Search results for "NETWORK"

showing 10 items of 7718 documents

Social network brand visibility (SNBV) : Conceptualization and empirical evidence

2018

Social media has become a new way of life that allows for real-time interaction among businesses (B2B) and consumers (P2P/C2C) as well as between business firms and consumers (B2C). Customers are increasingly accessing and using social networking sites (SNS), making it imperative for businesses and organizations to have a presence on these platforms to enhance visibility. The main purpose of this chapter is to provoke an agenda on the study of social network brand visibility (SNBV). We developed and proposed a definition of SNBV and report findings from a preliminary study. We further discuss implications for theory, research, and practice as well as the limitations and options for future r…

Social networkConceptualizationbusiness.industryBrand awarenesssocial media05 social sciencesVisibility (geometry)brändäyssosiaalinen mediaglobalisaatiobrandingvisibilityPublic relationsglobalisationbränditbrands0502 economics and businessdigital marketing050211 marketingSocial mediabusinessEmpirical evidencenäkyvyys050203 business & managementdigitaalinen markkinointi
researchProduct

A privacy-aware framework for decentralized online social networks

2015

Online social networks based on a single service provider suffer several drawbacks, first of all the privacy issues arising from the delegation of user data to a single entity. Distributed online social networks (DOSN) have been recently proposed as an alternative solution allowing users to keep control of their private data. However, the lack of a centralized entity introduces new problems, like the need of defining proper privacy policies for data access and of guaranteeing the availability of user's data when the user disconnects from the social network. This paper introduces a privacy-aware support for DOSN enabling users to define a set of privacy policies which describe who is entitle…

Social networkDelegationbusiness.industryComputer sciencePrivacy policymedia_common.quotation_subjectControl (management)Computer Science (all)Service providerComputer securitycomputer.software_genreTheoretical Computer ScienceSet (abstract data type)Data availabilityData accessPrivacyDecentralized online social network Privacy Data availabilityDecentralized online social networkbusinesscomputermedia_common
researchProduct

A capital framework for professional learning and practice

2020

Abstract Efforts to improve teaching and learning in general are leading to wide variability in outcomes in different countries and areas, with similar investments and reforms focusing on the instrumental side of professional learning. A rapidly growing research literature has suggested the important role of social connectivity in the success of individual and organizational change and development. This paper draws on theories of human capital, social capital, social network, emotional capital, and research literature in this space to illuminate some of the complex components as related to professional learning.

Social networkEmotional capitalbusiness.industryOrganizational changeCapital (economics)Professional learning communitySociologyPublic relationsSpace (commercial competition)businessHuman capitalEducationSocial capitalInternational Journal of Educational Research
researchProduct

Apoyo social, empatía y satisfacción con la vida en los diferentes roles de agresor-víctima de acoso escolar

2018

El acoso escolar es una de las principales problemáticas en la adolescencia, con graves consecuencias. En comparación con la gran cantidad de estudios centrados en el rol de víctima pasiva y agresor puro, todavía son escasas las investigaciones centradas en el doble rol de agresor-víctima. Así, el objetivo del presente estudio fue analizar posibles diferencias en empatía emocional y cognitiva, evaluación de la red social, soledad emocional y satisfacción con la vida entre cinco grupos de adolescentes con diferente implicación en el acoso escolar: “no implicados”, “agresores/víctimas ocasionales”, “víctimas frecuentes”, “agresores frecuentes” y “agresores/víctimas frecuentes”. La muestra est…

Social networkEmotional empathybusiness.industry05 social sciencesLife satisfaction050109 social psychologyLonelinessCognitive empathymedicine0501 psychology and cognitive sciencesmedicine.symptombusinessPsychology050104 developmental & child psychologyClinical psychologyInternational Journal of Developmental and Educational Psychology. Revista INFAD de Psicología.
researchProduct

Participatory tools and methods for community action. SESPAS Report 2018

2018

La participación es un proceso que requiere la implicación de responsables de la política, del personal directivo y técnico de las instituciones, y de la ciudadanía, así como de la acción intersectorial e interdisciplinaria. Para generar cambios transformadores es necesaria una infraestructura que favorezca la participación y la acción planificada, reconociendo a todos los actores del proceso. Se precisan tiempo y compromiso para su continuidad a través de la producción conjunta de acciones, y de ahí la importancia de consolidar proyectos participativos que continúen más allá de los cambios políticos para que los servicios públicos sean sostenibles. La formación, el uso adecuado de las herr…

Social networkParticipative planningRed socialColaboración intersectorialParticipación socialPromoción de la saludCommunity participationHealth promotionParticipación de la comunidadPlanificación participativaSocial participationIntersectoral collaborationSociología
researchProduct

Adolescenti, social network ed apprendimento digitale: un' indagine esplorativa

2014

Social networkParticipatives culturesdigital nativesm-learningSettore M-PED/03 - Didattica E Pedagogia Speciale
researchProduct

Soluzioni tecnologiche e lotta al Covid-19: una riflessione critica

2023

Technological solutions and the fight against Covid-19. A critical reflection – Digital technologies have played a decisive role in the definition and implementation of measures to combat the Covid-19 pandemic, from the dissemination of information to the monitoring of behavior. Yet their use has not always achieved the desired effects. By reviewing the case of tracking apps, this contribution aims to take stock of the role of technologies and the private sector during the pandemic emergency and to reason about the causes of their failure.

Social networkPlatform economyPrivacyDigital technologieSettore IUS/01 - Diritto PrivatoSettore IUS/02 - Diritto Privato ComparatoCovid-19Settore IUS/21 - Diritto Pubblico Comparato
researchProduct

Towards a fuzzy-linguistic based social network sentiment-expression system

2015

Liking allows users of Social Networks, blogs and online magazines to express their support of posts and artifacts by a simple click. Such function is very popular but lacks semantic power, and some platforms have augmented it by allowing to choose a pictographic depiction corresponding to a feeling. What is gained in depth is lost in simplicity, and the wide acceptance liking has enjoyed did not carried to the sentiment version. We outline a sentiment-expression hybrid system based on textual analysis and linguistic fuzzy Markov chains overcoming the intrinsic limitations of liking without burdening the user with complex choices.

Social networkSettore INF/01 - Informaticabusiness.industryComputer scienceSentiment analysisSettore M-FIL/02 - Logica E Filosofia Della Scienzacomputer.software_genresocial networks sentiment analysis linguis- tic fuzzy Markov chainsExpression (architecture)Fuzzy linguisticArtificial intelligencebusinesscomputerNatural language processing
researchProduct

Early usage of Pokémon Go and its personality correlates

2017

Pokmon Go is a popular augmented reality mobile game. Players find imaginary creatures by wandering into the real world, which can then be collected and used in combat. In this paper an assessment of Pokmon Go early usage in the Italian community and of its correlates with the Big Five personality traits is given. The resulting profile of early PG player is one of a more Introverted, close person with high agreeability and conscientiousness. Extraversion and Stability are positively correlated with the collection part of the game, while Agreeableness is a negative predictor thereof. Openness is correlated to the level of proficiency. Display Omitted We assess Pokmon Go early usage and its c…

Social networkSettore M-PSI/01 - Psicologia GeneraleAgreeablenessExtraversion and introversionSettore INF/01 - InformaticaCreaturesmedia_common.quotation_subject05 social sciences050801 communication & media studies050109 social psychologyConscientiousnessBig FiveHuman-Computer InteractionPokémon Go0508 media and communicationsArts and Humanities (miscellaneous)Openness to experiencePersonality0501 psychology and cognitive sciencesAugmented realityBig Five personality traitsPsychologySocial psychologyGeneral Psychologymedia_commonComputers in Human Behavior
researchProduct

 IT for eco-responsive consumption: Facebook as a 2.0 ecological education tool

2014

International audience; In this paper we want to highlight the participation issue in the release and education of sustainable consumption good practices and representations. Through our research field, the area of Fontaine d’Ouche in the city of Dijon (Burgundy, France), we propose to consider the ideology of democratic participation through a double injunction coming from the Internet imaginary and the principles of sustainable development.

Social networkWeb 2.0[SHS.INFO]Humanities and Social Sciences/Library and information sciences[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencesparticipationsustainable consumption[SHS.INFO] Humanities and Social Sciences/Library and information sciences
researchProduct