Search results for "Pushdown"
showing 10 items of 20 documents
TIGHT BOUNDS FOR THE SPACE COMPLEXITY OF NONREGULAR LANGUAGE RECOGNITION BY REAL-TIME MACHINES
2013
We examine the minimum amount of memory for real-time, as opposed to one-way, computation accepting nonregular languages. We consider deterministic, nondeterministic and alternating machines working within strong, middle and weak space, and processing general or unary inputs. In most cases, we are able to show that the lower bounds for one-way machines remain tight in the real-time case. Memory lower bounds for nonregular acceptance on other devices are also addressed. It is shown that increasing the number of stacks of real-time pushdown automata can result in exponential improvement in the total amount of space usage for nonregular language recognition.
A graph theoretic approach to automata minimality
2012
AbstractThe paper presents a graph-theoretic approach to test the minimality of a deterministic automaton. In particular, we focus on problems concerning the dependence of the minimality of an automaton on the choice of the set F of final states or on the cardinality of the set F. We introduce different minimality conditions of an automaton and show that such conditions can be characterized in graph-theoretic terms.
Visibly pushdown modular games,
2014
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…
Exact affine counter automata
2017
We introduce an affine generalization of counter automata, and analyze their ability as well as affine finite automata. Our contributions are as follows. We show that there is a language that can be recognized by exact realtime affine counter automata but by neither 1-way deterministic pushdown automata nor realtime deterministic k-counter automata. We also show that a certain promise problem, which is conjectured not to be solved by two-way quantum finite automata in polynomial time, can be solved by Las Vegas affine finite automata. Lastly, we show that how a counter helps for affine finite automata by showing that the language MANYTWINS, which is conjectured not to be recognized by affin…
Verification of Well-Formed Communicating Recursive State Machines
2008
AbstractIn this paper we introduce a new (non-Turing equivalent) formal model of recursive concurrent programs called well-formed communicating recursive state machines (CRSM). CRSM extend recursive state machines (RSM) by allowing a restricted form of concurrency: a state of a module can be refined into a finite collection of modules (working in parallel) in a potentially recursive manner. Communication is only possible between the activations of modules invoked on the same fork. We study the model-checking problem of CRSM with respect to specifications expressed in a temporal logic that extends CaRet with a parallel operator (ConCaRet). We propose a decision algorithm that runs in time ex…
A description based on languages of the final non-deterministic automaton
2014
The study of the behaviour of non-deterministic automata has traditionally focused on the languages which can be associated to the different states. Under this interpretation, the different branches that can be taken at every step are ignored. However, we can also take into account the different decisions which can be made at every state, that is, the branches that can be taken, and these decisions might change the possible future behaviour. In this case, the behaviour of the automata can be described with the help of the concept of bisimilarity. This is the kind of description that is usually obtained when the automata are regarded as labelled transition systems or coalgebras. Contrarily t…
On the Size Complexity of Deterministic Frequency Automata
2013
Austinat, Diekert, Hertrampf, and Petersen [2] proved that every language L that is (m,n)-recognizable by a deterministic frequency automaton such that m > n/2 can be recognized by a deterministic finite automaton as well. First, the size of deterministic frequency automata and of deterministic finite automata recognizing the same language is compared. Then approximations of a language are considered, where a language L′ is called an approximation of a language L if L′ differs from L in only a finite number of strings. We prove that if a deterministic frequency automaton has k states and (m,n)-recognizes a language L, where m > n/2, then there is a language L′ approximating L such that L′ c…
Special factors and the combinatorics of suffix and factor automata
2011
AbstractThe suffix automaton (resp. factor automaton) of a finite word w is the minimal deterministic automaton recognizing the set of suffixes (resp. factors) of w. We study the relationships between the structure of the suffix and factor automata and classical combinatorial parameters related to the special factors of w. We derive formulae for the number of states of these automata. We also characterize the languages LSA and LFA of words having respectively suffix automaton and factor automaton with the minimal possible number of states.
Tally languages accepted by Monte Carlo pushdown automata
1997
Rather often difficult (and sometimes even undecidable) problems become easily decidable for tally languages, i.e. for languages in a single-letter alphabet. For instance, the class of languages recognizable by 1-way nondeterministic pushdown automata equals the class of the context-free languages, but the class of the tally languages recognizable by 1-way nondeterministic pushdown automata, contains only regular languages [LP81]. We prove that languages over one-letter alphabet accepted by randomized one-way 1-tape Monte Carlo pushdown automata are regular. However Monte Carlo pushdown automata can be much more concise than deterministic 1-way finite state automata.
ON-LINE CONSTRUCTION OF A SMALL AUTOMATON FOR A FINITE SET OF WORDS
2012
In this paper we describe a "light" algorithm for the on-line construction of a small automaton recognising a finite set of words. The algorithm runs in linear time. We carried out good experimental results on real dictionaries, on biological sequences and on the sets of suffixes (resp. factors) of a set of words that shows how our automaton is near to the minimal one. For the suffixes of a text, we propose a modified construction that leads to an even smaller automaton. We moreover construct linear algorithms for the insertion and deletion of a word in a finite set, directly from the constructed automaton.