Search results for "Putin"

showing 10 items of 25297 documents

Collaborative EA Information Elicitation Method : The IEM for Business Architecture

2015

This study contributes to the enterprise architecture (EA) methodologies by suggesting a method for eliciting architecture requirements: gathering both the current architecture information, and the development needs and requirements for the business architecture (BA) dimension in EA planning. Most of all EA dimensions, the developing of the BA requires collaboration with various non-IT stakeholders. It presents thus challenges to the IT department, or the consultancy involved in EA related efforts. The contribution of the various stakeholder groups as informants is, however, crucial to well founded EA design decisions. The suggested method takes related IS development fields as starting poi…

ta113EngineeringKnowledge managementRequirements engineeringbusiness.industryrequirements elicitationComputingMethodologies_MISCELLANEOUSStakeholderEnterprise architectureInformation technologyRequirements elicitationpublic administrationBusiness process modelingKnowledge acquisitionmethodsmenetelmätenterprise architectureBusiness architecturejulkinen hallintokokonaisarkkitehtuuribusiness
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Towards a scenario of virtual mental health environments for school-aged children

2017

This study explores student teachers’ future design scenarios focusing on promoting children’s mental health literacy through virtual reality (VR) environments. VR use is on the verge of many breakthroughs in several areas of lived experience. One such area pertains to educational contexts. Student teachers were chosen as the subjects of this study due to the likelihood that they will be the primary users and disseminators of these emerging technologies in educational contexts. The students created five types of future scenarios that contained different environments and activity modes, including those that are still not yet feasible to realize with current technological capabilities. The ai…

ta113Engineeringbusiness.industryEmerging technologiesschool-aged childrenStudent teacherVirtual realityMental healthscenarioCurriculum frameworkmielenterveysPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONdigital literacySet (psychology)businessMental health literacystudent teachermental healthvirtual reality (VR)Digital literacy
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Anomaly Detection Algorithms for the Sleeping Cell Detection in LTE Networks

2015

The Sleeping Cell problem is a particular type of cell degradation in Long-Term Evolution (LTE) networks. In practice such cell outage leads to the lack of network service and sometimes it can be revealed only after multiple user complains by an operator. In this study a cell becomes sleeping because of a Random Access Channel (RACH) failure, which may happen due to software or hardware problems. For the detection of malfunctioning cells, we introduce a data mining based framework. In its core is the analysis of event sequences reported by a User Equipment (UE) to a serving Base Station (BS). The crucial element of the developed framework is an anomaly detection algorithm. We compare perfor…

ta113Engineeringta213business.industryEvent (computing)Real-time computingProbabilistic logicdata miningSONanomaly detectionself-organizing networksLTEBase stationcell outageSoftwareRandom-access channelUser equipmentNetwork serviceAnomaly detectionmobile cellular networkstiedonlouhintabusiness
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User experience targets as design drivers:A case study on the development of a remote crane operator station

2013

In recent years, the notion of user experience, or UX, as an essential aspect to be addressed in the design and development of technologies has been increasingly discussed. In this paper, we present a case study in which we have used UX targets as the main design drivers and focus areas in developing a new remote operator station user interface for container cranes. UX targets describe the experiential qualities to which the product design should aim at. However, taking UX targets into consideration during product design is challenging, because only little is known about how they would be best operationalized to serve the different phases of the design process. Through our case study, we de…

ta113Focus (computing)EngineeringOperationalizationProduct designbusiness.industryExperiential learninguser experience targetconcept designUser experience designcontainer crane operationHuman–computer interactionuser experienceContainer (abstract data type)Systems engineeringremote operator stationUser interfaceEngineering design processbusiness
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Visual-manual in-car tasks decomposed: text entry and kinetic scrolling as the main sources of visual distraction

2013

Distraction effects of in-car tasks with a touch screen based navigation system user interface were studied in a driving simulator experiment with eye tracking. The focus was to examine which particular in-car task components visually distract drivers the most. The results indicate that all of the visual-manual in-car tasks led to increased levels of experienced demands and to lower driving speeds. The most significant finding was that text entry and kinetic scrolling of lists were the main sources of visual distraction whereas simple selection tasks with familiar target locations led to least severe distraction effects.

ta113Focus (computing)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencebusiness.industryDriving simulatorNavigation systemTask (computing)ScrollingDistractionEye trackingComputer visionArtificial intelligenceUser interfacebusiness
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Understanding beginners' mistakes with Haskell

2015

AbstractThis article presents an overview of student difficulties in an introductory functional programming (FP) course taught in Haskell. The motivation for this study stems from our belief that many student difficulties can be alleviated by understanding the underlying causes of errors and by modifying the educational approach and, possibly, the teaching language accordingly. We analyze students' exercise submissions and categorize student errors according to compiler error messages and then manually according to the observed underlying cause. Our study complements earlier studies on the topic by applying computer and manual analysis while focusing on providing descriptive statistics of d…

ta113Functional programmingDescriptive statisticsProgramming languageComputer scienceFunction applicationcomputer.software_genrebeginners' mistakesSyntaxCategorizationHaskellComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationTeaching languagecomputer analysisHaskellCompilercomputerSoftwarecomputer.programming_languageJournal of Functional Programming
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Revisiting rainfall to explore exam questions and performance on CS1

2015

The Rainfall problem comprises small tasks that have been used to investigate student performance in introductory programming. We conducted several kinds of analyses to inform our understandings of student performance in CS1 relating to this problem. We analyzed implementation approaches and program errors, as in related studies, and also explored the role of test writing vis-a-vis the most common student error. Finally, using correlation analyses and manual inspection of the exam answers, we studied how well the Rainfall problem served as an exam question. The students' implementation choices reflected their familiarity with particular loop constructs, while the single most common error co…

ta113Guard (information security)novice programmersUnit testingCommon errorRainfall problemDivision by zeroCode (semiotics)Test (assessment)PedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516CS1PsychologyKnowledge transferProceedings of the 15th Koli Calling Conference on Computing Education Research
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How and Why to Start and Run a SIGCHI Local Chapter

2015

There is a vast and increasing interest towards local HCI communities around the globe and in particular on geographical areas in which HCI has only recently started to gain increasing interest by local industries as well as academic institutions. A SIGCHI Local Chapter is one of the ways a local HCI community can organize and get visibility and support for their activities. However, many active volunteers in this field might not be aware of this possibility. The main goal of the Chapters' SIG in CHI'15 is to inform interested parties of SIGCHI Local Chapters and to find ways in which SIGCHI could better support local HCI communities with their various needs all over the world.

ta113Human-Computer Interaction (HCI)ComputingMilieux_THECOMPUTINGPROFESSIONMultimediabusiness.industryField (Bourdieu)local communitiesVisibility (geometry)GlobePublic relationsSpecial Interest Groupcomputer.software_genreLocal communityspecial interest groupsInformationSystems_MODELSANDPRINCIPLESmedicine.anatomical_structurePolitical sciencemedicineInformationSystems_MISCELLANEOUSbusinesscomputerProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
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Interface Detection Using a Quenched-Noise Version of the Edwards-Wilkinson Equation

2015

We report here a multipurpose dynamic-interface-based segmentation tool, suitable for segmenting planar, cylindrical, and spherical surfaces in 3D. The method is fast enough to be used conveniently even for large images. Its implementation is straightforward and can be easily realized in many environments. Its memory consumption is low, and the set of parameters is small and easy to understand. The method is based on the Edwards-Wilkinson equation, which is traditionally used to model the equilibrium fluctuations of a propagating interface under the influence of temporally and spatially varying noise. We report here an adaptation of this equation into multidimensional image segmentation, an…

ta113Image segmentationta114DiscretizationInterface (Java)Computer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONobject detectionimage edge detectionImage segmentationComputer Graphics and Computer-Aided DesignGrayscaleGray-scaleObject detectionSurface topographyNoiseMathematical modelThree-dimensional displaysSegmentationTomography3D image processingNoiseSurface morphologyAlgorithmSoftwareIEEE Transactions on Image Processing
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Teaching programming by emphasizing self-direction: How did students react to the active role required of them?

2013

Lecturing is known to be a controversial form of teaching. With massed classrooms, in particular, it tends to constrain the active participation of students. One of the remedies applied to programming education is to use technology that can vitalize interaction in the classroom, while another is to base teaching increasingly on programming activities. In this article, we present the first results of an exploratory study, in which we teach programming without lectures, exams, or grades, by heavily emphasizing programming activity, and, in a pedagogical sense, student self-direction. This article investigates how students reacted to the active role required of them and what issues emerged in …

ta113Independent studyGeneral Computer ScienceComputer scienceTeaching methodScheduling (production processes)Exploratory researchSelf directionEducationPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516Action researchGroup workACM Transactions on Computing Education
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