Search results for "OTI"
showing 10 items of 20628 documents
Moderated Redactable Blockchains: A Definitional Framework with an Efficient Construct
2020
Blockchain is a multiparty protocol to reach agreement on the order of events, and to record them consistently and immutably without centralized trust. In some cases, however, the blockchain can benefit from some controlled mutability. Examples include removing private information or unlawful content, and correcting protocol vulnerabilities which would otherwise require a hard fork. Two approaches to control the mutability are: moderation, where one or more designated administrators can use their private keys to approve a redaction, and voting, where miners can vote to endorse a suggested redaction. In this paper, we first present several attacks against existing redactable blockchain solut…
Smartphone Apps for the Treatment of Mental Disorders: Systematic Review
2020
Background Smartphone apps are an increasingly popular means for delivering psychological interventions to patients suffering from a mental disorder. In line with this popularity, there is a need to analyze and summarize the state of the art, both from a psychological and technical perspective. Objective This study aimed to systematically review the literature on the use of smartphones for psychological interventions. Our systematic review has the following objectives: (1) analyze the coverage of mental disorders in research articles per year; (2) study the types of assessment in research articles per mental disorder per year; (3) map the use of advanced technical features, such as sensors…
Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game
2016
Background\ud \ud Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care.\ud \ud Aims\ud \ud This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.\ud \ud Methods\ud \ud A prototy…
Usability and acceptability assessment of an empathic virtual agent to prevent major depression
2016
In Human-Computer Interaction, the adaptation of the content and the way of how this content is communicated to the users in interactive sessions is a critical issue to promote the acceptability and usability of any computational system. We present a user-adapted interactive platform to identify and provide an early intervention for symptoms of depression and suicide. In particular, we describe the work performed to assess users' system acceptability and usability. An empathic Virtual Agent is the main interface with the user, and it has been designed to generate the appropriate dialogues and emotions during the interactions according to the detected user's specific needs. This personalizat…
Barriers and facilitators of older people's mHealth usage: a qualitative review of older people's views
2018
The aim of this qualitative evidence synthesis is to identify and assess existing\ud evidence on barriers to and facilitators of older people’s usage of mHealth. Existing\ud literature identified many factors that affect people’s experiences and perceptions of\ud mHealth, which are in turn influenced by their personal circumstances and biography.\ud The following themes were identified using the thematic synthesis approach: (a)\ud perception of usefulness, (b) user requirements, (c) self-efficacy, (d) sense of self and\ud control, (e) privacy and confidentiality, and (f) cost. MHealth devices and services are\ud complex interventions that have to be integrated into an older person’s life in…
District heating networks: enhancement of the efficiency
2019
International audience; During the decades the district heating's (DH) advantages (more cost-efficient heat generation and reduced air pollution) overcompensated the additional costs of transmission and distribution of the centrally produced thermal energy to consumers. Rapid increase in the efficiency of low-power heaters, development of separated low heat density areas in cities reduce the competitiveness of the large centralized DH systems in comparison with the distributed cluster-size networks and even local heating. Reduction of transmission costs, enhancement of the network efficiency by optimization of the design of the DH networks become a critical issue. The methodology for determ…
Optimization of 3-DOF Parallel Motion Devices for Low-Cost Vehicle Simulators
2017
Motion generation systems are becoming increasingly important in certain Virtual Reality (VR) applications, such as vehicle simulators. This paper deals with the analysis of the Inverse Kinematics (IK) and the reachable workspace of a three-degrees-of-freedom (3-DOF) parallel manipulator, proposing different transformations and optimizations in order to simplify its use with Motion Cueing Algorithms (MCA) for self-motion generation in VR simulators. The proposed analysis and improvements are performed on a 3-DOF heave-pitch-roll manipulator with rotational motors, commonly used for low-cost motion-based commercial simulators. The analysis has been empirically validated against a real 3-DOF …
A 3D Non-Stationary Cluster Channel Model for Human Activity Recognition
2019
Author's accepted manuscript. © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. This paper proposes a three-dimensional (3D) non- stationary fixed-to-fixed indoor channel simulator model for human activity recognition. The channel model enables the formulation of temporal variations of the received signal caused by a moving human. The moving human is modelled by …
Towards a simulation-based tuning of motion cueing algorithms
2016
Abstract This paper deals with the problem of finding the best values for the parameters of Motion Cueing Algorithms (MCA). MCA are responsible for controlling the movements of robotic motion platforms used to generate the gravito-inertial cues of vehicle simulators. The values of their multiple parameters, or coefficients, are hard to establish and they dramatically change the behaviour of MCA. The problem has been traditionally addressed in a subjective, partially non-systematic, iterative, time-consuming way, by seeking pilot/driver feedback on the generated motion cues. The aim of this paper is to introduce a different approach to solve the problem of MCA tuning, by making use of a simu…
Improvement of lateral connectivity in a sector of River Hârtibaciu (Olt/Danube Basin)
2017
Abstract The Hârtibaciu River in the Alţâna area has a disturbed lateral connectivity owing to its lateral embankments, as a result of which fish communities in this river sector are negatively influenced. The method of obtaining the water supply for a new proposed wetland is by gravitation, and any excessive water supply to the wetland will be controled and directed to the Hârtibaciu River in a natural manner. A state-of-the-art man-made wetland should increase the quality of the habitat for local fish communities, especially for the Rhodeus sericeus population, which is a species of conservation interest.