Vicerrectorado de Ocupación y Programas Formativos de la Universitat de València en el curso académico 2021/2022.

ordenar los párrafosaprendizaje multimediasort the paragraphseducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
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Mathematical and Coding Lessons Based on Creative Origami Activities

2019

AbstractThis paper considers how creativity and creative activities can be encouraged in regular mathematical classes by combining different teaching approaches and academic disciplines. We combined origami and paper folding with fractals and their mathematical properties as well as with coding in Scratch in order to facilitate learning mathematics and computer science. We conducted a case study experiment in a Serbian school with 15 high school students and applied different strategies for learning profound mathematical and coding concepts such as fractals dimension and recursion. The goal of the study was to employ creative activities and examine students’ activities during this process i…

origamitComputer sciencecomputer.software_genre01 natural sciencesEducationorigamiComputingMilieux_COMPUTERSANDEDUCATIONDevelopmental and Educational Psychology0101 mathematicscomputer.programming_languagecodingMultimedia010102 general mathematics05 social sciences050301 educationScratchLscratchScratchfractalsfraktaalitohjelmointi0503 educationcomputerSocial Sciences (miscellaneous)Coding (social sciences)Open Education Studies
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Digital resources in the current journalistic narrative: Uses and limitations of hypertext, multimedia and interactivity

2020

Characterised by its multilingual and multiformat features, the multimedia journalism narrative is shaping a new ‘archaeology of composition’ (Manovich, 2005), also called the ‘new textuality’ (Anichini, 2003). As digital media celebrates its 25th anniversary (Salaverría, 2019), this research aims to examine the current state of the multimedia narrative in journalism. The defining elements of this narrative in the generalist information media have been analysed through the observation of hypertextual, multimedia and interactive resources. The methodology used is content analysis, allowing for both the systemization and description of the predominant parameters through the comparative study …

periodismo digitalcomputer.software_genrelcsh:Communication. Mass mediaDigital medialaw.inventionInteractivityPeriodismelawImmediacyNarrativeSociologyinteractividadComposition (language)Multimediabusiness.industryCommunicationPeriodismo digitallcsh:P87-96lcsh:AdvertisingContent analysisaudiencias activasnarrativa multimediaJournalismmedios digitaleshipertextolcsh:HF5801-6182Hypertextbusinesscomputer
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A phenomenological view of pictures in teaching and a novel method for analysing them

2014

In this paper a novel method for analysing the content and teaching potential of pictures is presented. It is the four-field method, which is based on phenomenological thoughts about human experience, which combines factual knowledge with emotions and personal and social meanings.  A biological example is given. Around this idea a course unit for using pictures in science teaching was organized. It was used in the training of both primary and secondary level teachers. From picture analysis the course unit proceeds to planning the use of pictures in teaching. A classification of the teaching functions of pictures is presented.

pictures teaching methodslcsh:LC8-6691Secondary levellcsh:Special aspects of educationMultimediaTeaching methodFactual knowledgecomputer.software_genreEducationpicturesteaching methodsScience teachingComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationlcsh:Qlcsh:SciencePsychologyContent (Freudian dream analysis)computerNordic Studies in Science Education
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