Search results for "Pushdown"

showing 10 items of 20 documents

TIGHT BOUNDS FOR THE SPACE COMPLEXITY OF NONREGULAR LANGUAGE RECOGNITION BY REAL-TIME MACHINES

2013

We examine the minimum amount of memory for real-time, as opposed to one-way, computation accepting nonregular languages. We consider deterministic, nondeterministic and alternating machines working within strong, middle and weak space, and processing general or unary inputs. In most cases, we are able to show that the lower bounds for one-way machines remain tight in the real-time case. Memory lower bounds for nonregular acceptance on other devices are also addressed. It is shown that increasing the number of stacks of real-time pushdown automata can result in exponential improvement in the total amount of space usage for nonregular language recognition.

Discrete mathematicsNondeterministic algorithmTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESUnary operationComputationTheory of computationComputer Science (miscellaneous)Pushdown automatonSpace (mathematics)MathematicsLanguage recognitionExponential functionInternational Journal of Foundations of Computer Science
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A graph theoretic approach to automata minimality

2012

AbstractThe paper presents a graph-theoretic approach to test the minimality of a deterministic automaton. In particular, we focus on problems concerning the dependence of the minimality of an automaton on the choice of the set F of final states or on the cardinality of the set F. We introduce different minimality conditions of an automaton and show that such conditions can be characterized in graph-theoretic terms.

Discrete mathematicsTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESSettore INF/01 - InformaticaGeneral Computer Sciencegraph theoryContinuous automatonTimed automatonPushdown automatonBüchi automatonautomata minimalityNonlinear Sciences::Cellular Automata and Lattice GasesTheoretical Computer ScienceAutomatonCombinatoricsCardinalityDeterministic automatonTwo-way deterministic finite automatonComputer Science::Formal Languages and Automata TheoryMathematicsTheoretical Computer Science
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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Exact affine counter automata

2017

We introduce an affine generalization of counter automata, and analyze their ability as well as affine finite automata. Our contributions are as follows. We show that there is a language that can be recognized by exact realtime affine counter automata but by neither 1-way deterministic pushdown automata nor realtime deterministic k-counter automata. We also show that a certain promise problem, which is conjectured not to be solved by two-way quantum finite automata in polynomial time, can be solved by Las Vegas affine finite automata. Lastly, we show that how a counter helps for affine finite automata by showing that the language MANYTWINS, which is conjectured not to be recognized by affin…

FOS: Computer and information sciencesTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESautomataFormal Languages and Automata Theory (cs.FL)GeneralizationComputer scienceFOS: Physical sciencesComputer Science - Formal Languages and Automata Theorycounter automataМатематика0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)01 natural sciencesquantum computinglcsh:QA75.5-76.95Deterministic pushdown automatonComputer Science (miscellaneous)0202 electrical engineering electronic engineering information engineeringQuantum finite automataPromise problemTime complexityDiscrete mathematicsQuantum Physicscomputational complexityFinite-state machinelcsh:MathematicsИнформатикаpushdown automatalcsh:QA1-939Nonlinear Sciences::Cellular Automata and Lattice GasesКибернетикаAutomatonComputer Science - Computational ComplexityTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceAffine transformationaffine computingQuantum Physics (quant-ph)Computer Science::Formal Languages and Automata Theory
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Verification of Well-Formed Communicating Recursive State Machines

2008

AbstractIn this paper we introduce a new (non-Turing equivalent) formal model of recursive concurrent programs called well-formed communicating recursive state machines (CRSM). CRSM extend recursive state machines (RSM) by allowing a restricted form of concurrency: a state of a module can be refined into a finite collection of modules (working in parallel) in a potentially recursive manner. Communication is only possible between the activations of modules invoked on the same fork. We study the model-checking problem of CRSM with respect to specifications expressed in a temporal logic that extends CaRet with a parallel operator (ConCaRet). We propose a decision algorithm that runs in time ex…

Model checkingModel checkingTheoretical computer scienceGeneral Computer ScienceComputer scienceInfinite state systemModuloConcurrencyTree automataTheoretical Computer ScienceFormal models of concurrency and recursionTuring machinesymbols.namesakeFormal specificationTemporal logicContext-free specificationsRecursionLinear-time logicsPushdown systemsAbstract interpretationAutomatonTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESInfinite-state systemsrecursive state machinesymbolsState (computer science)Linear time logicAlgorithmComputer Science(all)
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A description based on languages of the final non-deterministic automaton

2014

The study of the behaviour of non-deterministic automata has traditionally focused on the languages which can be associated to the different states. Under this interpretation, the different branches that can be taken at every step are ignored. However, we can also take into account the different decisions which can be made at every state, that is, the branches that can be taken, and these decisions might change the possible future behaviour. In this case, the behaviour of the automata can be described with the help of the concept of bisimilarity. This is the kind of description that is usually obtained when the automata are regarded as labelled transition systems or coalgebras. Contrarily t…

Nested wordTheoretical computer scienceGeneral Computer ScienceTimed automatonLlenguatges de programacióω-automatonTheoretical Computer ScienceDeterministic pushdown automatonCoalgebraFinal automatonDeterministic automatonQuantum finite automataAutomatitzacióComputer Science::DatabasesMathematicsDiscrete mathematicsNonlinear Sciences::Cellular Automata and Lattice GasesNon-deterministic automatonMobile automatonBisimilarityComputer Science::Programming LanguagesAutomata theoryFormal languageÀlgebraMATEMATICA APLICADAComputer Science::Formal Languages and Automata Theory
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On the Size Complexity of Deterministic Frequency Automata

2013

Austinat, Diekert, Hertrampf, and Petersen [2] proved that every language L that is (m,n)-recognizable by a deterministic frequency automaton such that m > n/2 can be recognized by a deterministic finite automaton as well. First, the size of deterministic frequency automata and of deterministic finite automata recognizing the same language is compared. Then approximations of a language are considered, where a language L′ is called an approximation of a language L if L′ differs from L in only a finite number of strings. We prove that if a deterministic frequency automaton has k states and (m,n)-recognizes a language L, where m > n/2, then there is a language L′ approximating L such that L′ c…

Powerset constructionPushdown automatonComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Nonlinear Sciences::Cellular Automata and Lattice GasesCombinatoricsDeterministic pushdown automatonDeterministic finite automatonDeterministic automatonComputer Science::Programming LanguagesQuantum finite automataTwo-way deterministic finite automatonNondeterministic finite automatonComputer Science::Formal Languages and Automata TheoryMathematics
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Special factors and the combinatorics of suffix and factor automata

2011

AbstractThe suffix automaton (resp. factor automaton) of a finite word w is the minimal deterministic automaton recognizing the set of suffixes (resp. factors) of w. We study the relationships between the structure of the suffix and factor automata and classical combinatorial parameters related to the special factors of w. We derive formulae for the number of states of these automata. We also characterize the languages LSA and LFA of words having respectively suffix automaton and factor automaton with the minimal possible number of states.

Special factorGeneral Computer ScienceSpecial factorsFactor automatonBüchi automatonω-automatonTheoretical Computer ScienceCombinatoricsDeterministic automatonTwo-way deterministic finite automatonNondeterministic finite automatonComputer Science::Data Structures and AlgorithmsCombinatorics on wordStandard Sturmian wordsMathematicsDiscrete mathematicsCombinatorics on wordsDAWGPushdown automatonComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Nonlinear Sciences::Cellular Automata and Lattice GasesSuffix automatonProbabilistic automatonSuffix automatonComputer Science::Formal Languages and Automata TheoryComputer Science(all)Theoretical Computer Science
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Tally languages accepted by Monte Carlo pushdown automata

1997

Rather often difficult (and sometimes even undecidable) problems become easily decidable for tally languages, i.e. for languages in a single-letter alphabet. For instance, the class of languages recognizable by 1-way nondeterministic pushdown automata equals the class of the context-free languages, but the class of the tally languages recognizable by 1-way nondeterministic pushdown automata, contains only regular languages [LP81]. We prove that languages over one-letter alphabet accepted by randomized one-way 1-tape Monte Carlo pushdown automata are regular. However Monte Carlo pushdown automata can be much more concise than deterministic 1-way finite state automata.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESNested wordTheoretical computer scienceComputational complexity theoryComputer scienceDeterministic pushdown automatonTuring machinesymbols.namesakeRegular languageComputer Science::Logic in Computer ScienceQuantum finite automataNondeterministic finite automatonDiscrete mathematicsFinite-state machineDeterministic context-free languageComputabilityDeterministic context-free grammarContext-free languagePushdown automatonAbstract family of languagesComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Cone (formal languages)Embedded pushdown automatonUndecidable problemNondeterministic algorithmTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESDeterministic finite automatonsymbolsComputer Science::Programming LanguagesAlphabetComputer Science::Formal Languages and Automata Theory
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ON-LINE CONSTRUCTION OF A SMALL AUTOMATON FOR A FINITE SET OF WORDS

2012

In this paper we describe a "light" algorithm for the on-line construction of a small automaton recognising a finite set of words. The algorithm runs in linear time. We carried out good experimental results on real dictionaries, on biological sequences and on the sets of suffixes (resp. factors) of a set of words that shows how our automaton is near to the minimal one. For the suffixes of a text, we propose a modified construction that leads to an even smaller automaton. We moreover construct linear algorithms for the insertion and deletion of a word in a finite set, directly from the constructed automaton.

minimal automata[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Timed automatondeterministic automataBüchi automaton0102 computer and information sciences02 engineering and technology01 natural sciencesDeterministic automaton0202 electrical engineering electronic engineering information engineeringComputer Science (miscellaneous)Two-way deterministic finite automatonNondeterministic finite automatonMathematicsonline construction.Discrete mathematicsSettore INF/01 - InformaticaPowerset constructionPushdown automatonComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)010201 computation theory & mathematicsProbabilistic automaton020201 artificial intelligence & image processingFinite set of wordAlgorithmComputer Science::Formal Languages and Automata Theory
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