Search results for "Percept"

showing 10 items of 3839 documents

RELATIVISTIC COMPRESSION AND EXPANSION OF EXPERIENTIAL TIME IN THE LEFT AND RIGHT SPACE

2007

Time, space and numbers are closely linked in the physical world. However, the relativistic-like effects on time perception of spatial and magnitude factors remain poorly investigated. Here we wanted to investigate whether duration judgments of digit visual stimuli are biased depending on the side of space where the stimuli are presented and on the magnitude of the stimulus itself. Different groups of healthy subjects performed duration judgment tasks on various types of visual stimuli. In the first two experiments visual stimuli were constituted by digit pairs (1 and 9), presented in the centre of the screen or in the right and left space. In a third experiment visual stimuli were constitu…

Left and rightAdultMalemedicine.medical_specialtyVisual perceptiongenetic structuresSPACE; TIME; NUMBERS; BRAINmedia_common.quotation_subjectlcsh:MedicineAudiologyStimulus (physiology)NOPerceptionmedicineReaction TimeSPACEHumansBRAINAdult; Humans; Male; Photic Stimulation; Reaction Time; Time Perception; Visual Fields; Visual Perception; Biochemistry Genetics and Molecular Biology (all); Agricultural and Biological Sciences (all)lcsh:ScienceSensory cuemedia_commonNeuroscience/Cognitive NeuroscienceNUMBERSMultidisciplinarySettore M-PSI/02 - Psicobiologia E Psicologia Fisiologicalcsh:RCognitionTime perceptionNumerical digitTIMEPhotic Stimulation; Humans; Adult; Time Perception; Visual Fields; Male; Visual Perception; Reaction TimeTime PerceptionVisual Perceptionlcsh:QSettore MED/26 - NeurologiaVisual FieldsPsychologyPhotic StimulationResearch Article
researchProduct

Are You Taking the Fastest Route to the RESTAURANT?

2018

Abstract. Most words in books and digital media are written in lowercase. The primacy of this format has been brought out by different experiments showing that common words are identified faster in lowercase (e.g., molecule) than in uppercase (MOLECULE). However, there are common words that are usually written in uppercase (street signs, billboards; e.g., STOP, PHARMACY). We conducted a lexical decision experiment to examine whether the usual letter-case configuration (uppercase vs. lowercase) of common words modulates word identification times. To this aim, we selected 78 molecule-type words and 78 PHARMACY-type words that were presented in lowercase or uppercase. For molecule-type words,…

Letter caseVisual word recognitionVisual perceptionComputer sciencebusiness.industry05 social sciencesExperimental and Cognitive PsychologyGeneral Medicinecomputer.software_genre050105 experimental psychologyDigital media03 medical and health sciences0302 clinical medicineArts and Humanities (miscellaneous)Word recognitionLexical decision task0501 psychology and cognitive sciencesArtificial intelligencebusinesscomputer030217 neurology & neurosurgeryGeneral PsychologyNatural language processingExperimental Psychology
researchProduct

Letter-case information and the identification of brand names.

2014

A central tenet of most current models of visual-word recognition is that lexical units are activated on the basis of case-invariant abstract letter representations. Here, we examined this assumption by using a unique type of words: brand names. The rationale of the experiments is that brand names are archetypically printed either in lowercase (e.g., adidas) or uppercase (e.g., IKEA). This allows us to present the brand names in their standard or non-standard case configuration (e.g., adidas, IKEA vs. ADIDAS, ikea, respectively). We conducted two experiments with a brand-decision task (‘is it a brand name?’): a single-presentation experiment and a masked priming experiment. Results in the s…

Letter casecomputer.software_genrePrime (symbol)Reaction TimeHumansNamesGeneral PsychologyCommunicationBrand namesbusiness.industryLexical accessRecognition PsychologySemanticsIdentification (information)ReadingWord recognitionIdentity (object-oriented programming)Visual PerceptionFemaleArtificial intelligencebusinessPsychologyPriming (psychology)computerNatural language processingPhotic StimulationBritish journal of psychology (London, England : 1953)
researchProduct

Utilizing games in the co-production of mental health services

2020

This study analyses the application of a co-production approach in utilizing digital games and game-related methods in mental health services. The goal is to offer a real-world experiment on co-production, focusing on mental health service users, active gamers and mental health practitioners who worked together in equal ways and valued each other’s unique contributions during the experiment. The implications of a co-production approach for applying digital games in the field of mental healthcare are somewhat limited and under-explored. In this case study, seven workshop sessions were held involving service users, gamers and professionals. Participants were interviewed concerning their exper…

Level playing fieldgame-related methodsmedia_common.quotation_subjectComputer applications to medicine. Medical informaticsApplied psychologydigital gamesR858-859.7mental health servicesTieteelliset artikkelit / Scientific papersMental healthField (computer science)co-productionpelillistäminenPerceptionProduction (economics)Service userPublic aspects of medicineRA1-1270Thematic analysismielenterveyspalvelutPsychologydigitaaliset pelitmedia_commonMeaning (linguistics)games
researchProduct

Relationships between sodium mobility, in-mouth salt and aroma release, and flavour perception : application to model cheeses

2012

The aim of this work is to understand the effects of changes in the composition of model cheeses on mobility, release and perception of flavor molecules (salt, aroma compounds). Six flavoured model cheeses were formulated (3 lipid/protein (L/P) ratios and 2 salt contents). The microstructure and the rheological properties of the model cheeses were characterized respectively by confocal microscopy and by uniaxial compression test. The mobility of sodium ions was analyzed by 23Na NMR. The kinetics of sodium release was followed in water and then in saliva during consumption of the model cheeses. The retronasal release of aroma compounds was followed by nose-space APCI-MS, simultaneously with …

Libération d’arôme[SDV.SA] Life Sciences [q-bio]/Agricultural sciencesBound sodiumModèle fromagerModel cheeseRMN 23NaLipid/protein ratio[SDV.AEN] Life Sciences [q-bio]/Food and NutritionAroma releaseAPCI MSRatio lipides/protéinesPerception23Na NMRSodium liéSalt (NaCl)Sel (NaCl)
researchProduct

Relationships between sodium mobility, in-mouth salt and aroma release, and flavour perception : application to model cheeses

2012

The aim of this work is to understand the effects of changes in the composition of model cheeses on mobility, release and perception of flavor molecules (salt, aroma compounds). Six flavoured model cheeses were formulated (3 lipid/protein (L/P) ratios and 2 salt contents). The microstructure and the rheological properties of the model cheeses were characterized respectively by confocal microscopy and by uniaxial compression test. The mobility of sodium ions was analyzed by 23Na NMR. The kinetics of sodium release was followed in water and then in saliva during consumption of the model cheeses. The retronasal release of aroma compounds was followed by nose-space APCI-MS, simultaneously with …

Libération d’arôme[SDV.SA]Life Sciences [q-bio]/Agricultural sciencesBound sodiumratio lipide/protéineapci-ms[ SDV.AEN ] Life Sciences [q-bio]/Food and NutritionModèle fromagerModel cheeseRMN 23NaLipid/protein ratio[SDV.AEN] Life Sciences [q-bio]/Food and NutritionAroma releaseAPCI MSRatio lipides/protéinesPerception23Na NMRSodium lié[ SDV.SA ] Life Sciences [q-bio]/Agricultural sciences[SDV.AEN]Life Sciences [q-bio]/Food and NutritionSalt (NaCl)Sel (NaCl)
researchProduct

Young athletes’ significant experiences in sport : critical sociological reflections on athlete development

2017

AbstractThe aim of this article is to provide a sociological perspective on athlete development by using the theoretical framework of socialization and life course. Significant experiences are used as an interpretational tool to study young athletes’ perceptions of their socialization process. The research data, which were collected at a sports upper secondary school, consist of life historical interviews with 26 young athletes aged 14–17 years. Through content analysis, their significant experiences in sports were divided into four categories and then analyzed further in relation to the Habermasian dualistic reality of the lifeworld and the system. The results were the following. First, no…

LifeworldSociology and Political Sciencemedia_common.quotation_subjectApplied psychologyPhysical Therapy Sports Therapy and Rehabilitation03 medical and health sciences0302 clinical medicineurheilunuoretathlete developmentPerceptionOrthopedics and Sports MedicineSociological imaginationSociologyta315youth sportmedia_commonbiologybusiness.industryAthletes05 social sciencesSocializationsocialization050301 education030229 sport sciencesbiology.organism_classificationPersonal developmentContent analysiskokemuksetLife course approachsports systemexperiencesbusiness0503 educationEuropean Journal for Sport and Society
researchProduct

Spatio-Chromatic Adaptation via Higher-Order Canonical Correlation Analysis of Natural Images

2014

Independent component and canonical correlation analysis are two general-purpose statistical methods with wide applicability. In neuroscience, independent component analysis of chromatic natural images explains the spatio-chromatic structure of primary cortical receptive fields in terms of properties of the visual environment. Canonical correlation analysis explains similarly chromatic adaptation to different illuminations. But, as we show in this paper, neither of the two methods generalizes well to explain both spatio-chromatic processing and adaptation at the same time. We propose a statistical method which combines the desirable properties of independent component and canonical correlat…

LightVisual SystemRECEPTIVE-FIELD PROPERTIESlcsh:MedicineSocial and Behavioral SciencesBioinformaticsSTRIATE CORTEXCOLOR APPEARANCEImage Processing Computer-AssistedPsychophysicsPsychologylcsh:ScienceVisual CortexMathematicsCoding MechanismsMultidisciplinarySPECTRAL DESCRIPTIONSStatisticsSensory SystemsPRIMARY VISUAL-CORTEXDATA SETSPrincipal component analysisSensory PerceptionSPATIAL STRUCTURECanonical correlationAlgorithmsColor PerceptionResearch ArticleeducationColorCHROMATIC MECHANISMS114 Physical sciencesArtificial IntelligenceComponent (UML)PsychophysicsHumansComputer SimulationChromatic scaleStatistical MethodsBiologyProbabilityComputational NeuroscienceModels StatisticalINDEPENDENT COMPONENT ANALYSISbusiness.industrylcsh:RNeurosciencesComputational BiologyPattern recognitionIndependent component analysisData set2-STAGE LINEAR RECOVERYChromatic adaptationlcsh:QArtificial intelligencebusinessPhotic StimulationMathematicsNeurosciencePLoS ONE
researchProduct

Luminance threshold for stereopsis.

1981

Lightbusiness.industryGeneral MedicineLuminanceRetinaOpticsStereopsisSensory ThresholdsSpace PerceptionHumansbusinessEcology Evolution Behavior and SystematicsPhotic StimulationVision OcularMathematicsDie Naturwissenschaften
researchProduct

Luminance and contrast in visual perception of time to collision.

2013

AbstractMany animals avoid dark, approaching objects seen against a lighter background but show no or weaker reactions to stimuli with inverted contrast. We investigated whether human observers would respond differently to such stimuli in terms of estimated time-to-arrival. We varied luminances of an approaching, light or dark disk and a plain, grey background, and for several conditions, continuously adjusted calibrations so as to keep contrast and/or overall lightness constant. Since no effects were found, we conclude that humans are able to discard luminance and contrast for the task at hand. Generally, however, performance was affected by different, consecutive regimes of feedback: Init…

LightnessAdultMaleVisual perceptionEvolutionmedia_common.quotation_subjectMotion PerceptionContext (language use)LuminanceContrast SensitivityYoung AdultLoomingTime to collisionPsychophysicsContrast (vision)HumansTime-to-collisionLightingmedia_commonCommunicationAnalysis of Variancebusiness.industryContrastMiddle AgedSensory SystemsOphthalmologyLuminanceTime PerceptionFemaleLoomingPsychologyConstant (mathematics)businessAnimal behaviorPhotic StimulationCognitive psychologyVision research
researchProduct