Search results for "Programming"

showing 10 items of 3090 documents

Researching Conditional Probability Problem Solving

2014

The chapter is organized into two parts. In the first one, the main protagonist is the conditional probability problem. We show a theoretical study about conditional probability problems, identifying a particular family of problems we call ternary problems of conditional probability. We define the notions of Level, Category and Type of a problem in order to classify them into sub-families and in order to study them better. We also offer a tool we call trinomial graph that functions as a generative model for this family of problems. We show the syntax of the model that allows researchers and teachers to translate a problem in terms of the trinomial graphs language, and the consequences of th…

Theoretical computer scienceSyntax (programming languages)business.industryConditional probabilityTrinomialType (model theory)Machine learningcomputer.software_genreTranslation (geometry)GraphGenerative modelOrder (business)Artificial intelligencebusinesscomputerMathematics
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Multi-Dimensional motivic pattern extraction founded on adaptive redundancy filtering

2005

Abstract We present a computational model for discovering repeated patterns in symbolic representations of monodic music. Patterns are discovered through an incremental adaptive identification along a multi-dimensional parametric space. The difficulties of pattern discovery mainly come from combinatorial redundancies, that our model is able to control efficiently. A specificity relation is defined between pattern descriptions, unifying suffix and inclusion relations and enabling a filtering of redundant descriptions. Combinatorial proliferation caused by successive repetitions of patterns is managed using cyclic patterns. The modelling of these redundancy control mechanisms enables an autom…

Theoretical computer scienceVisual Arts and Performing ArtsRelation (database)Space (commercial competition)050105 experimental psychology060404 music[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI][INFO.INFO-TS]Computer Science [cs]/Signal and Image Processing[STAT.ML]Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-FL]Computer Science [cs]/Formal Languages and Automata Theory [cs.FL]Redundancy (engineering)0501 psychology and cognitive sciencesControl (linguistics)MathematicsParametric statistics[INFO.INFO-PL]Computer Science [cs]/Programming Languages [cs.PL][SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing artsbusiness.industry05 social sciences06 humanities and the artsAutomation[INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD]Multi dimensionalNASuffixbusiness0604 artsMusic
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Representations for evolutionary algorithms

2015

Successful and efficient use of evolutionary algorithms (EA) depends on the choice of the genotype, the problem representation (mapping from genotype to phenotype) and on the choice of search operators that are applied to the genotypes. These choices cannot be made independently of each other. The question whether a certain representation leads to better performing EAs than an alternative representation can only be answered when the operators applied are taken into consideration. The reverse is also true: deciding between alternative operators is only meaningful for a given representation. In EA practice one can distinguish two complementary approaches. The first approach uses indirect repr…

Theoretical computer sciencebusiness.industryComputer scienceEvolutionary algorithmRepresentation (systemics)Genetic programming0102 computer and information sciences02 engineering and technologyComputingMethodologies_ARTIFICIALINTELLIGENCEPhenotype01 natural sciencesOperator (computer programming)Grammatical evolution010201 computation theory & mathematicsGenetic algorithmGenotype0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingGenetic representationArtificial intelligencebusinessProceedings of the Genetic and Evolutionary Computation Conference Companion
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High Locality Representations for Automated Programming

2011

We study the locality of the genotype-phenotype mapping used in grammatical evolution (GE). GE is a variant of genetic programming that can evolve complete programs in an arbitrary language using a variable-length binary string. In contrast to standard GP, which applies search operators directly to phenotypes, GE uses an additional mapping and applies search operators to binary genotypes. Therefore, there is a large semantic gap between genotypes (binary strings) and phenotypes (programs or expressions). The case study shows that the mapping used in GE has low locality leading to low performance of standard mutation operators. The study at hand is an example of how basic design principles o…

Theoretical computer sciencebusiness.industryComputer scienceLocalityParse treeGenetic programmingcomputer.software_genreComputingMethodologies_ARTIFICIALINTELLIGENCEGrammatical evolutionLocal search (optimization)Edit distanceArtificial intelligenceHeuristicsbusinesscomputerNatural language processingSemantic gap
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LeSSS: Learned Shared Semantic Spaces for Relating Multi-Modal Representations of 3D Shapes

2015

In this paper, we propose a new method for structuring multi-modal representations of shapes according to semantic relations. We learn a metric that links semantically similar objects represented in different modalities. First, 3D-shapes are associated with textual labels by learning how textual attributes are related to the observed geometry. Correlations between similar labels are captured by simultaneously embedding labels and shape descriptors into a common latent space in which an inner product corresponds to similarity. The mapping is learned robustly by optimizing a rank-based loss function under a sparseness prior for the spectrum of the matrix of all classifiers. Second, we extend …

Theoretical computer sciencebusiness.industryComputer scienceRank (computer programming)Cognitive neuroscience of visual object recognitioncomputer.software_genreComputer Graphics and Computer-Aided DesignProduct (mathematics)Similarity (psychology)Line (geometry)Metric (mathematics)Collaborative filteringEmbeddingArtificial intelligencebusinesscomputerNatural language processingComputer Graphics Forum
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A basic analysis toolkit for biological sequences

2007

This paper presents a software library, nicknamed BATS, for some basic sequence analysis tasks. Namely, local alignments, via approximate string matching, and global alignments, via longest common subsequence and alignments with affine and concave gap cost functions. Moreover, it also supports filtering operations to select strings from a set and establish their statistical significance, via z-score computation. None of the algorithms is new, but although they are generally regarded as fundamental for sequence analysis, they have not been implemented in a single and consistent software package, as we do here. Therefore, our main contribution is to fill this gap between algorithmic theory an…

Theoretical computer sciencelcsh:QH426-470Computer sciencebusiness.industrysoftwareComputationApplied MathematicsString searching algorithmApproximate string matchingSoftware ArticleSet (abstract data type)Longest common subsequence problemlcsh:GeneticsSoftwareComputational Theory and Mathematicslcsh:Biology (General)Structural BiologyAffine transformationPerlbusinesscomputerMolecular Biologylcsh:QH301-705.5computer.programming_language
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Tally languages accepted by Monte Carlo pushdown automata

1997

Rather often difficult (and sometimes even undecidable) problems become easily decidable for tally languages, i.e. for languages in a single-letter alphabet. For instance, the class of languages recognizable by 1-way nondeterministic pushdown automata equals the class of the context-free languages, but the class of the tally languages recognizable by 1-way nondeterministic pushdown automata, contains only regular languages [LP81]. We prove that languages over one-letter alphabet accepted by randomized one-way 1-tape Monte Carlo pushdown automata are regular. However Monte Carlo pushdown automata can be much more concise than deterministic 1-way finite state automata.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESNested wordTheoretical computer scienceComputational complexity theoryComputer scienceDeterministic pushdown automatonTuring machinesymbols.namesakeRegular languageComputer Science::Logic in Computer ScienceQuantum finite automataNondeterministic finite automatonDiscrete mathematicsFinite-state machineDeterministic context-free languageComputabilityDeterministic context-free grammarContext-free languagePushdown automatonAbstract family of languagesComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Cone (formal languages)Embedded pushdown automatonUndecidable problemNondeterministic algorithmTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESDeterministic finite automatonsymbolsComputer Science::Programming LanguagesAlphabetComputer Science::Formal Languages and Automata Theory
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Automata and forbidden words

1998

Abstract Let L ( M ) be the (factorial) language avoiding a given anti-factorial language M . We design an automaton accepting L ( M ) and built from the language M . The construction is effective if M is finite. If M is the set of minimal forbidden words of a single word ν, the automaton turns out to be the factor automaton of ν (the minimal automaton accepting the set of factors of ν). We also give an algorithm that builds the trie of M from the factor automaton of a single word. It yields a nontrivial upper bound on the number of minimal forbidden words of a word.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICES[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Büchi automaton0102 computer and information sciences02 engineering and technologyω-automaton01 natural sciencesTheoretical Computer ScienceCombinatoricsDeterministic automaton0202 electrical engineering electronic engineering information engineeringTwo-way deterministic finite automatonNondeterministic finite automatonMathematicsPowerset constructionLevenshtein automaton020206 networking & telecommunicationsComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Nonlinear Sciences::Cellular Automata and Lattice GasesComputer Science ApplicationsTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematicsSignal ProcessingProbabilistic automatonComputer Science::Programming LanguagesComputer Science::Formal Languages and Automata TheoryInformation Systems
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Minimal forbidden words and factor automata

1998

International audience; Let L(M) be the (factorial) language avoiding a given antifactorial language M. We design an automaton accepting L(M) and built from the language M. The construction is eff ective if M is finite. If M is the set of minimal forbidden words of a single word v, the automaton turns out to be the factor automaton of v (the minimal automaton accepting the set of factors of v). We also give an algorithm that builds the trie of M from the factor automaton of a single word. It yields a non-trivial upper bound on the number of minimal forbidden words of a word.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESfailure functionfactor code[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Büchi automatonComputerApplications_COMPUTERSINOTHERSYSTEMS[INFO.INFO-DS] Computer Science [cs]/Data Structures and Algorithms [cs.DS]0102 computer and information sciencesavoiding a wordω-automaton01 natural sciencesfactorial languageReversible cellular automatonCombinatoricsDeterministic automatonanti-factorial languageNondeterministic finite automaton0101 mathematicsMathematicsfactor automatonPowerset constructionLevenshtein automaton010102 general mathematicsforbidden wordComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)16. Peace & justiceNonlinear Sciences::Cellular Automata and Lattice GasesTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematicsProbabilistic automatonPhysics::Accelerator PhysicsComputer Science::Programming LanguagesHigh Energy Physics::ExperimentComputer Science::Formal Languages and Automata Theory
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A Logic of Discovery

1998

A logic of discovery is introduced. In this logic, true sentences are discovered over time based on arriving data. A notion of expectation is introduced to reflect the growing certainty that a universally quantified sentence is true as more true instances are observed. The logic is shown to be consistent and complete. Monadic predicates are considered as a special case

TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTheoretical computer scienceComputer sciencebusiness.industrymedia_common.quotation_subjectArtificial intelligenceSpecial caseCertaintyMonad (functional programming)businessPredicate (grammar)Sentencemedia_common
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