Search results for "Project"
showing 10 items of 3466 documents
Expanding possibilities: Project work using ICT
2005
www.humantechnology.jyu.fi; One of the main findings from the SITES Module 2 study internationally is the increased use of project work connected to the use of information and communication technologies (ICTs) in many countries around the world. The Norwegian cases presented in this article support these findings, showing that when teachers and students use ICT in school settings, it is most often part of project work. However, there is a need to analyze to a larger degree the project work using ICT. In this article, project work using ICT is analyzed firstly by studying the changes in learning environment that the technology represents or as a catalyst for physical changes in the spaces in…
The role of collaboration in innovation at cultural and creative organisations. The case of the museum
2018
Museums are art and cultural organisations that can be powerful levers for local development from a socio-economic viewpoint. Innovation is a key to enabling them to accomplish this task. Emphasis ...
Introduction to Designing and Deploying Advanced Knowledge Systems Minitrack
2015
The objective of this minitrack is to contribute to the body of knowledge that helps academics and practitioners to design, deploy and evaluate advanced knowledge systems, explore and leverage appropriate project management methods and tools for designing and deploying knowledge systems, and study changing organizational knowledge processes and structures.
The Need of Co-utility for Successful Crowdsourcing
2017
Technological development has promoted the rise and use of the collective intelligence through Internet. To efficiently handle this collective intelligence, several processes have naturally emerged. Crowdsourcing is one of them. By using crowdsourcing, the undertaking of a task can be proposed by a person or organization to the crowd that composes Internet. Although these proposed tasks could vary in their requirements for successful accomplishment, any crowdsourcing initiative always includes different benefits for the promoters of the initiatives and one or more rewards for each person of the crowd. These rewards play a key role because their evaluation by the crowd will condition the num…
Test-driven development in education
2008
Test-Driven Development (TDD) was applied in educational setting right after it became well-known as a key practice of Extreme Programming (XP). Basically, there are many studies reporting positive experiences on TDD applied in different levels of a curriculum. In this paper, we discuss the role of TDD in education through the students' experiences. In our experiment, a challenging programming task was applied in order to see what kind of difficulties the students would encounter and discuss. The students' answers revealed several topics that require a careful treatment in teaching to avoid conceptual confusion. For example, the topics include the scalability of TDD, extent of single test, …
A Multiagent Framework to Animate Socially Intelligent Agents
2007
This paper presents a multiagent framework designed to animate groups of synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses on the BDI agents and the social model integrated to provide socially acceptable decisions. The social model provides rationality, to control the global coordination of the group, and sociability, to simulate relations (e.g. friends) and reciprocity between members. The multiagent based framework has been tested successfully in dynamic environments while simulating a virtual university bar, where several types of agents (groups of waiters and customers) can interact and finally display complex social beha…
Promoting collaborative interactions in a learning management system
2015
This study aimed at addressing social and technological challenges in a computer-supported collaborative learning (CSCL) setting. Observations were made in the context of an online Master's degree program. A group of four students supported by online tutors and facilitators participated in the study. Interaction analysis (IA) helped reveal both successful and problematic aspects in the CSCL setting. The role of the online tutors' prompts and pointers was critical in scaffolding effective collaborative interactions among students in a learning management system (LMS). The students chose to use additional tools besides the LMS in their collaborative learning activities. The analysis also reve…
RgbDF: Resource Goal and Behaviour Description Framework
2006
Agent-oriented approach has proven to be very efficient in engineering complex distributed software environments with dynamically changing conditions. The efficiency of underlying modelling framework for this domain is undoubtedly of a crucial importance. Currently, a model-driven architecture has been the most popular and developed for purposes of modelling different aspects of multi-agent systems, including behaviour of individual agents. UML is utilized as a basis for this modelling approach and variety of existing UML-based modelling tools after slight extension are reused. This paper proposes an ontology-driven approach to modelling agent behaviour as an emerging paradigm that originat…
The Principles of universal design for learning implementation in design study process
2015
Problem Statement: Starting their studies students have different level of perception and understanding. There is a need for an instructional framework that would allow educational programming, inclusive for all students.Research Questions: What is diversity of students learning strategies how can be facilitated students perception ability, expression and cooperation skills?Purpose of the Study: Objective of the current study is to investigate pedagogical possibilities to promote design students perception abilities and reasoning skills using in learning process principles of Universal Design for Learning (UDL) in context of student’s diversity.Research Methods: In start up phase students w…
Teams and project performance: an ability, motivation, and opportunity approach
2020
This article analyzes the relationships between project performance and the team’s ability, motivation, and opportunity (AMO). We contribute to the project management literature by exploring which combinations of AMO factors are best for project performance at different levels of complexity. We test our hypotheses on a sample of 285 projects. Our study shows that in simple projects, ability is the key factor both as a main effect and as a constraining factor that acts as a bottleneck for project performance. In the case of complex projects, the multiplicative model is superior given the significant interaction effects of motivation.