Search results for "PHOBIAS"

showing 8 items of 8 documents

Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

2011

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAApplied psychologyAugmented realitySingle-subject designVirtual realityMobile gamesSpecific phobiaTelephone setsArts and Humanities (miscellaneous)In-vivomedicineMobile phonesSession (computer science)ArgonGeneral PsychologyPhobiasPhobiasResearchExposure treatmentHomework assignmentsmedicine.diseaseTelephoneHuman-Computer InteractionMobile telecommunication systemsMobile phoneMobile devicesHealth issuesAugmented realityPsychologyMobile deviceSocial psychologyAnxiety disorderComputers in Human Behavior
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Pattern analyses reveal separate experience-based fear memories in the human right Amygdala

2017

Learning fear via the experience of contingencies between a conditioned stimulus (CS) and an aversive unconditioned stimulus (US) is often assumed to be fundamentally different from learning fear via instructions. An open question is whether fear-related brain areas respond differently to experienced CS–US contingencies than to merely instructed CS–US contingencies. Here, we contrasted two experimental conditions where subjects were instructed to expect the same CS–US contingencies while only one condition was characterized by prior experience with the CS–US contingency. Using multivoxel pattern analysis of fMRI data, we found CS-related neural activation patterns in the right amygdala (but…

MaleNEUROBIOLOGYFACESFunctional LateralityPREPAREDNESSNeural Pathway0302 clinical medicineConditioning PsychologicalinstructionsFear conditioningResearch Articlesinstructions ; amygdala ; fear ; learningGeneral Neuroscience05 social sciencesamygdalaFUNCTIONAL CONNECTIVITYMagnetic Resonance Imagingmedicine.anatomical_structurePattern Recognition VisualSIMILARITYfearFemalePsychologyPHOBIASCognitive psychologyAdultAWARENESSAdolescentNeuroscience(all)Amygdala050105 experimental psychologyYoung Adult03 medical and health sciencesNeuroimagingMemorymedicineEMOTIONHumansLearning0501 psychology and cognitive sciencesAnterior cingulate cortexFear processing in the brainPhobiasClassical conditioningAnticipation Psychologicalmedicine.diseaseElectric StimulationANTERIOR CINGULATE CORTEXPhotic Stimulation030217 neurology & neurosurgery
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Using Augmented Reality to Treat Phobias

2005

Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With thes…

AdultMaleComputer sciencemedia_common.quotation_subjectCockroachesVirtual realitycomputer.software_genreFear of flyingUser-Computer InterfaceSensationComputer GraphicsmedicineAnimalsHumansComputer Simulationmedia_commonPhobiasMultimediaSpidersModels Theoreticalmedicine.diseaseComputer Graphics and Computer-Aided DesignTreatment OutcomeMultimediaPhobic DisordersFeelingTherapy Computer-AssistedClaustrophobiaFemaleAugmented realityDesensitization PsychologiccomputerSoftwareCognitive psychologyAgoraphobiaIEEE Computer Graphics and Applications
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Fear expression and return of fear following threat instruction with or without direct contingency experience

2016

Prior research showed that mere instructions about the contingency between a conditioned stimulus (CS) and an unconditioned stimulus (US) can generate fear reactions to the CS. Little is known, however, about the extent to which actual CS-US contingency experience adds anything beyond the effect of contingency instructions. Our results extend previous studies on this topic in that it included fear potentiated startle as an additional dependent variable and examined return of fear (ROF) following reinstatement. We observed that CS-US pairings can enhance fear reactions beyond the effect of contingency instructions. Moreover, for all measures of fear, instructions elicited immediate fear reac…

AdultMaleReflex StartleREFLEXSkin conductance responsePoison controlExperimental and Cognitive PsychologyRELEVANT STIMULIInstructionsFear-potentiated startle050105 experimental psychology03 medical and health sciences0302 clinical medicineArts and Humanities (miscellaneous)Conditioning PsychologicalDevelopmental and Educational PsychologymedicineHumansANXIETY0501 psychology and cognitive sciencesSituational ethicsELECTRODERMAL RESPONSESPhobiasACQUISITION05 social sciencesClassical conditioningHUMANSGalvanic Skin ResponseExtinction (psychology)LEARNED FEARFearFear potentiated startlemedicine.diseaseEXTINCTIONAnxietyFemalemedicine.symptomContingencyPsychologySocial psychology030217 neurology & neurosurgeryPOTENTIATED STARTLEPHOBIASConditioning
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High Prevalence of Mental Disorders and Emotional Distress in Patients with Chronic Spontaneous Urticaria

2011

Quality of life, which is impaired in patients with chronic spontaneous urticaria (CSU), is influenced by comorbid mental disorders. The aim of this study was to assess the prevalence and spectrum of mental disorders and to determine levels of emotional distress in patients with CSU. One hundred patients with CSU were investigated for mental disorders (by specialized diagnostic interviews and psychometric instruments), levels of emotional distress (by the Global Severity Index of the Symptom Check List; SCL-90R GSI) and underlying causes of their urticaria (by dermatological assessment). Forty-eight percent of patients with CSU were diagnosed with one or more psychosomatic disorders; most c…

AdultMalemedicine.medical_specialtyPsychometricsUrticariaPsychometricsEmotionsComorbidityDermatologyInterviews as TopicQuality of life (healthcare)Prevalence of mental disordersPredictive Value of TestsRisk FactorsGermanyPrevalencemedicineHumansPsychiatryDepression (differential diagnoses)Phobiasbusiness.industryMental DisordersGeneral Medicinemedicine.diseaseComorbidityChecklistClinical trialChronic DiseaseQuality of LifeAnxietyFemalemedicine.symptombusinessStress PsychologicalActa Dermato Venereologica
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An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches

2005

Augmented reality has been used in many fields, but it has not been used to treat psychological disorders. Augmented reality presents several advantages respect to: the traditional treatment of psychological disorders and virtual reality treatments. In this paper we present the first augmented reality system for the treatment of phobia to cockroaches. Our system has been developed using ARToolkit software. It has been tested with one patient and the results have been very satisfactory. At first of the exposure session the patient was not able to approach to a real cockroach and after the exposure session using our augmented reality system, the patient was able to approach to a real cockroac…

Patient diagnosisPhobiasMultimediaComputer scienceHuman–computer interactionmedicineAugmented realitySession (computer science)Virtual realityComputer-mediated realitycomputer.software_genremedicine.diseasecomputerThird IEEE and ACM International Symposium on Mixed and Augmented Reality
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Effects of instruction on acquisition and extinction of electrodermal responses to fear-relevant stimuli.

1977

In the present study we examined the hypothesis that electrodermal responses conditioned to fear-relevant stimuli are insensitive to verbal instructions. In the first experiment, different groups of subjects were conditioned to fear-relevant and fear-irrelevant control stimuli in a long interstimulus interval differential paradigm with shock as the unconditioned stimulus. Then half of the subjects were informed that no more shocks would be presented, and a number of extinction trials followed. The instruction completely abolished responding to fear-irrelevant stimuli, while leaving responses to the fear-relevant stimuli unaffected. In the second experiment, subjects were "conditioned" to fe…

AdultMalemedicine.medical_specialtyAudiologyUnconditioned stimulusExtinction PsychologicalConditioning PsychologicalmedicineHumansElectroshockPhobiasInterstimulus intervalClassical conditioningExperimental InstructionsFearGalvanic Skin ResponseGeneral MedicineExtinction (psychology)Middle Agedmedicine.diseasePsychophysiologyPhobic DisordersVisual PerceptionConditioning OperantFemaleSkin conductancePsychologyCognitive psychologyJournal of Experimental Psychology: Human Learning and Memory
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In vivo versus augmented reality exposure in the treatment of small animal phobia: A randomized controlled trial

2016

Although in vivo exposure is the treatment of choice for specific phobias, some acceptability problems have been associated with it. Virtual Reality exposure has been shown to be as effective as in vivo exposure, and it is widely accepted for the treatment of specific phobias, but only preliminary data are available in the literature about the efficacy of Augmented Reality. The purpose of the present study was to examine the efficacy and acceptance of two treatment conditions for specific phobias in which the exposure component was applied in different ways: In vivo exposure (N = 31) versus an Augmented Reality system (N = 32) in a randomized controlled trial. “One-session treatment” guidel…

Man-Computer InterfaceMale050103 clinical psychologyEmotionsSocial Scienceslcsh:MedicineCockroachesComputer Architecturelaw.inventionMathematical and Statistical Techniques0302 clinical medicineRandomized controlled triallawMedicine and Health SciencesPsychologyMedicineYoung adultSmall Animalslcsh:ScienceMultidisciplinary05 social sciencesVirtual RealitySpidersFearMiddle AgedpsychopathologyIntention to Treat AnalysisInsectsActinobacteriaspecific phobiasTreatment OutcomePhobic DisordersMeta-analysisPhysical SciencesEngineering and TechnologyFemaletreatment for SPStatistics (Mathematics)Research ArticlePsychopathologyClinical psychologyAdultsmall animal phobiaComputer and Information SciencesDrug Research and DevelopmentArthropodaPsychometricsAnimal TypesResearch and Analysis MethodsPhobic disorderVirtual Reality Exposure TherapyYoung Adult03 medical and health sciencesAnimalsHumansClinical Trials0501 psychology and cognitive sciencesStatistical MethodsAgedPharmacologyIntention-to-treat analysisBacteriabusiness.industryVirtual Reality Exposure Therapylcsh:ROrganismsBiology and Life SciencesInvertebratesRandomized Controlled Trials030227 psychiatryHuman Factors Engineeringlcsh:QAugmented realityClinical MedicinebusinessZoologyMycobacterium TuberculosisMathematicsUser InterfacesMeta-AnalysisFollow-Up Studies
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