Search results for "Putin"

showing 10 items of 25297 documents

Procedures and protocol for soil biodiversity monitoring : ‘RMQS-Biodiv', a french pilot area experience.

2008

PosterFR2116Poster

rmqssolmicroorganisme[SDV]Life Sciences [q-bio][SDE.MCG]Environmental Sciences/Global ChangesPEDOLOGIErmqs-biodiv[SDU.ENVI] Sciences of the Universe [physics]/Continental interfaces environment[ SDE.MCG ] Environmental Sciences/Global Changes[SDE.MCG] Environmental Sciences/Global Changesbiologie du solPEDOLOGIE;rmqs-biodiv;envasso[SDE]Environmental Sciencesréseau de mesures[ SDU.ENVI ] Sciences of the Universe [physics]/Continental interfaces environment[INFO]Computer Science [cs]ComputingMethodologies_GENERALmicrobiologieenvasso[SDU.ENVI]Sciences of the Universe [physics]/Continental interfaces environmentqualité du solComputingMilieux_MISCELLANEOUS
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Measuring the morphology of road networks and built-up surfaces: a mesoscale fractal approach

2012

International audience

road networksfractal approach[SHS.GEO] Humanities and Social Sciences/Geography[SHS.GEO]Humanities and Social Sciences/GeographyComputingMilieux_MISCELLANEOUS[ SHS.GEO ] Humanities and Social Sciences/Geography
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Robots, privacy and data protection

2015

A research on robots, drones and privacy/data protection, with focus on cloud robotics, Internet of Things, contracts and the use cases of telepresence, courier robots and smart cities quadricopters.

robot drones unmanned aerial vehicles internet of things cloud computing cloud robotics privacy data protection security remotely piloted aerial systems RPAS UAVSettore IUS/01 - Diritto Privato
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FROM A COLLABORATIVE DESIGNING OF STORYTELLING TO A ROBOTIC AND VIRTUAL WORLD REPRESENTATION

2012

This paper presents an experiential learning lab focused on building a digital storytelling using both robots with LEGO Mindstorms and virtual worlds with Kodu Game Lab. The experiential laboratory (32 hours) has involved 33 children of secondary schools in a collaborative learning setting in formal (school labs) and informal learning context (external cultural association). In a first phase of the activity children used Lego Mindstorm robotic kits, assembling them and creating a physical environment (pasterboard arenas) where robots were programmed for moving and taking actions. In a second phase children were invited to transfer the physical world built for robots in a new digital storyte…

roboticSettore M-PSI/01 - Psicologia Generalevirtual worldcollaborative designstorytellingComputingMilieux_PERSONALCOMPUTINGComputingMilieux_COMPUTERSANDEDUCATIONKodu Game LabprogrammingCollaborative learningLEGO Mindstorm
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Rilkean Memories and the Self of a Robot

2019

This paper discusses the concept of Rilkean memories, recently introduced by Mark Rowlands, to analyze the complex intermix of hardware and software related to the self of a robot. The Rilkean memory of an event is related to the trace of that episode left in the body of the individual. It transforms the act of remembering into behavioral and bodily dispositions, thus generating the peculiar behavioral style of the individual, which is at the basis of her autobiographical self. In the case of long-life operating robots, a similar process occurs: the software of the robot has to cope with the changes that happened in the body of the robot because of damaging events in its operational life. T…

roboticautobiographical memorieComputer scienceProcess (engineering)Rilkean memories0603 philosophy ethics and religion050105 experimental psychologySoftwareselfHistory and Philosophy of ScienceHuman–computer interaction0501 psychology and cognitive scienceslcsh:BC1-199lcsh:B1-5802TRACE (psycholinguistics)embodimentroboticsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniEvent (computing)business.industryAutobiographical memorylcsh:Philosophy (General)Self05 social sciencesRobotics06 humanities and the artslcsh:LogicPhilosophy060302 philosophyRobotArtificial intelligenceautobiographical memoriesbusiness
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Le temps de l'expérimentation et l'expérience du temps chez Richard Pinhas

2014

International audience

rock progressif[SCCO.PSYC] Cognitive science/Psychology[SCCO.PSYC]Cognitive science/PsychologyComputingMilieux_MISCELLANEOUSMusiques populaires
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« À toute bombe », Starshooter rock’n’punk

2018

International audience

rock’n’punk[SHS.MUSIQ] Humanities and Social Sciences/Musicology and performing arts[SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing arts[SHS] Humanities and Social SciencesbombeStarshooterComputingMilieux_MISCELLANEOUS[SHS]Humanities and Social Sciences
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CAMBIO DE ACTITUDES Y VALORES ANTE LA ENERGÍA TRAS EL USO DE UN JUEGO DE ROL

2010

Los juegos de rol en educación se han definido como dramatizaciones que se vertebran en torno a una situación concreta y utilizan la asignación de papeles a alumnos, quienes deberán defender con argumentos una opinión (previamente perfilada) frente a un problema. Cada vez más utilizados en la educación formal y no formal, destacan entre sus ventajas el convertir lo lúdico en aprendizaje, potenciar el aprendizaje de actitudes y valores y la conexión que se realiza con la vida real entre otros. La utilización de un juego de rol en una investigación educativa sobre cambio de actitudes y valores ante los recursos energéticos cuyos resultados educativos fueron positivos, permitió repetir dicha i…

rolInformation societyrepresentación de rolesWelfare economicsEducaciónlcsh:Information resources (General)ComputingMilieux_PERSONALCOMPUTINGComputer Science ApplicationsEducationPower (social and political)Formal educationSocieada de la informaciónJuegos de rol actitudes valores educación no formal autosuficiencia energética energías alternativas.personalidadeducación no-formallcsh:LPsychologylcsh:Educationlcsh:ZA3040-5185
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Port-en-Bessin et Commes, le mont Castel

2014

International audience

romain[SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistory[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and Prehistoryarchèologiesite de hauteurprotohistoireComputingMilieux_MISCELLANEOUS
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Defining Role-Playing Games as Language-Games

2011

Role-playing games are a diverse phenomenon, ranging from digital games to live action role-playing. Finding a definition that suits them all is hard, but attempts have been many. All of the definitions emphasize some aspects of role-playing games like rules, the role of players or the story. Many definitions do not describe role-playing games as such, but the activity that is role-playing. This paper looks at one of the latest attempts to define role-playing games, by Hitchens and Drachen (2009), and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. This def…

roolipeliComputingMilieux_PERSONALCOMPUTINGrole-playGames--Study and teachingdigitaaliset pelitpelitutkimusInternational Journal of Role-Playing
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