Search results for "Persona"

showing 10 items of 4542 documents

Recommendations for eye care during the alarm state by the coronavirus disease pandemic COVID-19.

2020

Abstract Objective Minimize exposure to the SARS-CoV-2, reduce the chances of cross-transmission between patients and healthcare personnel, and prevent the development of postoperative complications from the management of patients with eye diseases during the 2019 coronavirus disease pandemic (COVID-19). Methods COVID-19 literature review and consensus establishment between different Spanish ophthalmology societies in order to provide guidelines and recommendations of maximum resources primarily conditioned by the state of alert, confinement and social distancing that occurs in Spain since March 16, 2020. Results The recommendations will promote the adoption of action and protection measure…

Eye DiseasesAtención oftalmológicaOphthalmologic Surgical ProceduresDiseaseRecommendationsPostoperative Complications0302 clinical medicineRisk FactorsHealth carePandemicOutpatient clinicMedicine030212 general & internal medicineSocieties Medicaleducation.field_of_studySocial distanceChloroquineGeneral MedicineEye careDisease ProgressionOftalmologíaMedical emergencySymptom AssessmentCoronavirus InfectionsAtención oftalmológica COVID-19 Eye care Oftalmología Ophthalmology Pandemia Pandemic Recomendaciones Recommendations SARS-CoV-2HydroxychloroquineInfectious Disease Transmission Patient-to-ProfessionalContact LensesBlood SafetyPneumonia ViralPopulationArticleAntimalarialsBetacoronavirus03 medical and health sciencesHumanseducationPandemicsPersonal protective equipmentPandemiaGovernmentPandemicSARS-CoV-2business.industryCOVID-19medicine.diseaseOphthalmologyWithholding TreatmentSpainAsymptomatic DiseasesRecomendaciones030221 ophthalmology & optometrybusiness
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La perversión de los ideales / 3

2008

FAESVidal-Beneyto JoséAznarPolítica internacionalHomogeneizaciónPolíticaPartido popular españolPúblicoPolítica socialPublicaciones: Obra periodística: Columnas y artículos de opiniónSocialismo francésideologíaConfusiónLiberalismo clásicoIntegrismoNeoconsPrivadoIdealesPoderNacionalismosSocialismo liberalPerversiónPartdosLiberalismo socialESPAÑAFRANCIAOccidenteÉxito personal
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Personalidad y Autoestima: Un análisis sobre el importante papel de sus relaciones

2018

The five factor model has been established as one of the main approaches in the study of personality. After its emergence, one of the most important aspects to be analyzed has been its relationship with self-esteem, considering the central role that the latest has in the model. In spite of the large empirical support existing about this relationship, the need of a deeper understanding of its theoretical nature has been pointed out. The aim of our work joins the previous research, in analyzing the existence of relationships between personality factors and self-esteem. The sample was 576 university students, between 18- 35 years old. The present findings show that self-esteem is negatively as…

FFMAgreeablenessExtraversion and introversionmedia_common.quotation_subjectAutoestimaConscientiousnessNeuroticismEmpirical researchOpenness to experienceModelo de los Cinco FactoresPersonalityPersonalidadBig Five personality traitsPsychologySocial psychologymedia_commonTerapia psicológica
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First Award of The Charles François International Prize established by IASCYS

2019

This article describes the circumstances of the establishment of the Charles Francois Prize by the International Academy for Systems and Cybernetic Sciences (IASCYS) and the procedure of its awarding. The role of Charles Francois ’s personality, in the development, popularization, and dissemination of systems thinking, the trans-disciplinary methodology of scientific research and the solution of social and practical problems based on it, is shown.

FIRST AwardUNESCO::FILOSOFÍAComputingMilieux_THECOMPUTINGPROFESSION:FILOSOFÍA [UNESCO]media_common.quotation_subjectPersonalitySystems thinkingGeneral MedicineSociologyGeneralLiterature_MISCELLANEOUSManagementmedia_common
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Towards a Deep Reinforcement Learning Approach for Tower Line Wars

2017

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an anticipation that Deep Reinforcement Learning will play a major role when the first AI masters the complicated game plays needed to beat a professional Real-Time Strategy game player. For this to be possible, there needs to be a game environment that targets and fosters AI research, and specifically Deep Reinforcement Learning. Some game environments already exist, however, these are either overly simplistic such as Atari 2600 or complex such as Starcraft II fro…

FOS: Computer and information sciencesArtificial Intelligence (cs.AI)Computer Science - Artificial IntelligenceComputingMilieux_PERSONALCOMPUTING
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The Personal Software Process, Experiences from Denmark

2003

Software process improvement (SPI) research and practice is transforming from the traditional large-scale assessment based improvement initiatives into smaller sized, tailored initiatives where the emphasis is set on the development personnel and their personal abilities. The personal software process (PSPSM) is a method for improving the personal capabilities of a single software engineer. This paper contributes to the body of knowledge within this area by reporting experiences from Denmark. The results indicate an improvement in the effort estimation skills and a significant increase in the resulting product quality in terms of reduced total defect density. The data shows that with relati…

FOS: Computer and information sciencesCode reviewProcess managementbusiness.industryComputer sciencemedia_common.quotation_subjectcomputer.software_genreBody of knowledgeSoftware development processSoftware Engineering (cs.SE)Computer Science - Software EngineeringSoftwarePersonal software processQuality (business)Product (category theory)Set (psychology)businesscomputermedia_common
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Can Interpretable Reinforcement Learning Manage Prosperity Your Way?

2022

Personalisation of products and services is fast becoming the driver of success in banking and commerce. Machine learning holds the promise of gaining a deeper understanding of and tailoring to customers’ needs and preferences. Whereas traditional solutions to financial decision problems frequently rely on model assumptions, reinforcement learning is able to exploit large amounts of data to improve customer modelling and decision-making in complex financial environments with fewer assumptions. Model explainability and interpretability present challenges from a regulatory perspective which demands transparency for acceptance; they also offer the opportunity for improved insight into and unde…

FOS: Computer and information sciencesComputer Science - Machine LearningArtificial Intelligence (cs.AI)Computer Science - Artificial IntelligenceGeneral Earth and Planetary SciencesAI in banking; personalized services; prosperity management; explainable AI; reinforcement learning; policy regularisationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550General Environmental ScienceMachine Learning (cs.LG)AI; Volume 3; Issue 2; Pages: 526-537
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Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games

2018

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast capabilities of convolutional neural networks, that can extract useful features from noisy and complex data. Games are excellent tools to test and push the boundaries of novel RL algorithms because they give valuable insight into how well an algorithm can perform in isolated environments without the real-life consequences. Real-time strategy games (RTS) is a genre that has tremendous complexity and challenges the player in short and long-term planning. The…

FOS: Computer and information sciencesComputer Science - Machine Learningbusiness.industryComputer scienceComputer Science - Artificial IntelligenceComputingMilieux_PERSONALCOMPUTING02 engineering and technologyConvolutional neural networkAccelerated learningMachine Learning (cs.LG)03 medical and health sciences0302 clinical medicineArtificial Intelligence (cs.AI)Real-time strategy0202 electrical engineering electronic engineering information engineeringReinforcement learning020201 artificial intelligence & image processingArtificial intelligencebusiness030217 neurology & neurosurgery
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On the Complexity of Solving Subtraction Games

2018

We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary Subtraction game of $n$ stones is $O(n^{3/2}\log n)$. The best known deterministic algorithms for solving such games are based on the dynamic programming approach. We show that this approach is asymptotically optimal and that classical query complexity for solving a Subtraction game is generally $\Theta(n^2)$. This paper perhaps is the first explicit "quantum" contribution to algorithmic game theory.

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryQuantum PhysicsComputer Science - Computational ComplexityComputer Science - Computer Science and Game TheoryComputer Science - Data Structures and AlgorithmsComputingMilieux_PERSONALCOMPUTINGFOS: Physical sciencesData Structures and Algorithms (cs.DS)Computational Complexity (cs.CC)Quantum Physics (quant-ph)Computer Science and Game Theory (cs.GT)
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Towards humane digitization : a wellbeing-driven process of personas creation

2019

Digital transformation is a process of digitizing the working and living environment in which people are at the center of digitization. In this paper, we present a personas-based guideline for system developers on how the humanization of digital transformation integrates into the design process. The proposed guideline uses the positive personas from the beginning as a basis for the transformation of the working environment into the digital form. We used the literature research as a preliminary study for the process of wellbeing-driven digital transformation design, consisting of questions for structuring the required information in the positive personas as well as a potential method that co…

FOS: Computer and information sciencesProcess managementProcess (engineering)Computer sciencehyvinvointiComputer Science - Human-Computer InteractionsysteemisuunnittelijatPersonaTransformation (music)Human-Computer Interaction (cs.HC)käyttäjäkeskeinen suunnitteluH.5.2Computer Science - Computers and SocietyComputers and Society (cs.CY)digitalisaatioDigitizationuser-centered designPositive personasDigital transformationGuidelinepositiivisuusdesign processDesign processEngineering design processpositive computingwellbeing-centered design
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