Search results for "Principles"

showing 10 items of 265 documents

Puentes entre la Lingüística computacional y la Psicolingüística

2011

[EN] Cognitive sciences have assumed that there can be relationships between various disciplines such as Philosophy, Linguistics, Anthropology, Artificial Intelligence, or Psychology. This work aims to make explicit these relations between the Psycholinguistics and Computational Linguistics.

Cognitive scienceLinguistics and LanguagePsycholinguisticsLingüísticaComputational linguisticsPsicolingüísticaLanguage and LinguisticsPsycholinguisticsLinguisticslcsh:Philology. LinguisticsInformationSystems_MODELSANDPRINCIPLESlcsh:P1-1091Cognitive sciencesLingüística computacionalCiencias cognitivasComputational linguisticsPsychology
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An eye tracking comparison of external pointing cues and internal continuous cues in learning with complex animations

2010

Abstract Two experiments used eye tracking to investigate a novel cueing approach for directing learner attention to low salience, high relevance aspects of a complex animation. In the first experiment, comprehension of a piano mechanism animation containing spreading-colour cues was compared with comprehension obtained with arrow cues or no cues. Eye tracking data revealed differences in learner attention patterns between the different experimental conditions. The second experiment used eye tracking with synchronized and non-synchronized cues to investigate the role of dynamic direction of attention in cueing effectiveness. Results of Experiment 1 showed that spreading-colour cues resulted…

Communicationgenetic structuresbusiness.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONEye movementCognitionAnimationCue-dependent forgettingEducationComprehensionInformationSystems_MODELSANDPRINCIPLESSalience (neuroscience)PerceptionDevelopmental and Educational PsychologyEye trackingPsychologybusinessCognitive psychologymedia_commonLearning and Instruction
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Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity

2021

Incentives and peer competition have so far been employed independently for increasing physical activity. In this paper, we introduce Goalkeeper, a mobile application that utilizes deposit contracts for motivating physical activity in group settings. Goalkeeper enables one to set up a physical exercise challenge with a group of peers that deposit a fixed amount of money for participating. If a peer fails to complete the challenge, Goalkeeper redistributes their deposit to those who managed to complete it (i.e., zero-sum game). We evaluated the potential of Goalkeeper in increasing physical activity with a total of 50 participants over the course of 2 months. Our findings suggest that deposi…

Competition (economics)IncentiveZero-sum gameComputer scienceApplied psychologyPhysical activityDesign elements and principlesComputingMilieux_LEGALASPECTSOFCOMPUTINGSet (psychology)Exercise motivationZero (linguistics)
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UnipaBCI a novel general software framework for brain computer interface

2017

The increasing interest in Brain Computer Interface (BCI) requires new fast, reliable and scalable frameworks that can be used by researchers to develop BCI based high performance applications in efficient and fast ways. In this paper is presented "UnipaBCI", a general software framework for BCI applications based on electroencephalogra-phy (EEG) that can fulfill these new needs. A visual evoked potentials (VEP) application has also been developed using the proposed framework in order to test the modular architecture and the overall performance. Different types of users (beginners and experts in BCI) have been involved during the "UnipaBCI" experimental test and they have exhibited good and…

Computer scienceAugmentative communication02 engineering and technologyVisual evoked potentialsHumanoid robotElectroencephalographycomputer.software_genre03 medical and health sciences0302 clinical medicineInformationSystems_MODELSANDPRINCIPLESBrain-Computer Interface (BCI) Humanoid Robot Assistive technology Augmentative Communication rehabilitation BCI frameworkHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicineOverall performanceBrain–computer interfaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionimedicine.diagnostic_testRehabilitationModular architectureBCI frameworkSoftware frameworkAssistive technologyScalability020201 artificial intelligence & image processingcomputerBrain-Computer Interface (BCI)030217 neurology & neurosurgery
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The cone of gaze

2011

Gaze direction is an important cue that regulates social interactions. Although humans are very accurate in determining gaze directions in general, they have a surprisingly liberal criterion for the presence of mutual gaze. We first established a psychophysical task to measure the cone of gaze, which required observers to adjust the eyes of a virtual head to the margins of the area of mutual gaze. Then we examined differences between 2D, 3D, and genuine real life gaze. Finally, the tolerance for image distortions when the virtual head is not viewed from the proper vantage point was investigated. Gaze direction was remarkably robust toward loss in detail and distortion. Important lessons for…

Computer scienceHead (linguistics)business.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONEye contactVirtual realityGazeVisualizationInformationSystems_MODELSANDPRINCIPLESRobustness (computer science)DistortionPerceptionComputer visionArtificial intelligencebusinessmedia_common2011 4th International Conference on Human System Interactions, HSI 2011
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"Table 1" of "Lowest Q**2 measurement of the gamma* p --> delta reaction: Probing the pionic contribution."

2006

Measured value of SIG(C=T) + EPS*SIG(C=L) as a function of the pion angle relative to the virtual photon direction.

ComputingMilieux_THECOMPUTINGPROFESSIONElectron productionNuclear TheoryIntegrated Cross SectionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCross SectionSIGInformationSystems_MODELSANDPRINCIPLES7.950E-017.950E-01E- P --> E- PI0 PExclusiveInformationSystems_MISCELLANEOUS1.221ComputingMethodologies_COMPUTERGRAPHICSComputer Science::Cryptography and Security
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"Table 2" of "Measurement of inclusive K*(892)0, Phi(1020) and K*2(1430)0 production in hadronic Z decays."

1996

SIG in (1/SIG) is the total hadronic cross section. The erros are statistical ones. The cross sections SIG(C=A), SIG(C=B), and SIG(C=C) obtained with A) both kaons identified, B) at least one kaon identified, and C) without requiring kaon identification.

ComputingMilieux_THECOMPUTINGPROFESSIONGeneralLiterature_INTRODUCTORYANDSURVEYInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Nuclear Theory91.2DSIG/DXInclusiveSingle Differential Cross SectionInformationSystems_MODELSANDPRINCIPLESE+ E- --> PHI XE+ E- ScatteringHigh Energy Physics::ExperimentInformationSystems_MISCELLANEOUSNuclear ExperimentComputer Science::Cryptography and Security
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Pheromone-induced odour learning in newborn rabbits: action, development and adaptive function

2012

Communication orale; International audience

ComputingMilieux_THECOMPUTINGPROFESSIONGeneralLiterature_INTRODUCTORYANDSURVEY[ SDV.AEN ] Life Sciences [q-bio]/Food and Nutritionhealth care facilities manpower and serviceseducationrabbitmemorystomatognathic diseasespheromone[SDV.AEN] Life Sciences [q-bio]/Food and NutritionInformationSystems_MODELSANDPRINCIPLESconditioningnewbornsensitive periodComputingMilieux_COMPUTERSANDEDUCATION[SDV.AEN]Life Sciences [q-bio]/Food and NutritiondevelopmentComputingMilieux_MISCELLANEOUShealth care economics and organizationsolfaction
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"Table 1" of "Measurement of inclusive K*(892)0, Phi(1020) and K*2(1430)0 production in hadronic Z decays."

1996

SIG in (1/SIG) is the total hadronic cross section. The statistical and systematic errors are combined quadratically.

ComputingMilieux_THECOMPUTINGPROFESSIONStrange productionGeneralLiterature_INTRODUCTORYANDSURVEYInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)E+ E- --> K*(892)0 X91.2E+ E- --> K*BAR(892)0 XDSIG/DXInclusiveSingle Differential Cross SectionInformationSystems_MODELSANDPRINCIPLESE+ E- ScatteringInformationSystems_MISCELLANEOUSComputer Science::Cryptography and Security
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Evaluation sensorielle. Actia. Guide de bonnes pratiques

2014

Complete work aimed at the users of the research; absent

ComputingMilieux_THECOMPUTINGPROFESSIONsensory evaluation[ SDV.AEN ] Life Sciences [q-bio]/Food and Nutritiondescriptive testdifference test[SDV.AEN] Life Sciences [q-bio]/Food and NutritionInformationSystems_MODELSANDPRINCIPLEShedonic testtime intensityComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMSsensory methodologytemporal dominance of sensationwillingness to pay[SDV.AEN]Life Sciences [q-bio]/Food and Nutrition
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