Search results for "Principle"

showing 10 items of 1023 documents

Effects of Scientific Information Format on the Comprehension Self-Monitoring Processes: Question Generation // Efectos del formato en que se present…

2013

Generating questions is a regulatory action associated with self-monitoring processes in comprehension tasks: subjects can ask information seeking questions to solve comprehension obstacles. A sequence of two related experiments were conducted to trigger, classify and analyse questions asked under different conditions: reading a text about experimental scientific devices operating, watching these devices in a DVD and manipulating them in the LAB. Students’ information seeking questions were classified using a simple taxonomy. Taking into account the multimedia learning principles, the advantages of realistic animations for understanding time-depending processes and the effect of the procedu…

Information seekingmedia_common.quotation_subjectEducationComprehensionAction (philosophy)Ask pricePrinciples of learningTaxonomy (general)Reading (process)Developmental and Educational PsychologySelf-monitoringPsychologySocial psychologyCognitive psychologymedia_commonRevista de Psicodidactica / Journal of Psychodidactics
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Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction

2019

Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer science02 engineering and technologyVirtual realityInformationSystems_MODELSANDPRINCIPLESUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)medicine0501 psychology and cognitive sciences050107 human factorsHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciencesVirtual RealityMenu Interface020207 software engineeringmedicine.diseaseUser ExperienceMotion sicknessFinger-based InteractionSystem Control.User interfacebusiness
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The human-computer connection: An overview of brain-computer interfaces

2018

This article introduces the field of brain-computer interfaces (BCI), which allows the control of devices without the generation of any active motor output but directly from the decoding of the user’s brain signals. Here we review the current state of the art in the BCI field, discussing the main components of such an interface and illustrating ongoing research questions and prototypes for controlling a large variety of devices, from virtual keyboards for communication to robotics systems to replace lost motor functions and even clinical interventions for motor rehabilitation after a stroke. The article concludes with some insights into the future of BCI.

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceInterface (computing)0206 medical engineering02 engineering and technologyField (computer science)rehabilitationbrain-computer interfaces03 medical and health sciencesInformationSystems_MODELSANDPRINCIPLES0302 clinical medicineHistory and Philosophy of ScienceHuman–computer interactionBrain–computer interfaceroboticspeopleMultidisciplinarybusiness.industryRobotics020601 biomedical engineeringVariety (cybernetics)Motor rehabilitationmachine learningResearch questionsArtificial intelligenceState (computer science)businessbrain signal processing030217 neurology & neurosurgeryMètode Revista de difusió de la investigació
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Three Dimensions of Dialogicity in Dialogic Argumentation

2019

Three dimensions of dialogicity are emphasised in the literature: dialogic teacher talk, students' dialogic moves and organising for dialogic teaching. In this article, we examine these dimensions and the interplay between them in supporting dialogic argumentation in the context of whole-class discussions in mathematics and physics. Three seemingly different seventh-grade lessons were selected for further analysis from the database of a research project on dialogic argumentation. In this paper, we focus on whole-class discussions after a group assignment. The lessons were video recorded with multiple cameras and transcribed. We characterised dialogic features of teacher talk, more general t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Context (language use)luokkatyöskentelyEducationArgumentation theorydialogiInformationSystems_MODELSANDPRINCIPLESkeskusteluargumentation0502 economics and businessPedagogyComputingMilieux_COMPUTERSANDEDUCATIONfysiikkaMathematicsDialogicdialoguematematiikkamathematics05 social sciences050301 educationFocus (linguistics)whole-class discussionargumentointi0503 educationphysics050203 business & management
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Educational Psychology Introduction

2014

This is an introduction to a course on Educational Psychology for undergraduates in Psychology

InformationSystems_MODELSANDPRINCIPLESEducational PsychologyData_GENERALComputingMilieux_COMPUTERSANDEDUCATIONUNESCO::PSICOLOGÍA
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Explanatory frameworks for interaction design

2005

Explanatory design means the practice by which design solutions are evidence-based. This practice has been the norm in engineering design, relying as it does on the laws of science, but much less attention has been paid to the necessity of abandoning intuitive practices in designing for the human element within technological systems. One reason for this may have been the variety of explanatory bases within psychology. There is no single psychological framework for explaining human behaviour; instead different types of problems must be solved by using very different types of explanatory frameworks and theory language. Cognitive capacity, emotions and mental contents may serve as examples of …

InformationSystems_MODELSANDPRINCIPLESLaws of scienceManagement scienceComputer scienceInteraction designElement (criminal law)Engineering design processCognitive loadVariety (cybernetics)
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Differences in familiarity according to the cognitive reserve of healthy elderly people / Diferencias en familiaridad en función de la reserva cognit…

2014

AbstractThis study examines the relationship between cognitive reserve and familiarity processes in recognition memory. We hypothesize that people with high cognitive reserve are able to better compensate in alternative information retrieval processes. Forty-five participants, divided into high and low cognitive reserve groups, conducted a recognition experiment where they were asked to discriminate between studied and non-studied words that varied in perceptual familiarity. The results indicated that participants were able to use perceptual familiarity to improve their level of recognition. More importantly, people with high cognitive reserve used familiarity better than those with low cog…

InformationSystems_MODELSANDPRINCIPLESRecallPerceptionmedia_common.quotation_subjectHealthy elderlyEmpirical evidencePsychologyGeneral PsychologyCognitive reserveRecognition memoryDevelopmental psychologymedia_commonEstudios de Psicología
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Cognition in HCI : An Ongoing Story

2009

The field of human computer interaction (HCI) is deeply rooted in cognitive science. But can cognitive science still contribute to the newest developments? This article introduces the recent trends towards “embodied cognition.” Then research on image schemas and their metaphorical extensions is reviewed as an example of how understanding a special branch of embodied cognition can be useful to HCI. Special emphasis is placed on the validity of the theory and its practicability in different phases of the user interface design cycle. It is concluded that cognition can still contribute to current HCI and that the dialogue between the different schools of thought is beneficial to the field.

InformationSystems_MODELSANDPRINCIPLESembodied cognitionimage schemasuser-centered design
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Juridiskā zinātne, Nr.6 

2014

Journal “Law” of the University of Latvia is financed by the Faculty of Law of the University of Latvia

Infringement of the inviolability of the homeNotary servicesIntellectual property:LAW/JURISPRUDENCE [Research Subject Categories]New York ConventionOwnership claimPrinciple of flexicurity in European UnionProcedure of the Constitutional CourtVictims in criminal proceedings
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Stability of FeVO4-II under Pressure: A First-Principles Study

2022

In this work, we report first-principles calculations to study FeVO4 in the CrVO4 -type (phase II) structure under pressure. Total-energy calculations were performed in order to analyze the structural parameters, the electronic, elastic, mechanical, and vibrational properties of FeVO4 -II up to 9.6 GPa for the first time. We found a good agreement in the structural parameters with the experimental results available in the literature. The electronic structure analysis was complemented with results obtained from the Laplacian of the charge density at the bond critical points within the Quantum Theory of Atoms in Molecules methodology. Our findings from the elastic, mechanic, and vibrational p…

Inorganic ChemistryFeVO<sub>4</sub> under pressure; CrVO<sub>4</sub>-type structure; first-principles; mechanical properties; vibrational properties; electronic propertiesGeneral Chemical EngineeringGeneral Materials ScienceQuímicaCondensed Matter PhysicsMaterialsCrystals
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