Search results for "Pervasive"
showing 10 items of 67 documents
Pervasive Displays Research: What's Next?
2019
Reports on the 7th ACM International Symposium on Pervasive Displays that took place from June 6-8 in Munich, Germany.
Design of an Adaptive Bayesian System for Sensor Data Fusion
2014
Many artificial intelligent systems exploit a wide set of sensor devices to monitor the environment. When the sensors employed are low-cost, off-the-shelf devices, such as Wireless Sensor Networks (WSN), the data gathered through the sensory infrastructure may be affected by noise, and thus only partially correlated to the phenomenon of interest. One way of overcoming these limitations might be to adopt a high-level method to perform multi-sensor data fusion. Bayesian Networks (BNs) represent a suitable tool for performing refined artificial reasoning on heterogeneous sensory data, and for dealing with the intrinsic uncertainty of such data. However, the configuration of the sensory infrast…
Child-display interaction: Exploring avatar-based touchless gestural interfaces
2019
During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-display interaction perspective by exploring avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate child experience and engagement, for instance when learning about art, as well as bringing a number of challenges. The purpose of this study is twofold: 1) identifying the relevant aspects of childr…
A Dynamic System for Personal Communications: The Opportunistic Chat
2007
most of currently available inter-personal instant messaging systems are client-server based. Users of such systems need to be connected to some centralized entity which goal is to supply them with information needed to make the communication possible, such as the list of connected users, their status, and the address of their devices. Our proposed system for an “Opportunistic Chat” allows people to exchange written messages over Bluetooth and (if necessary) TCP/IP connections, with no need of any kind of centralized entity, by using ad-hoc procedures, automatically selected and operated. Such system can be accessed almost from any kind of device, either mobile or not, ranging from personal…
Mobile Interface for Content-Based Image Management
2010
People make more and more use of digital image acquisition devices to capture screenshots of their everyday life. The growing number of personal pictures raise the problem of their classification. Some of the authors proposed an automatic technique for personal photo album management dealing with multiple aspects (i. e., people, time and background) in a homogenous way. In this paper we discuss a solution that allows mobile users to remotely access such technique by means of their mobile phones, almost from everywhere, in a pervasive fashion. This allows users to classify pictures they store on their devices. The whole solution is presented, with particular regard to the user interface impl…
Platforms for Human-Human Interaction in Large Social Events
2012
In this paper we present the evolution of QRouteMe, an information system built to provide people with rich user experiences when attending museums or exhibits. QRouteMe is a platform for indirect, mediated, and facilitated interactions among humans during large social events, by means of a wide variety of concurrent technologies and devices. The system evolution is analyzed according to the new human-to-human interaction (HHI) research domain. In particular, we show how QRouteMe has been adapted for the different events in which it has been used. We analyze and describe social interaction aspects during the events and we discuss some data and results. Finally we outline some possible futur…
A Fuzzy Adaptive Controller for an Ambient Intelligence Scenario
2014
The definition of effective energy saving strategies capable of satisfying users’ requirements for environmental wellness is a complex task that requires the definition of well-tuned optimization algorithms. Sensory information depends on the environments observed, hence the model adopted to describe it should be adaptive and dynamic. This chapter presents a methodology for the tuning of a fuzzy controller capable of minimizing energy consumption while maximizing the users comfort in an Ambient Intelligence Scenario. A meta-heuristic search algorithm produces different sets of fuzzy rules depending on the needs of the system. An ontology has been developed to describe the configurations of …
Human-Human Interaction: Trends and Challenges for Pervasive and Mobile Computing
2012
Human-to-human interaction (HHI) is a challenging new domain where networked information systems and intelligent environments surrounding people converge for the purpose of better satisfaction of users' requirements and anticipation of their needs. Ubiquitous and pervasive computing are currently considered mature domains that implement and employ networked information systems on many important applications. Ambient intelligence involves the deployment of sensors and devices into the environment to
SESAMO: An integrated framework for gathering, managing and sharing environmental data
2016
ICT systems are widely adopted for environmental management, but existing solutions address limited tasks and compose a plethora of heterogeneous tools, which impose a great additional effort on the operators. This work presents SESAMO, a novel framework to provide the operators with a unique tool for gathering, managing and merging environmental and territorial data. SESAMO uses WSNs for providing pervasive monitoring of environmental phenomena and exploits a multi-tier infrastructure in order to integrate data coming from heterogeneous information sources.
An Agent-based Service Network for Personal Mobile Devices
2006
We propose the Agent Network for Bluetooth Devices, a system that uses personal mobile devices as adaptive human-environment interfaces to supply people with ad hoc information and high-level services. The ANBD system operates with a hierarchical framework of service-providing nodes, dynamically composed and managed by mobile agents.