Search results for "PLAY"

showing 10 items of 706 documents

Aby odzyskać zdrowie, złóż ofiarę w świątyni. Mechanika uzdrowień i punktów życia w grach fabularnych

2019

Pen and paper RPGs are on the rise once morę, after two decades of continuus decline, and as morę and morę important they become in the gaming media as a whole, it is important to look at their approach towards narrative and gamę design. One of the most difficult things to do in tabletop RPG design is simulating the process of getting wounded and then healed. As heroes of this games tend to participate in rather dangerous adventures, wounds are in- evitable and so is attending to them. Different games have different Solutions for presenting them, and as I presented in the paper, those approaches can be seen by their devotion towards realism or clean mathematics of gamę mechanics. As strange…

faithwoundsRoleplayinghealinggamę mechanicsgames
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Multi-agent control architecture for RFID cyberphysical robotic systems initial validation of tagged objects detection and identification using Playe…

2016

International audience; The objective of this paper is to describe and validate a multi-agent architecture proposed to control RFID Cyber-Physical Robotic Systems. This environment may contain human operators, robots (mobiles, manipulators, mobile manipulators, etc.), places (workrooms, walls, etc.) and other objects (tables, chairs, etc.). The proposed control architecture is composed of two types of agents dispatched on two levels. We find at the Organization level a Supervisory agent to allow operators to configure, manage and interact with the overall control system. At the Control level, we distinguish the Robots agents, to each robot (mobiles, manipulators or mobile manipulators) is a…

fiducial tagsComputer sciencemultiagent control architectureReal-time computing02 engineering and technologyRobot kinematicscyber-physical systemsCyber-physical systemPlayer/Stagerobot vicinity[SPI]Engineering Sciences [physics]mobile robotsrobot agentradiofrequency identificationRobot sensing systems0202 electrical engineering electronic engineering information engineering[ SPI ] Engineering Sciences [physics][INFO.INFO-RB]Computer Science [cs]/Robotics [cs.RO]supervisory agentFiducial interfaceRFID cyber-physical robotic systemsmanipulatorsRFIDmobile manipulatorsRobot kinematicsbusiness.industryRFID readershuman operators020208 electrical & electronic engineering[ INFO.INFO-RB ] Computer Science [cs]/Robotics [cs.RO]intelligent robotsObject recognitionObject (computer science)fiducial finderscontrol levelRobot controlCentralized databaseIdentification (information)Control systemEmbedded systemfiducial systemMultirobot systemsRobot020201 artificial intelligence & image processingRFID tagsbusinessFiducial marker
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Los Tellos de Meneses by Lope de Vega in the Shaping of the Ideal of the Honourable Peasant

2011

En la primera parte del trabajo se destaca la popularidad de la que gozó la leyenda genealógica sobre la familia de los Tellos de Meneses a través de la recopilación de noticias de representación de obras que se dedicaron a este tema. El artículo se centra después en la bilogía dramática que Lope escribió sobre los orígenes de esta familia: Los Tellos de Meneses y Valor, fortuna y lealtad (segunda parte de Los Tellos de Meneses). Se analizan dos aspectos fundamentalmente: por un lado, el tratamiento que el autor hizo de las fuentes, quizá en un afán por favorecer la imagen de la familia; por otro lado, se analiza el lugar que ocupan estas dos obras de exaltación genealógica en la configurac…

fortuna y lealtaddrama genealógicoFortuna y lealtadHistorical-legendary sourcesLos Tellos de MenesesGenealogical playsValorLiteratura castellana 1500-1700 Segle d'OrIdeal of the honorable peasantFuentes histórico-genealógicasLos Tellos de Meneses; Valor fortuna y lealtad; Lope de Vega; drama genealógico; fuentes histórico-genealógicas; ideal del labrador dignofuentes histórico-genealógicasLiterature (General)Los Tellos de Meneses; Valor fortuna y lealtad; Lope de Vega; genealogical plays; historical- legendary sources; ideal of the honorable peasantIdeal del labrador dignoDrama genealógicoPN1-6790Lope de Vega
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Virtuaalihyödykkeiden myynnin huomioon ottaminen pelisuunnittelussa

2016

Tutkielma käsittelee virtuaalihyödykkeiden myyntiä ja siihen vaikuttamista pelisuunnittelun avulla. Tutkimuksen tarkoituksena on selvittää virtuaalihyödykkeiden ostokäyttäytymistä ja löytää keinoja, joilla pelisuunnittelu voi tukea virtuaalihyödykkeiden myyntiä ansaintamallina. Tutkimus toteutetaan kirjallisuuskatsauksena käyttäen virtuaalihyödykkeiden ostokäyttäytymistä ja myyntiä sekä pelisuunnittelua käsitteleviä tutkimuksia. Virtuaalihyödykkeiden ostokäyttäytymistä kuvataan pelaajien asenteiden, ostomotiivien ja virtuaalihyödykkeiden ominaisuuksien kautta. Pelisuunnittelun keinoja vaikuttaa virtuaalihyödykkeiden myyntiin kuvataan niiden kysyntään vaikuttamisen, asiakkuussuhteiden muodos…

free-to-playpelisuunnittelumikrotransaktiotvirtuaalihyödykkeet
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Optimal organization of musical playlist for physical exercising

2009

fyysinen kuntourheiluflowergogenicsmusiikkiharjoittelumusical playlists
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Seniors and gambling : pleasure or addiction. A French example

2016

International audience; The gambling industry has grown steadily in France, in particular since the new regulation of the online gambling in 2010. Seniors are commonly regarded as a high-risk population. Gaming indeed constitutes one of the most frequent leisure-time activities for seniors, who are an attractive target group for the gaming operators. If they have been much less described and analyzed than those of the younger generations, the seniors' playful practices can be as problematical. A sociological study was carried out in the Burgundy and Franche-Comte region to investigate the seniors' behaviors towards gambling and games of chance, through their representations, misbeliefs and …

gambling[SHS.SOCIO]Humanities and Social Sciences/Sociology[SHS.SOCIO] Humanities and Social Sciences/Sociologyplay practices[ SHS.SOCIO ] Humanities and Social Sciences/Sociologypleasureaddictiongames of chanceseniorsseniorfrench example
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Defining Role-Playing Games as Language-Games

2011

Role-playing games are a diverse phenomenon, ranging from digital games to live action role-playing. Finding a definition that suits them all is hard, but attempts have been many. All of the definitions emphasize some aspects of role-playing games like rules, the role of players or the story. Many definitions do not describe role-playing games as such, but the activity that is role-playing. This paper looks at one of the latest attempts to define role-playing games, by Hitchens and Drachen (2009), and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. This def…

game researchdigital gamesComputingMilieux_PERSONALCOMPUTINGrole-playroolipelitdigitaaliset pelitpelitutkimus
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Distributed $n$-player approachability and consensus in coalitional games

2015

We study a distributed allocation process where, at each time, every player: i) proposes a new bid based on the average utilities produced up to that time, ii) adjusts such allocations based on the inputs received from its neighbors, and iii) generates and allocates new utilities. The average allocations evolve according to a doubly (over time and space) averaging algorithm. We study conditions under which the average allocations reach consensus to any point within a predefined target set even in the presence of adversarial disturbances. Motivations arise in the context of coalitional games with transferable utilities (TU) where the target set is any set of allocations that makes the grand …

game theorydistributed control consensus game theory coalitional gamesdistributed controldistributed n-player approachability distributed n-player consensus coalitional games distributed allocation process utility allocation doubly averaging algorithm adversarial disturbance transferable utilities grand coalition stabilityOptimization and Control (math.OC)consensuFOS: MathematicsSettore MAT/09 - Ricerca OperativaMathematics - Optimization and Controlcoalitional games
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THE USE OF THE GAME BETWEEN NEUROEDUCATION AND MEDIA EDUCATION

2022

Play, which has always been considered an essential vector for the growth and cognitive and emotional development of everyone, constitutes a significant activity for the promotion of the person, as well as a way of liberating growth, protected from the interference of the hyper-structured world of adults. (Coggi, Ricchiardi, 2011). This work aims to reflect on the educational dimension of play with respect to two distinct visual angles: brain-based education research (Neuroeducation) and the world of video games (Media education) with the sole aim of outlining the potential of playful practice, not without some methodological warning for its use in the pedagogical-didactic field. Neuroeduca…

game play Neuroeducation. Media education education practice.INTED2022 Proceedings
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"Let's do this together and see what we can come up with!" : Teachers' Views on Applying Game-based Pedagogy in Meaningful Ways

2015

Game-based pedagogy offers a promising approach to renewing school education and making it more engaging. However, teachers’ ways of using game-based pedagogy have been rather traditional, not making use of its full potential. This paper presents initial findings on the experiences of teachers who participate in a project that aims to promote the meaningful use of game-based pedagogy. The findings suggest that game-based pedagogy could indeed play a key role in changing traditional practices in schools. Game-based approaches can support differentiated instruction, enhance pupils’ motivation and effort, provide new perspectives to assessment, and transform traditional roles in the classroom …

game-based learningpelitpelillistäminenplayfulnessoppiminengame-based pedagogyComputingMilieux_PERSONALCOMPUTINGComputingMilieux_COMPUTERSANDEDUCATIONschool educationoppimispelit
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