Search results for "NETWORKS"

showing 10 items of 3260 documents

A2Ba: Adaptive Background Modelling for Visual Aerial Surveillance Conditions

2015

International audience; Background modelling algorithms are widely used to define a part of an image that most time remains stationary in a video. In surveillance tasks, this model helps to recognize those outlier objects in an area under monitoring. Set up a background model on mobile platforms (UAVs, intelligent cars, etc.) is a challenging task due camera motion when images are acquired. In this paper, we propose A2Ba, a robust method to support instabilities caused by aerial images fusing different information about image motion. We used frame difference as first approximation, then age of pixels is estimated. This latter gives us an invariability level of a pixel over time. Gradient di…

lcsh:Computer engineering. Computer hardwareComputer Networks and CommunicationsComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONKDElcsh:TK7885-7895lcsh:TA168Computer Science Applicationsbackground modelling[SPI]Engineering Sciences [physics]Image processinglcsh:Systems engineeringControl and Systems Engineeringunmanned aerial vehicleComputer visionArtificial intelligenceGMMmoving objectsbusinessmobile observerSimulationInformation Systemsbackground subtraction
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Analysis and Performance Evaluation of the IEEE 802.16 ARQ Mechanism

2008

The IEEE 802.16 standard defines the ARQ mechanismas a part of the MAC layer. The functioning of the ARQmechanism depends on a number of parameters. The IEEE802.16 specification defines them but it does not provide concrete values and solutions. This paper studies the key features and parameters of the 802.16 ARQ mechanism. In particular, we consider a choice for the ARQ feedback type, an algorithm to build block sequences, the ARQ feedback intensity, a scheduling of the ARQ feedbacks and retransmissions, the ARQ block rearrangement, ARQ transmission window and the ARQ block size. We ran simulation scenarios to study these parameters and how they impact the performance of application protoc…

lcsh:Computer softwareIEEE 802Computer sciencebusiness.industryNS-2ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSData_CODINGANDINFORMATIONTHEORYKey featuresScheduling (computing)Selective Repeat ARQlcsh:QA76.75-76.765ARQApplication protocolIEEE 802.16 WiMAXElectrical and Electronic EngineeringbusinessBlock sizeIEEE 802.16 WiMAX; ARQ; NS-2SoftwareComputer networkData transmissionJournal of Communications Software and Systems
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Family networks caring for dependent elderly people: influence of employment and marital status of sons and daughters

2021

Este artículo ha sido financiado por el proyecto ‘Longevidad, salud y flujos de bienestar en el cuidado informal. El caso de España en la Europa del sur’ (RGR-UNED). Ministerio de Economía y Competitividad de España (CSO2014-54669-R).

lcsh:HM401-1281Parental careEstado civilGrounded theoryHM401-1281Personas mayoresestatus laboral03 medical and health sciences030502 gerontologyEmployment statusSacrificeMarital statusSociology (General)Sociologycuidado parentalRedes de cuidadoestado civilProfessional careerredes de cuidado05 social sciencesGeneral Social SciencesGenderCare networksUnit of analysisEstatus laborallcsh:Sociology (General)050902 family studiesOlder adultsCuidado parentalGénero0509 other social sciences0305 other medical scienceSocial psychologygéneroQualitative researchRevista Internacional de Sociología
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A web-based collection of genotype-phenotype associations in hereditary recurrent fevers from the Eurofever registry

2017

PubMed ID: 29047407

lcsh:MedicineFamilial Mediterranean feverCaps; Eurofever; FMF; Genotype-phenotype associations; Hereditary recurrent fevers; Infevers; MKD; Traps; Databases Genetic; Europe; Hereditary Autoinflammatory Diseases; Humans; Retrospective Studies; Genetic Association Studies; Registries0302 clinical medicineHereditary recurrent feverInfeversDatabases GeneticPharmacology (medical)030212 general & internal medicineRegistriesGenetics (clinical)EurofeverGeneral MedicineMEFVResponse to treatmentCapHereditary recurrent fevers3. Good healthGenotype-phenotype associationTrapEuropeComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMSInformationSystems_MISCELLANEOUSInflammatory diseases Radboud Institute for Molecular Life Sciences [Radboudumc 5]medicine.medical_specialtyGenotype-Phenotype AssociationInfever03 medical and health sciencesDatabasesFMFGeneticInternal medicineJournal ArticlemedicineHumansHereditary Recurrent FeversIn patientMKDTrapsGenetic Association StudiesRetrospective Studies030203 arthritis & rheumatologyGenotype-phenotype associationsbusiness.industryResearchlcsh:RComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSHereditary Autoinflammatory DiseasesRetrospective cohort studymedicine.diseaseHuman geneticsComputingMethodologies_PATTERNRECOGNITIONCapsbusinessCaps; Eurofever; FMF; Genotype-phenotype associations; Hereditary recurrent fevers; Infevers; MKD; Traps; Genetics (clinical); Pharmacology (medical)
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Reductive modification of genetically encoded 3-nitrotyrosine sites in alpha synuclein expressed in E.coli

2019

Tyrosine nitration is a post-translational protein modification relevant to various pathophysiological processes. Chemical nitration procedures have been used to generate and study nitrated proteins, but these methods regularly lead to modifications at other amino acid residues. A novel strategy employs a genetic code modification that allows incorporation of 3-nitrotyrosine (3-NT) during ribosomal protein synthesis to generate a recombinant protein with defined 3-NT-sites, in the absence of other post-translational modifications. This approach was applied to study the generation and stability of the 3-NT moiety in recombinant proteins produced in E.coli. Nitrated alpha-synuclein (ASYN) was…

lcsh:R5-920Escherichia coli ProteinsGenetic VectorsGreen Fluorescent ProteinsGene ExpressionProtein EngineeringRecombinant Proteinslcsh:Biology (General)ddc:570Escherichia colialpha-SynucleinHumansTyrosineCloning MolecularAlpha synuclein Nitration 3-Nitrotyrosine 3-Aminotyrosine E.colilcsh:Medicine (General)Oxidation-Reductionlcsh:QH301-705.5Metabolic Networks and PathwaysResearch Paper
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Virtual Reality and Games

2018

The concept of Virtual Reality (VR) dates back to around 1930, where different technologies and concepts arise. For instance, in 1929 Edward Link created the Link Trainer (further patented in 1931), reported to be the first example of a commercial flight simulator, being entirely electromechanical. Also, in the 1930s, the visionary, science fiction writer Stanley G. Weinbaum brings a story (Pygmalion’s Spectacles) that introduces the early idea of a pair of goggles that makes the wearer experience a fictional world through holograms, smell, taste, and touch. Weinbaum describes uncanny experiences for those wearing the goggles, aligned with the modern experiences of VR. It is in the mid 1950…

lcsh:TComputer Networks and CommunicationsComputer science05 social sciencesNeuroscience (miscellaneous)050301 educationUNESCO::CIENCIAS ECONÓMICASVirtual reality:CIENCIAS ECONÓMICAS [UNESCO]lcsh:TechnologyComputer Science ApplicationsHuman-Computer Interactionn/aHuman–computer interactionvirtual realitylcsh:Q0501 psychology and cognitive scienceslcsh:Science0503 education050107 human factorsgamesMultimodal Technologies and Interaction
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A new Three Color Marker for TCP flows

2004

In Differentiated Services networks, packets may receive a different treatment according to their Differentiated Services Code Point (DSCP) label. As a consequence, packet marking schemes can be devised to differentiate packets belonging to a same TCP flow, with the goal of improving the experienced performance. This paper presents an extensive performance evaluation of a new adaptive packet marking scheme, which relies on three different service classes, provided by the DiffServ network. The scheme provides protection of vulnerable packets in the TCP flows and adaptivity through "probes" packets. The performance have been evaluted in a traffic scenario composed of TCP flows with different …

lcsh:T58.5-58.64lcsh:Information technologyComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSDiffServRIOMarkingTCPREDlcsh:P87-96lcsh:Communication. Mass mediaJournal of Systemics, Cybernetics and Informatics
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Ties, Leaders, and Teams: A Social Network Approach

2014

To examine the theoretical and empirical implications of integrating the network and team literatures, we opened three different research lines. First, we argued that leader multiplex ties with their team members fulfilled important functions for team performance. In support of our hypotheses, analysis of data from 84 teams of a Spanish public service organization suggested that leaders’ centrality in their teams’ multiplex networks comprising both advice and friendship ties predicted longitudinal change in team performance, above and beyond members’ own multiplex ties. Beyond main effects, leader multiplex ties differentially interacted with members’ own network ties. We discussed theoreti…

leadershipsocial networksUNESCO::CIENCIAS ECONÓMICAS:CIENCIAS ECONÓMICAS [UNESCO]teams
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Energizing Collaborative Industry-Academia Learning: A Present Case and Future Visions

2022

AbstractIn Industry-Academia Collaborations (IAC) both academic, scientific research results and industrial practitioner findings and experiences are produced. Both types of knowledge should be gathered, codified, and disseminated efficiently and effectively. This paper investigates a recent (2014–2017) large-scale IAC R&D&I program case (Need for Speed, N4S) from a learning perspective. It was one of the programs in the Finnish SHOK (Strategic Centres of Science, Technology, and Innovation) system. The theoretical bases are in innovation management, knowledge management, and higher education (university) pedagogy. In the future, IAC projects should be more and more commonplace sinc…

learning networksSociology and Political ScienceohjelmistotuotantoEconomics Econometrics and Finance (miscellaneous)113 Computer and information sciencesIndustry-Academia Collaborationinnovaatiotoimintainnovaatiojärjestelmätkehitysohjelmattutkimus- ja kehittämistoimintaManagement of Technology and InnovationTourism Leisure and Hospitality Managementyritysyhteistyökorkeakoulutinnovation ecosystemsLearning networksyliopistotSocial Sciences (miscellaneous)Innovation ecosystemsindustry-academia collaboration
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Hybrid Social Play Final Report

2018

leikkikalutsocial playabilityverkot (tekniset järjestelmät)technology (information)transmediapelitutkimushybridmediahybridimedialeikkitoimintaplayful productstoysinteraktiivisuusteknologiarahapelithybrid productsnetworks (technical systems)social productslautapelit
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