Search results for "Problem-based learning"

showing 10 items of 41 documents

Developing Connective Pedagogy in Cultural Research—A Case Study from the Teachers’ Perspective in Adopting a Problem-Based Approach in Higher Educat…

2019

The article examines the challenges university teachers face when adopting connective pedagogy in organizing teaching. Instead of studying the learning outcomes of the method, we decided in this research to focus on the teachers&rsquo

Public AdministrationHigher educationTeaching methodPhysical Therapy Sports Therapy and Rehabilitationcollaborative teachingethnographyEducation0502 economics and businessPedagogyDevelopmental and Educational PsychologyComputer Science (miscellaneous)ComputingMilieux_COMPUTERSANDEDUCATIONSociologyPublic engagementCommunity developmentCompetence (human resources)etnografiaongelmalähtöinen oppiminenproblem-based approachbusiness.industry05 social sciencesSocial change050301 educationthird-sectorsocial practice theorySocial practiceopettajatconnective pedagogyComputer Science ApplicationsProblem-based learningkolmas sektorihigher educationkorkea-asteen koulutuskokemuksetteachers’ perspectiveyhteisopettajuusbusinesslcsh:L0503 education050203 business & managementreflektiolcsh:EducationEducation Sciences
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Life-based design as an extension of problem-based learning — A tool for understanding people and technology

2015

Global conditions are changing at such a rate that foreseeing trends in technological development, economic fluctuations and climatic conditions is ever more difficult. When developing technologies, there is one constant factor that practitioners and researchers should be aware of, and that is people. This is not to say that people, culture and social conditions remain stagnant, for these too evolve with the surrounding circumstances. Rather, appropriate tools and capabilities for investigating people, their lives and life situations, are integral to understanding what people need in terms of technology, how these technologies will be used, and more importantly how they will be valued in th…

Scheme (programming language)Service (systems architecture)Knowledge managementProblem-based learningProcess (engineering)business.industryComputer scienceService designInteraction designOntology (information science)businesscomputercomputer.programming_language2015 IEEE Frontiers in Education Conference (FIE)
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Constructing Knowledge through a Role-Play in a Web-Based Learning Environment

2003

This study aimed to find out how and on what level the students of two separate secondary schools shared and constructed knowledge on imperialism by interacting through historical role characters in a Web-based environment. Furthermore, the study aimed to find out how social and contextual features affected the nature of knowledge sharing and construction. The data about the history project were gathered by various means in order to validate the findings of the case study. The results demonstrated that the level of the Web-based messages remained quite low. Also the use of the Web-based environment in terms of shared knowledge construction was rather weak. In comparison, different instruct…

Web based learning environmentError-driven learningKnowledge managementComputer sciencebusiness.industry4. Education05 social sciences050401 social sciences methods050301 educationDiscourse communityComputer Science ApplicationsEducation0504 sociologyProblem-based learningForeign policyKnowledge integrationOrganizational learningComputer-mediated communicationbusiness0503 educationJournal of Educational Computing Research
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Collaborative screen capture video based learning in information systems science

2014

learningtietokoneavusteinen opetusongelmalähtöinen oppiminenoppiminene-learning platformsulautuva opetussysteemityöscreen-capture videosoppimisalustatopetusverkko-oppiminencritical success factors of e-learningverkkovideotwikiconstructivist learninglearning of concepttietokoneavusteinen oppiminenwikitopetusteknologiaverkko-opetusyhteisöllinen oppiminenproblem-based learninge-learning
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DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED

2017

Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design tec…

ongelmalähtöinen oppiminenMultimediae-LearningVirtual Immersive Environmentsavoimet verkkokurssitOpen EducationMOOCverkko-oppiminencomputer.software_genrepelillistäminenOnline courseSecond LifeProblem-Focused Education (PFE)gamificationProblem-based Learning (PBL)Game-Based Learning (GBL)PsychologycomputervirtuaalimaailmaEDULEARN proceedings
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Il Problem Based Learnig (PBL) come strumento di orientamento nella scuola secondaria di primo grado

2022

La scuola costituisce indubbiamente un luogo privilegiato di inserimento sociale, di partecipazione e di confronto e allo stesso tempo per imparare ad orientarsi e in cui gli alunni vengono incoraggiati attivamente al ragionamento e alla risoluzione dei problemi ricavando e attingendo in modo autonomo a tutte le fonti informative necessarie a tale scopo. L’ipotesi di ricerca da cui lo studio parte è che la metodologia didattica dell’apprendimento per problemi (PBL) sia efficace nello sviluppo di competenze strategiche (problem-solving, decision-making) e, pertanto, possa essere applicata nelle attività di orientamento. L’attività di Problem-Based Learning è stata proposta a 98 docenti di s…

orientamento ambienti di apprendimento competenze strategiche Problem-Based LearningSettore M-PED/03 - Didattica E Pedagogia Speciale
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Problem-Based Learning in Professional Studies from the Physiotherapy Students’ Perspective

2018

The aim of the study was to investigate how physiotherapy students using a problem-based learning approach develop into experts during higher education, and answers the question: How do physiotherapy students at bachelor’s level understand the problem-based learning approach while learning to become professionals? PBL is examined using interpretative phenomenological analysis (IPA) of longitudinal data written by 15 voluntary students from two different higher education institutions and collected during 3.5 years. The main results on the new way of learning strengthen earlier conceptions of the importance of reflection in the learning process. The PBL method activates a reflection process b…

physiotherapy studentAdult and Continuing EducationProfessional studiesfysioterapia030218 nuclear medicine & medical imagingEducation03 medical and health sciences0302 clinical medicineComputingMilieux_COMPUTERSANDEDUCATIONproblem-based learningReflection (computer graphics)Vocational EducationMedical educationongelmalähtöinen oppiminenopiskelijatInformation seeking05 social sciencesPerspective (graphical)Professional development050301 educationHealth and Physical EducationProblem-based learningammatillinen kehitysEducational MethodsPsychology0503 educationprofessional development
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Coping with Uncertainty in an Agile Systems Development Course

2018

Uncertain and ambiguous environments are commonplace in information systems development (ISD) projects, and while different Agile frameworks welcome changes in organizational, technical, and business environments, the incurred uncertainty is known to negatively affect the development process and the quality of the final product. The effects of uncertainty on ISD projects have been studied in the past in real organizational contexts, but the effects of uncertainty on students in Agile systems development have received less attention from scholars. In this study, we measured the effects of experienced uncertainty on students’ performance in an Agile systems development course and how uncertai…

student perceptionsketterät menetelmätongelmalähtöinen oppiminenproblem-based learning (PBL)agileohjelmistotuotantoComputingMilieux_COMPUTERSANDEDUCATIONohjelmistokehitysScrum
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Teaching Knowledge Management by Combining Wikis and Screen Capture Videos

2011

PurposeThis paper aims to report on the design and creation of a knowledge management course aimed at facilitating student creation and use of social interactive learning tools for enhanced learning.Design/methodology/approachThe era of social media and web 2.0 has enabled a bottom‐up collaborative approach and new ways to publish work on the web, promoted by tools such as YouTube video service. In this spirit a knowledge management course was designed aiming to facilitate university students to compose videos on different difficult concepts in the theory part of the course by searching for explanations on the web and by creating a Windows Media Player video focusing on the self‐defined pro…

ta113Collaborative writingKnowledge managementMultimediaComputer Networks and Communicationsbusiness.industryComputer scienceWindows MediaLibrary and Information Sciencescomputer.software_genreInteractive LearningWorld Wide WebProblem-based learningConstructivism (philosophy of education)The InternetSocial mediabusinessSocial constructivismcomputer
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Do videowikis on the web support better (constructivist) learning in the basics of information systems science?

2012

This paper describes the combination of a wiki and screen capture videos as a complementary addition to conventional lectures in an information management and information systems development course. Our basis was collaborative problem-based learning with the problems defined by students. The idea was that students were expected to find concepts or issues from four lecture themes which are not well-defined or clarified for them. The students worked in small groups of two or three students or they completed the coursework individually. First, the students selected the theme which was most unclear for them. Second, the students selected the problematic things from this area and created the pre…

ta113MultimediaComputer scienceCollaborative learningConnectivismcomputer.software_genreJigsawConstructivist teaching methodsProblem-based learningConstructivism (philosophy of education)CourseworkComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationInformation systemcomputer
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