Search results for "Orazio"

showing 10 items of 1348 documents

A cognitive architecture for inner speech

2020

Abstract A cognitive architecture for inner speech is presented. It is based on the Standard Model of Mind, integrated with modules for self-talking. Briefly, the working memory of the proposed architecture includes the phonological loop as a component which manages the exchanging information between the phonological store and the articulatory control system. The inner dialogue is modeled as a loop where the phonological store hears the inner voice produced by the hidden articulator process. A central executive module drives the whole system, and contributes to the generation of conscious thoughts by retrieving information from long-term memory. The surface form of thoughts thus emerges by …

Cognitive scienceSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer scienceWorking memoryCognitive Neurosciencemedia_common.quotation_subjectInner speechExperimental and Cognitive PsychologyContext (language use)Cognition02 engineering and technologyCognitive architectureCognitive architecture03 medical and health sciences0302 clinical medicineArtificial IntelligencePerception0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingBaddeley's model of working memoryEvent calculus030217 neurology & neurosurgerySoftwareHumanoid robotmedia_common
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Imitation Learning and Anchoring through Conceptual Spaces

2007

In order to have a robotic system able to effectively learn by imitation and not merely reproduce the movements of a human teacher, the system should have the capability to deeply understand the perceived actions to be imitated. This paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how the same conceptual representation can be used both in a bottom-up approach, in order to learn sequences of actions by imitation learning paradigm, and in a top-down approach, in order to anchor the symbolical representations to the perceptual act…

Cognitive scienceSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrymedia_common.quotation_subjectRepresentation (systemics)AnchoringCognitive architectureHUMAN ARM MOVEMENTS; SYSTEM; TIMERobotics Imitation LearningArtificial IntelligenceSimple (abstract algebra)Order (business)PerceptionArtificial intelligenceCognitive imitationImitationbusinessmedia_common
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A cognitive architecture for music perception exploiting conceptual spaces

2015

A cognitive architecture for a musical agent is presented. The architecture extends and complete an architecture for computer vision previously developed by the author by taking into account many relationships between vision and music perception. The focus of the agent architecture is an intermediate conceptual area between the subconceptual and linguistic areas. A conceptual space for the perception of tones and intervals is thus presented, based on the dissonance measure of the tones. Problems and future works of the proposed approach are finally discussed.

Cognitive scienceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer sciencemedia_common.quotation_subjectMusicalCognitive architectureFocus (linguistics)Music perceptionPerceptionConceptual SpacesCognitive dissonanceMusic perceptionArtificial intelligenceArchitecturebusinessAgent architecturemedia_common
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La committenza gesuitica e la pittura a Palermo tra XVI e XVIII secolo

Il presente lavoro di ricerca mira ad approfondire e arricchire, mediante nuove acquisizioni, lo studio in merito alle opere pittoriche di committenza gesuitica custodite presso le fondazioni palermitane dell’Ordine: chiesa del Gesù a Casa Professa, Collegio Massimo dei Gesuiti, chiesa di San Stanislao Kostka e chiesa di San Francesco Saverio. A queste si aggiungono i dipinti di committenza della Compagnia trasferiti presso altre sedi. Ulteriore intento è quello di organizzare in maniera più organica la trattazione delle commissioni artistiche dell’Ordine a Palermo, che si presentava dispersiva e frammentaria. Tra i risultati più significativi si annovera il ritrovamento di un ciclo di affr…

Committenza religiosa committenza gesuitica Gesuiti Arte Arti figurative pittura nuove acquisizioni fondazioni gesuitiche a Palermo Orazio Ferrara da Giuliana S. J. Antonino Grano Filippo Tancredi Gaspare Serenario Domenico La Bruna Filippo Randazzo Vito D'Anna Gioacchino Martorana chiesa del Gesù a Casa Professa Palermo collegio Massimo dei Gesuiti Palermo chiesa di San Stanislao Kostka Palermo chiesa di San Francesco Saverio Palermo modus operandi Compagnia di Gesù Sicilia spiritualità ignaziana Sant'Ignazio di Loyola San Francesco Saverio San Luigi Gonzaga chiesa del Noviziato dei Gesuiti Palermo Oratorio del Sabato pitture inedite Litterae Quadrimestres et Annuae Historiae Domus A. R. S. I. André Reinoso Domingos da Cunha "O Cabrinha" Siviglia Lisbona Spagna Portogallo Namban Art Santi Martiri GiapponesiSettore L-ART/02 - Storia Dell'Arte Moderna
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Approximated overlap error for the evaluation of feature descriptors on 3D scenes

2013

This paper presents a new framework to evaluate feature descriptors on 3D datasets. The proposed method employs the approximated overlap error in order to conform with the reference planar evaluation case of the Oxford dataset based on the overlap error. The method takes into account not only the keypoint centre but also the feature shape and it does not require complex data setups, depth maps or an accurate camera calibration. Only a ground-truth fundamental matrix should be computed, so that the dataset can be freely extended by adding further images. The proposed approach is robust to false positives occurring in the evaluation process, which do not introduce any relevant changes in the …

Complex data typeSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryComputer scienceGLOHEpipolar geometryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONScale-invariant feature transformPattern recognitionLIOPMROGHkeypoint descriptorSIFTepipolar geometryFalse positive paradoxComputer visionArtificial intelligencebusinessFundamental matrix (computer vision)descriptor evaluationCamera resectioning
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Optimal design of flax fiber reinforced polymer composite as a lightweight component for automobiles from a life cycle assessment perspective

2019

The present study combines the generalized rule-of-mixture (ROM) model and the Ashby material selection method for the life cycle assessment (LCA) of flax fiber reinforced polymers (FRPs) and glass FRPs (GFRPs). The ROM model allows life cycle environmental impact predictions according to specific parameters of flax FRPs such as fiber format, volume fraction, manufacturing technique, and load-bearing capacity. The comparisons applied in this study are constructed on two common composite structures: mat panels and injection molded struts with equal stiffness and strength as the design criteria. On the one hand, the parametric LCA predicts that the equal strength design criterion for flax FRP…

Composite number0211 other engineering and technologiesYoung's modulus02 engineering and technology010501 environmental sciences01 natural sciencesindustrial ecologysymbols.namesakelife cycle assessmentMaterial selectionflax fibermedicinecomposite021108 energyFiberComposite materialSettore ING-IND/16 - Tecnologie E Sistemi Di LavorazioneLife-cycle assessment0105 earth and related environmental sciencesGeneral Environmental ScienceGeneral Social SciencesStiffnessrule-of-mixture modelVolume (thermodynamics)Volume fractionsymbolsautomotivemedicine.symptomJournal of Industrial Ecology
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Software Architectures for Human-Machine Interaction Using Natural Language

Il linguaggio naturale rappresenta un sistema di comunicazione a carattere inferenziale in opposizione ai sistemi di comunicazione a codice che non prevedono una forma di ragionamento intelligente da parte del ricevente, ma si basano sul riconoscimento di patterns dell'informazione. In un sistema di comunicazione di tipo inferenziale, infatti, si parte dal presupposto che il ricevente abbia una certa "intelligenza" e sia, quindi, capace di comprendere, elaborare ed inferire il contenuto informativo di una comunicazione attraverso ragionamenti su un background di conoscenze (come modelli di mondo e di linguaggio) condivisi sia dalla sorgente che dal destinatario. L'attività di ricerca, svolt…

Computational LinguisticSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniNEELHCIComputational Linguistics; Informal Language; Semantic Annotation; Fluid Construction Grammar; Ontology; NLP; NLU; QA; NEEL; HCI;Semantic AnnotationOntologyInformal LanguageNLUQANLPFluid Construction Grammar
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Creation and cognition for humanoid live dancing

2016

Abstract Computational creativity in dancing is a recent and challenging research field in Artificial Intelligence and Robotics. We present a cognitive architecture embodied in a humanoid robot capable to create and perform dances driven by the perception of music. The humanoid robot is able to suitably move, to react to human mate dancers and to generate novel and appropriate sequences of movements. The approach is based on a cognitive architecture that integrates Hidden Markov Models and Genetic Algorithms. The system has been implemented on a NAO robot and tested in public setting-up live performances, obtaining positive feedbacks from the audience.

Computational creativityComputer scienceComputational creativityGeneral MathematicsCognitive robotics02 engineering and technologyCognitive architectures03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringHidden Markov modelDancing robotSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryRoboticsCognitionCognitive architectureCognitive architectureComputer Science ApplicationsControl and Systems EngineeringEmbodied cognition020201 artificial intelligence & image processingArtificial intelligenceCognitive roboticsbusiness030217 neurology & neurosurgerySoftwareHumanoid robotCognitive roboticRobotics and Autonomous Systems
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An automatic system for humanoid dance creation

2016

Abstract The paper describes a novel approach to allow a robot to dance following musical rhythm. The proposed system generates a dance for a humanoid robot through the combination of basic movements synchronized with the music. The system made up of three parts: the extraction of features from audio file, estimation of movements through the Hidden Markov Models and, finally, the generation of dance. Starting from a set of given movements, the robot choices sequence of movements a suitable Hidden Markov Model, and synchronize them processing musical input. The proposed approach has the advantage that movement execution probabilities could be changed according evaluation of the dance executi…

Computational creativityDanceRobotComputational creativityCognitive NeuroscienceExperimental and Cognitive Psychology02 engineering and technology03 medical and health sciences0302 clinical medicineArtificial IntelligenceRobustness (computer science)0202 electrical engineering electronic engineering information engineeringHidden Markov modelSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMovement (music)business.industryCognitive architectureDanceRobotCo-creative toolMusic perception020201 artificial intelligence & image processingArtificial intelligencePsychologybusiness030217 neurology & neurosurgeryHumanoid robotBiologically Inspired Cognitive Architectures
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An efficient distributed algorithm for generating and updating multicast trees

2006

As group applications are becoming widespread, efficient network utilization becomes a growing concern. Multicast transmission represents a necessary lower network service for the wide diffusion of new multimedia network applications. Multicast transmission may use network resources more efficiently than multiple point-to-point messages; however, creating optimal multicast trees (Steiner Tree Problem in networks) is prohibitively expensive. This paper proposes a distributed algorithm for the heuristic solution of the Steiner Tree Problem, allowing the construction of effective distribution trees using a coordination protocol among the network nodes. Furthermore, we propose a novel distribut…

Computer Networks and Communicationscomputer.internet_protocolComputer scienceDistributed computingNetwork ontology.Distance Vector Multicast Routing ProtocolMultimedia Broadcast Multicast ServiceSteiner tree problemTheoretical Computer Sciencesymbols.namesakeArtificial IntelligenceConvergence (routing)Multicast addressXcastCommunication complexityPragmatic General MulticastIntelligent systemSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMulticast transmissionProtocol Independent MulticastMulticastInter-domainbusiness.industryNode (networking)Programmable networkComputer Graphics and Computer-Aided DesignSource-specific multicastHardware and ArchitectureDistributed algorithmNetwork serviceReliable multicastsymbolsSituation calculuIP multicastbusinesscomputerSoftwareComputer networkParallel Computing
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