Search results for "PLAY"

showing 10 items of 706 documents

Design and Implementation of an Electronic Control Unit for a CFR Bi-Fuel Spark Ignition Engine

2017

In this work an Electronic Control Unit for the management of a CFR engine will be described. The engine, which is used both for fuel octane rating (both in terms of RON and MON) and for research purpose, is equipped with a double injection system, with the aim to independently operate both with liquid and gaseous fuels. The developed ECU, hence, is able to control the injections of both kind of fuel, together with the spark ignition. Furthermore the system is also able to measure fuel’s consumption, instantaneous engine speed of rotation and air-fuel ratio, showing all the running parameters both on a local LCD display and on a PC based graphical user interface.

Electronic control unitEngineeringLiquid-crystal displaybusiness.industryComputerApplications_COMPUTERSINOTHERSYSTEMSSettore ING-INF/01 - ElettronicaAutomotive engineeringlaw.inventionIgnition systemSettore ING-IND/08 - Macchine A FluidolawSpark-ignition engineSpark (mathematics)Octane ratingIgnition timingbusinessEmbedded programming Engine control unit Spark ignition STM-Nucleo boardGraphical user interface
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The analysis of endurance, speed and explosive strength in young football players

2011

Introduction Endurance, speed and explosive strength are determinant factors of sporting performance for football players (Hoff & Helgerud, 2004). An evaluation of these abilities is fundamental in young subjects, who have still not completed their maturation, to plan an individualised and effective training program (Fernandez-Gonzalo et al., 2010). The aim of this study was to examine the level of variability in endurance, speed and explosive strength of lower limbs among young football players. Methods Sixteen male players with 5 years of experience playing football and participating in the “Giovanissimi Regionali” amateur championship (14.00 years old ± 7 months; 57.5 ± 6.66 kg weight, 1…

Endurance speed explosive strength young soccer playersSettore M-EDF/02 - Metodi E Didattiche Delle Attivita' Sportive
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Dental anatomy portrayed with microscopic volume investigations

1993

The clinical treatment of the root canal of teeth--called endodontics--assumes a precise idea of the spatial arrangement of the anatomy of teeth and their inner structure. By using computer-assisted data acquisition from filmed sequences of histologic serial sections and a special kind of magnetic resonance microscope--the Stray Field Imaging (STRAFI)--volume investigations were carried out using special functions of a newly developed 3D software. Possible applications and future perspectives are discussed.

Engineering drawingDental anatomyComputer scienceHealth InformaticsTooth rootImage Processing Computer-AssistedHumansRadiology Nuclear Medicine and imagingTooth RootClinical treatmentDental PulpMicroscopyData displayRadiological and Ultrasound Technologybusiness.industryVolume renderingImage enhancementImage EnhancementMagnetic Resonance ImagingMolarComputer Graphics and Computer-Aided DesignData DisplayComputer Vision and Pattern RecognitionDental Pulp CavityNuclear medicinebusinessToothSoftwareVolume (compression)Computerized Medical Imaging and Graphics
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Modular, customisable, accomodation-friendly antenna system for satellite avionics: Development, prototyping and validation

2014

In the frame of ESA program AO/1- 6737/11/NL/MH, an innovative X-band antenna system for satellite avionics has been studied, demonstrated and validated at Proof of Concept Model level. The innovative contribution of such an antenna system relies on modularity, customizability and accommodation friendliness. The antenna concept is based on a Plug and Play architecture, where the basic module is a 2.7 cm-cube with a mass of 53 gr, which can be clustered in array configuration. A catalogue of predefined and ready-to-use clusters could be developed with the possibility of adapting the antenna systems to various platform types by tuning just a few control parameters. Different levels of customi…

EngineeringAvionics Plug and Play architecture modularity customizability bonding wires PIFA measurements simulations.Plug and playbusiness.industryConformal antennaFrame (networking)Modular designAvionicsModularitySettore ING-INF/01 - ElettronicaSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Proof of conceptAntenna (radio)businessSimulationAntenna satellite
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A microcontroller-based portable electrocardiograph recorder.

2004

We describe a low cost portable Holler design that can be implemented with off-the-shelf components. The recorder is battery powered and includes a graphical display and keyboard. The recorder is capable of acquiring up to 48 hours of continuous electrocardiogram data at a sample rate of up to 250 Hz.

EngineeringComputer Storage DevicesAmplifiers Electronicbusiness.industryBiomedical EngineeringBattery (vacuum tube)Information Storage and RetrievalContinuous electrocardiogramGraphical displayEquipment DesignEquipment Failure AnalysisMicrocontrollerUser-Computer InterfaceMicrocomputersEmbedded systemElectrocardiography AmbulatoryHumansDiagnosis Computer-AssistedbusinessComputer hardwareAnalog-Digital ConversionIEEE transactions on bio-medical engineering
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<title>Fiber optical intensity-ratio refractometer with digital display</title>

1994

Simplicity, cost efficiency, and higher fidelity compared to the single-channel design are the main advantages stimulating the recent interest on fiber optic intensity-ratio sensors. Optical and electronic designs of refractometric sensors of this kind are discussed here. Two optical schemes of retroreflective probes with one input and two output fibers are proposed. The probe sensitivity to liquid refractivity changes in the interval 1.33 < n < 1.41 is studied by computer simulation. An originally developed one-ADC-based signal processing circuit providing digital display of the intensity-ratio determined n-values is described as well.

EngineeringOptical fiberbusiness.industryOptical cross-connectOptical engineeringlaw.inventionDisplay deviceOpticsRefractometerlawFiber optic sensorFiber optic splitterbusinessOptical attenuatorSPIE Proceedings
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Conclusions from the Evaluation of Virtual Machine Based High Resolution Display Wall System

2016

There are several approaches to the construction of large scale high resolution display walls depending on the required use case. Some require support of 3D acceleration APIs like OpenGL, some require stereoscopic projection. Others simply require a surface with a very high display resolution. The authors of this paper have developed a virtual machine based high resolution display wall architecture that works for all planar projection use cases and does not require a custom integration. The software that generates the presented content is executed in a virtual machine thus no specific APIs other than those of the virtualized OS are required. Any software that is able to run under a given OS…

EngineeringPlanar projectionbusiness.industryOpenGLStereoscopyDisplay resolutioncomputer.software_genreVirtualizationlaw.inventionSoftwarelawVirtual machineComputer graphics (images)businessProjection (set theory)computer
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HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork

2015

This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing …

EngineeringProcess (engineering)media_common.quotation_subjectPhysical activityIncreased physical activityphysical activityentertainment; physical activity; video games; children; playgrounds; ubiquitous02 engineering and technologycomputer.software_genrelcsh:Chemical technologyBiochemistryArticleAnalytical ChemistryEntertainmentWearable Electronic DevicesNonverbal communicationentertainmentchildren0202 electrical engineering electronic engineering information engineeringHumansLearning0501 psychology and cognitive sciencesNarrativelcsh:TP1-1185Electrical and Electronic EngineeringExerciseInstrumentation050107 human factorsmedia_commonTeamworkSchoolsMultimediabusiness.industryCommunication05 social sciencesComputingMilieux_PERSONALCOMPUTING020207 software engineeringvideo gamesCreativityMobile ApplicationsAtomic and Molecular Physics and OpticsubiquitousplaygroundsbusinesscomputerSensors; Volume 16; Issue 4; Pages: 586
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Multimodal user interface for a semi-robotic visual assistance system for image guided neurosurgery

2005

Abstract We developed a visual assistance system for image guided neurosurgery, consisting of a stereoscopic digital camera (exoscope) mounted on a semi-robotic manipulator. In order to minimize the operation time, the application-specific multimodal user interface enables hands-free manipulation of the exoscope. The surgeon wears thereby a head-mounted unit with a binocular display, a head tracker, a microphone and earphones. Different modes of view positioning and adjustment can be selected by voice and controlled by head rotation while pressing a miniature confirmation button mounted on a finger ring or suction device. Apart from the development of the mechatronic and software modules of…

Engineeringbusiness.product_categoryMicrophonebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONOptical head-mounted displayStereoscopyGeneral MedicineVirtual realityMechatronicsImaging phantomlaw.inventionlawComputer visionArtificial intelligenceUser interfacebusinessSimulationDigital cameraInternational Congress Series
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Towards a Deep Reinforcement Learning Approach for Tower Line Wars

2017

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an anticipation that Deep Reinforcement Learning will play a major role when the first AI masters the complicated game plays needed to beat a professional Real-Time Strategy game player. For this to be possible, there needs to be a game environment that targets and fosters AI research, and specifically Deep Reinforcement Learning. Some game environments already exist, however, these are either overly simplistic such as Atari 2600 or complex such as Starcraft II fro…

EntertainmentCognitive sciencebusiness.industryComputer scienceDeep learningComputingMilieux_PERSONALCOMPUTINGQ-learningReinforcement learningArtificial intelligencebusinessGame player
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