Search results for "Personal"

showing 10 items of 3924 documents

Numerical study of the growth conditions in an MOCVD reactor: application to the epitaxial growth of HgTe

2002

Abstract In order to analyse the epitaxial growth by metalorganic chemical vapour deposition (MOCVD) of mercury telluride, HgTe, a 2D numerical model has been developed to simulate the gas flow in a horizontal MOCVD reactor. This model takes into account the Navier–Stokes equations coupled with the heat transfer and mass transport of chemical species. For the mathematical resolution of the governing equations a commercial solver, which can be run in a conventional personal computer, has been used. The study carried out presents a discussion about the dominant growth regime in a MOCVD growth as a function of different parameters: substrate temperature, total flow, partial pressure of precurs…

Computer simulationMineralogyMercury telluridePartial pressureChemical vapor depositionMechanicsChemical reactorCondensed Matter PhysicsInorganic Chemistrychemistry.chemical_compoundchemistryHeat transferPersonal computerMaterials ChemistryMetalorganic vapour phase epitaxyJournal of Crystal Growth
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Bases del Derecho Administrativo

2013

Presentación en powerpoint sobre las Bases del Derecho Administrativo

ComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMSInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)InformationSystems_INFORMATIONSYSTEMSAPPLICATIONSComputingMilieux_COMPUTERSANDEDUCATIONComputingMilieux_PERSONALCOMPUTINGUNESCO::CIENCIAS JURÍDICAS Y DERECHOderecho administrativo
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Measuring user responses to interactive stories: Towards a standardized assessment tool

2010

ComputingMilieux_PERSONALCOMPUTING
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Potential AI Strategies to Solve the Commons Game: A Position Paper

2010

Published version of an article from the book: Advances in Artificial Intelligence : 23rd Canadian Conference on Artificial Intelligence. The original publication is available at Springerlink. http://dx.doi.org/10.1007/978-3-642-13059-5_45 In this paper, we propose the use of hill climbing and particle swarm optimization to find strategies in order to play the Commons Game (CG). The game, which is a non-trivial N-person non-zero-sum game, presents a simple mechanism to formulate how different parties can use shared resources. If the parties cooperate, the resources are sustainable. However, the resources get depleted if used indiscriminately. We consider the case when a single player has to…

ComputingMilieux_PERSONALCOMPUTING
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Comparison of Game-Related Statistics in Men¿s International Championships between Winning and Losing Teams according to Margin of Victory

2014

The aims of this study were (i) to compare water polo game-related statistics by game outcome (winning and losing teams) and margins of victory (close games, unbalanced games, and very unbalanced games), and (ii) to identify characteristics that mark the differences in performances for each group of margin of victory. The game-related statistics of the 308 men¿s matches played in seven International Championships (Olympic Games, World and European Championships) were analysed. A cluster analysis established three groups (close games, unbalanced games, and very unbalanced games) according to the margin of victory. Differences between game outcomes (winning or losing teams) and margins of vic…

ComputingMilieux_PERSONALCOMPUTINGEntrenament (Esport)
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Cultural Festivals Organization & Management : New Challenges in the Digital Age?

2020

Reseña del Internationa Workshop Cultural Festivals Organization & Management: New Challenges in the Digital Age?

ComputingMilieux_PERSONALCOMPUTINGGeneral Medicine:PEDAGOGÍA [UNESCO]UNESCO::PEDAGOGÍAGeneralLiterature_MISCELLANEOUS
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Estetiske Læringsprosesser i design og spilling av brettspill

2018

Masteroppgave kunstfag KF500 - Universitetet i Agder 2018 In this thesis I have studied how aesthetical learning processes can occur in thedesign process and in play of a natural science themed board game. I have done this by designing my own board game with a biological theme, and tested it with others in two occations. I found that aesthetic learning processes had occurred in both the design process and whenplaying the game. This gave me the basis for further discussion of how learning processes and aesthetic learning processes can occur in the game medium in general.In the design process, aesthetic learning processes can occur through position exploration and aesthetic choices in the cre…

ComputingMilieux_PERSONALCOMPUTINGVDP::Humaniora: 000::Kunsthistorie: 120VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280KF500
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Evaluations of an Experiential Gaming Model

2006

This paper examines the experiences of players of a problem-solving game. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model and to study their influence on the flow experience. Additionally, the study aims to operationalize the flow construct in a game context and to start a scale development process for assessing the experience of flow in game settings. Results indicated that the flow antecedents studied—challenges matched to a player’s skill level, clear goals, unambiguous feedback, a sense of control, and playability—should be considered in game design because they contribute to the flow experience. Furthermore, the indicators of t…

ComputingMilieux_PERSONALCOMPUTINGeducational gamesgame designflow experienceengagement
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Teaching networking: an interpersonal communication competence perspective

2015

Modern working life calls for competences that enable people to be creative, innovative and effective. Studies looking at contemporary enterprises and organisations such as businesses and schools have shown that many of the qualifications that graduating students would need, including informal learning (see Gielen, Hoeve & Nieuwenhuis 2003), innovativeness (e.g. Moolenaar & Sleegers 2010; Obstfeld 2005) and creativity (e.g. Burt 2004; Perry-Smith & Shalley 2003), are associated with interpersonal relationships and social networks. According to a report on the national career survey (EK 2011a), effective networking is dependent on social skills such as the ability to establish contacts in mu…

ComputingMilieux_THECOMPUTINGPROFESSIONCare perspectiveCommunication studiesSoft skillsnetworkingta6121teaching communicationInterpersonal communicationIntercultural communicationinterpersonal communication competenceSkills managementhigher educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONSocial competencePsychologyCompetence (human resources)
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“The Same Staff Can Be Enough”. Employers’ Resilience Strategies in Recruitment Decisions

2018

Studies on resilience have sprung from a need to understand the survival strategies of organizations when faced with the emergence of unexpected, potentially destructive and negative events in the lives of the organizations. This article, on the other hand, intends to highlight organizational resilience when confronted with unexpected positive events, seldom considered by such studies. This is the well-known macroeconomic phenomenon of the time lag between economic growth and labor demand at the moment that a regressive economic cycle is reversed. With which strategies do companies, in the face of such an event, transform a resilient attitude into real resilient behavior? Five strategies of…

ComputingMilieux_THECOMPUTINGPROFESSIONEvent (computing)Labor demandTime lagFlexibility (personality)General MedicineSettore SECS-P/10 - Organizzazione AziendaleOrganizational Resilience Unexpected Positive Events Resilience Strategies of Employers RecruitmentPhenomenonBusiness cycleAbsenteeismBusinessMarketingResilience (network)American Journal of Industrial and Business Management
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