Search results for "NLU"

showing 10 items of 121 documents

Les musiciens et la musique dans les Mystères des villes de Bourgogne à la fin du Moyen Age

2003

dir. Georges Viard; International audience

relationLe peuplePopulationsimaginaireLes principautéséconomie et société urbaine en OccidentClergéL'Eglise et les pouvoirsRituels politiquessociétésHistoire des arts du langageMoyens de pouvoirReligion et cultureLes états bourguignonsélite urbaine laïqueEnluminure[SHS.HIST] Humanities and Social Sciences/HistoryVillesmentalitésCulture urbaine[SHS.HIST]Humanities and Social Sciences/Historyéglise et vie religieuse en Occidentla France (généralités et régions)Iconographie
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In search of proper pronunciation : students’ practices of soliciting help during read-aloud

2017

repair initiationconversation analysisääneenlukeminenreading aloudta6121ääntäminenkeskusteluanalyysipronunciation
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In search of proper pronunciation : students’ practices of soliciting help during read-aloud

2017

repair initiationääneenlukeminenkeskustelunanalyysireading aloudkeskusteluanalyysiääntäminen
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Managing Continuous Digital Service Innovation for Value Co-Creation

2023

Service organizations across various industries are increasingly implementing continuous development methods and practices to transform their digital service innovation and development processes. Consequently, continuous digital service innovation (DSI) has become a way to react to today’s dynamic markets by proposing value to customers quickly while maintaining service quality. However, little is known about how organizations can enable value co-creation (VCC) in their continuous DSI processes. We fill this gap in the literature by focusing on organizational-level continuous DSI processes. Based on findings from 23 industry informants from six Finnish digital service organizations, we pres…

service managementpalvelutarvonluontisähköiset palvelutlaatudigital service and service digitalizationservice-dominant logiccontinuous digital service innovationdigitalisaatioqualitative researchvalue co-creationpalveluyrityksetinnovaatiot
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Skriptikielet pelimoottoreissa

2015

Tutkielmassa perehdytään verkkopelien toteutustekniikoihin ja usealla kielellä toteutettuihin ohjelmistoihin. Konstruktiivisessa osassa näiden avulla rakennetaan yksinkertainen ohjelmistokehys nopeaan verkkopelikehitykseen. Kehyksen toimivuutta arvioidaan eri menetelmillä. This thesis studies the implementation of online games and multi-language software development. A simple rapid application development framework for online games is developed based on these studies. The framework's performance is analyzed using various methods.

sisällönluontiskriptikieletsovelluskehyksetohjelmistokehitysverkkopelitohjelmointikielet
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Social media and consumer power : Opportunities and challenges for digital marketing activities

2021

Social Media (SM) have not only become an important part of daily life for individuals, governments and organisations but have also transformed the way people work, learn, consume and socially interact. There are many SM uses, posting frequencies and content preferences. User participation also varies from passive to more active behaviours, depending on the motivation for engagement in online conversations. From a marketing perspective, SM have redefined the traditional company - consumer relationship by progressively shifting power from marketing managers to consumers. Organisations are increasingly interested in understanding how SM can benefit (or harm) consumer-brand relationships, incr…

social mediaarvonluonticonsumer powersosiaalinen mediakuluttajakäyttäytyminenmarkkinointiviestintäbränditmarkkinointisocial media consumer power consumer engagement digital marketing conversations relationshipsdigital marketingrelationshipsconversationsdigitaalinen markkinointiconsumer engagement
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Mä en ymmärtäny niitä pallukoita : lukihäiriö pianonsoiton opiskelussa

2010

Erilaisten oppijoiden asemasta musiikkioppilaitoksissa on keskustelu vasta viime aikoina. Oppimateriaalia tai tutkimustietoa soittajien kokemuksista on kuitenkin vähän. Suomalainen musiikkioppilaitosjärjestelmä on koko maan kattava ja sen piirissä opiskelee tuhansia nuoria eri puolilla maata. Lukivaikeuksia arvellaan olevan noin kahdellakymmenellä prosentilla lukemista opettelevista lapsista, joten heitä on luultavasti soittamista harrastavissa lapsissa ja nuorissa enemmän kuin olemme osanneet ajatella. Tässä tutkimuksessa tuon näkyville lukihäiriöisen pianonsoittajan kokemuksia samalla kun käsittelen lukihäiriötä ilmiönä. Tutkimukseni oli tapaustutkimuksen ja toimintatutkimuksen yhdistelmä…

soittaminentapaustutkimuslukihäiriömusiikkioppilaitosnuottijulkaisutmusiikkioppilaitoksetdysleksianuotinlukupianolukihäiriötpianonsoittolukeminen
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Talous ja arvo

2013

sosiologiapolitiikkatalouskulttuurifilosofiaarvonluontipluralismitutkimusmenetelmätlisäarvotaloussosiologiayhteiskuntatieteetyhteiskuntavalta
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Additive manufacturing technology: Identifying value potential in additive manufacturing stakeholder groups and business networks

2015

The development of additive manufacturing (AM) technology is expected to transform product design and manufacturing. It is predicted that the effects of AM on business will be diverse and extensive. It will be critical for business owners to observe how AM impacts on conventional supply chains and business networks, plus the effects on customers’ value propositions and on value creation. Value creation and value capture are concepts strongly linked to business relations and to stakeholder management. However, the concept of value is inherently complex and multifaceted, and so are the structures within which value potential exists in business networks and business environments. The critical …

stakeholder theoryarvonluonti3D-tulostusadditive manufacturing
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Value Co-Creation and Co-Destruction in Online Video Games : An Exploratory Study and Implications for Future Research

2018

In this empirical study we studied how players of online video games co-create and co-destroy value. From players’ perceptions we identified that value co-creation and co-destruction occur amid themes of giving feedback and building relations. Feedback encourages players but it may also be harmful in the form of verbal abuse. Building relations relates to making friends in general but also on an international level. Building relations also relates to competition that creates a bad spirit. The most intensive interplay between value co-creation and codestruction was found in gaming groups. Gaming groups motivate players to engage in intense gameplay, but at the same time they are resourcedema…

ta113arvoketjutKnowledge managementbusiness.industryComputer sciencevideopelitarvonluonti05 social sciencesExploratory researchComputingMilieux_PERSONALCOMPUTING050109 social psychologyvideo gamesOnline videovalue co-creationvalue co-destructionpelitpelillistäminen0502 economics and businessCo-creation050211 marketing0501 psychology and cognitive sciencesgamificationbusinessValue (mathematics)games
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