Search results for "Opel"

showing 10 items of 283 documents

How to Become an Author: The Poet Isa Asp and Her Childhood Fascination with Writing for Magazines

2021

In this article the author explores the early development of the identity as a writer of a Finnish-speaking poet Lovisa (or Isa) Asp (1853–1872). She wrote her lyrics in the Finnish language in the 1870s, and she is regarded as the first 19th-century female Finnish poet (whose works were published in Finnish). She began writing poetry (initially in Swedish) as a teenager and started her literary career as a contributor to children’s magazines. Asp began her studies at the Teacher Training College in Jyväskylä in autumn 1871 with the aim of working as an elementary school teacher, but she also dreamt of becoming an established writer someday. Unfortunately, her early death meant that most of…

Historyidentity as a writerLiterature and Literary Theorymultilingualismomaelämäkerrallisuusmedia_common.quotation_subjectIdentity (social science)Early deathlapset (ikäryhmät)Library and Information ScienceslukeminensukupuoliBibliography. Library science. Information resourcespoetschildren’s readingReading (process)lastenlehdetgenderMultilingualismidentiteettikirjallisuudentutkimusmonikielisyysGirlchildren’s magazinesbiographical methodmedia_commonrunoilijatFinnish languageLiteraturePoetrybusiness.industryCommunicationAsp IsaelämäkertatutkimusLyricsrunotwritingIsa AspRuneberg Johan Ludvigkirjailijatluova kirjoittaminenprofessionsbusinessTopelius ZachariaskirjoittaminenZKnygotyra
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Synthesis, Structure, Spectroscopy, and Magnetism of Unique Propeller-Type Linear Trinuclear CuII Complexes with In-situ Prepared Formamidine Ligands

1999

Inorganic ChemistryIn situCrystallographychemistryMagnetismPropellerchemistry.chemical_elementSpectroscopyCopperEuropean Journal of Inorganic Chemistry
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Mental health service users' and professionals' relationship with games and gaming

2017

Background Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service users and professionals have towards games and gaming, and what their perceptions of the phenomenon are. This sort of information is needed to help professionals put game-based interventions actively into practice in mental health services. Research objectives The objective is to describe the experiences and perceptions of digital games and gaming from the perspectives of mental health service users and mental health professionals. Methods In this qualitative study, data consi…

Internet privacyPsychological interventionHealth Informaticslcsh:Computer applications to medicine. Medical informaticsservice userMental health serviceMental healthcarepelillistäminenmielenterveysHealth Information Managementhealth professionalsgame-based interventionService userta518gamingtietokonepelithealth professionalOriginal Researchta113Health professionalsbusiness.industryHealth PolicyComputingMilieux_PERSONALCOMPUTINGta3141mental health servicesGamificationta3124Computer Science Applicationslcsh:R858-859.7mielenterveyspalvelutbusinessPsychologyverkkopelitdigitaaliset pelitDIGITAL HEALTH
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Video games as new tools for political persuasion : web games of the Estonian Centre Party

2012

This thesis studies four web games that have been released in Estonia in 2004-2011 and have been sponsored by the Estonian Centre Party. Using video games in political campaigning is a recent and not very widely spread trend. Therefore, these web games provided an opportunity to examine the ways how political messages can be inserted into video games and how the qualities that are unique to video games can form political arguments and persuade the players. The main objective of this thesis was to identify the persuasive components of Centre Party's web games and to compare the persuasive arguments that were found from the games' representative layer to those that were formed on the games' p…

KeskustapuoluepolitiikkaVirovideopelitComputingMilieux_PERSONALCOMPUTINGpelitutkimus
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Readout system of the ALICE Fast Interaction Trigger

2020

Large Hadron ColliderComputer sciencebusiness.industryMeasuring instrumentElectrical engineeringALICE (propellant)businessInstrumentationMathematical PhysicsParticle identificationParticle detectorJournal of Instrumentation
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Upgrade of ALICE forward detectors

2019

ALICE will upgrade its subsystems in 2019−2020 to fully benefit from the increased collision rate and luminosity of the LHC at CERN. Two new forward detectors will be installed at the core of ALICE: the Fast Interaction Trigger (FIT) and the Muon Forward Tracker (MFT). Additionally, during the shutdown between Run 3 and Run 4, there will be an opportunity to install the Forward Calorimeter (FoCal). This paper describes these new forward detectors, their physics justification and goals, selected design features along with performance of detector prototypes and simulated performance figures. peerReviewed

Large Hadron ColliderLuminosity (scattering theory)Calorimeter (particle physics)Physics::Instrumentation and DetectorsComputer sciencebusiness.industrydesign features simulated performancetutkimuslaitteetDetectorElectrical engineeringhiukkasfysiikkaUpgradePhysics::Accelerator PhysicsHigh Energy Physics::Experimentcollision rateDetectors and Experimental TechniquesALICE (propellant)businessCollision rateProceedings of The 39th International Conference on High Energy Physics — PoS(ICHEP2018)
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Stable isotopic composition of three foraminifera species in ODP Hole 160-963D

2020

Carbon-rich layers exist at both sides of the Mediterranean Sea sedimentary record and are called sapropels and organic rich layers (ORLs), respectively in the eastern and western basins. They have different levels of organic carbon accumulation and seafloor oxygen deprivation. The most recent sapropel and ORL deposition have a different timing, 10.8-6.1 and 14.5-9.0 ka respectively. Here we investigate oxygen isotopic records of three foraminifera species that occupy different habitats within the Sicily Channel water column since ~ 12.0 ka, thus in the sill between the eastern and western Mediterranean basins. These data are ice volume-corrected, to get information on water masses density …

Leg160Uvigerina spp. δ13CORLNeogloboquadrina incompta δ13C9.2 ka event8 2 ka eventDEPTH sediment/rockNeogloboquadrina incomptaGlobigerinoides ruber δ13CAGE8.2 ka event9 2 ka eventDSDP/ODP/IODP sample designationδ18ODSDP ODP IODP sample designationSample code/labelGlobigerinoides ruber δ18OSapropel S1Globigerinoides ruberJoides ResolutionUvigerina spp. δ18OSample code labelDrilling/drill rigDrilling drill rigsediment rockLIWDEPTHUvigerina sppδ13CEarth System ResearchNeogloboquadrina incompta δ18O
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Performance of a propeller embedded in the flowfield of a wing

1996

Lift coefficientEngineeringWingPower coefficientbusiness.industryPropulsorPropeller (aeronautics)Blade pitchAerospace EngineeringThrustAerospace engineeringbusinessFlow field
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Wing pitching and loading with propeller interference

1999

Lift coefficientEngineeringWingbusiness.industryPropeller (aeronautics)Aerospace EngineeringAerodynamicsbusinessPressure coefficientMarine engineering
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I will send badass viruses. Peer threats and the interplay of pretend frames in a classroom dispute

2014

This paper explores threats as they appear in children's everyday dispute interactions. The main purpose is to extend understandings of children's interactions and disputes in order to show how young boys construct threats in pretend frames within a classroom peer dispute by drawing upon the resources of the video game world and a verbally constructed fight. The conceptual and methodological frameworks underpinning the analysis are conversation analysis and Goffman's concept of frame. The analysis focuses on one episode that illustrates how the boys, in the absence of the teacher, invoke, share and switch frames within the dispute. Using pretence, they posit threats and build attack strateg…

Linguistics and Languagevuorovaikutusvideopelitmedia_common.quotation_subjectuhatluokkahuoneLanguage and LinguisticsResource (project management)childrenuhkailuArtificial IntelligenceriidatFrame (artificial intelligence)ta516videogamesFunction (engineering)Video gamelapsetmedia_commonbusiness.industryComputingMilieux_PERSONALCOMPUTINGvälienselvittelyPublic relationsSocial relationFriendshipConversation analysista5141classroom interactionkehyksetConstruct (philosophy)PsychologybusinessSocial psychologyJournal of Pragmatics
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