Search results for "Qualitative"

showing 10 items of 1328 documents

Clinical Behavior of Short Dental Implants: Systematic Review and Meta-Analysis

2020

Short implants are an increasingly common alternative to other surgical techniques in areas where bone availability is reduced. Despite the advantages they offer, a variety of biological repercussions have been described in the literature that can even lead to the loss of these. The aim of this systematic review and meta-analysis was to analyze the impact of the use of short implants on their survival and on peri-implant bone loss, evaluating the influence that length, diameter, and crown-to-implant ratio (C/I) have on these parameters. This systematic review was based on guidelines proposed by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). An electronic se…

survival rateWeb of scienceDentistrylcsh:MedicineReview03 medical and health sciences0302 clinical medicineQualitative analysis0502 economics and businessMedicineLead (electronics)Survival ratebusiness.industry05 social scienceslcsh:R030206 dentistryGeneral Medicineedentulous mouthShort implantsSystematic reviewMeta-analysiscrown-to-implant ratio050211 marketingImplantpartially edentulous mouthshort implantsbusinessJournal of Clinical Medicine
researchProduct

Ecology Approach in Education and Health Care

2017

Abstract In the 21st century, numerous complex challenges in education and health care have come to the fore, among them: 1) how to implement the ecological approach in the education process and health care practice; 2) how to implement study programmes in line with the education trends for sustainable development and the process of formation and development of the ecological competence. The results of this research refer only to the content analysis of the essays written by the first and second year students of the programs in Nursing and Medicine on completing the study course The Ecological Approach in Patient Care. To increase the credibility and validity of the obtained results of the …

sustainability/sustainable development in health careEcology (disciplines)Applied psychology010501 environmental sciences01 natural sciencesGrounded theory03 medical and health sciencesNursingHealth careNurse educationecological approach0105 earth and related environmental sciencesEducational methodLC8-6691030504 nursingbusiness.industryeducation for sustainable developmentSpecial aspects of educationContent analysisSustainabilitydeep ecology and ecosophyecology of human development0305 other medical sciencePsychologybusinessQualitative researchDiscourse and Communication for Sustainable Education
researchProduct

Intensivsykepleierens vurdering og tilrettelegging av søvn : en kvalitativ studie om intensivsykepleierens erfaring med vurdering og tilrettelegging …

2016

Masteroppgave i spesialsykepleie – Universitetet i Agder 2016 Background: Previous studies have showed that lack of sleep makes ICU patients stressed. In addition, other studies have showed that the ICU nurses’ subjective assessment of ICU patients’ sleep have low correspondence with objective data, like polysomnography. This shows the need for further studies related to the assessment and facilitation of sleep that the ICU nurses are doing. Aim: The aim of this study is to investigate the ICU nurse’s experience of assessment and facilitation of the ICU patient’s sleep, and how sleep can affect the course of the disease. Method: The study has a qualitative approach and in-depth interviews w…

søvnkvalitetVDP::Medical disciplines: 700::Clinical medical disciplines: 750health care facilities manpower and servicesassessmentsleep qualityintensivavdelingkvalitativ designsykepleievurderingqualitative designsleep deprivationsøvnnursingICUME519sleepsøvnmangel
researchProduct

Design principles for collaboration platforms for open education

2015

Increasing the current low uptake of Open Education Resources (OER) is a key challenge for researchers and practitioners in the field. User studies have shown that collaboration is a main success factor for successful open educational activities. However, effective collaboration in open educational contexts requires well planned processes and platforms supporting collaboration, in particular in physically distributed settings. We have been investigating the value of such platforms, their main features and user requirements to enable collaboration from immature ideas to completed resources. We used quantitative and qualitative research methods to collect insights from potential users of such…

ta113Collaborative softwareKnowledge managementopen educational resourcesbusiness.industryComputer scienceIntellectual propertyUser requirements documentOpen educational resourcesFocus groupcollaborationTerminologyOpen educationcollaboration platformsOERopen educationbusinessQualitative research
researchProduct

High school students' perspective to university CS1

2013

This paper presents a qualitative study of a school-university collaborative project where a game-themed CS1 course was offered as-is to high school students. Our specific interest was to explore the students' experiences with the university level course. Our analyses indicate that immediate and regular support was highly important for student performance, as support of this kind could mitigate issues related to students' orientation towards the high workload of the course. Students who showed academic interest were likely to pass, whereas students lacking self-direction or work efficiency were likely to drop out. Both passed and drop-outs found the course to be a good learning experience. …

ta113Medical educationHigher educationbusiness.industryComputer scienceGame programmingPerspective (graphical)University levelWorkloadPlan (drawing)OutreachPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516businessQualitative research
researchProduct

Understanding differences among coding club students

2014

Scholars and instructors have been carrying out a multitude of actions to increase students' interest in computer science during the past years. Still, there is a need for knowledge on how these attempts develop student interest. In this qualitative study, we construct illustrative categories out of students who have attended our K-12 coding club and game programming summer course activities. We found four categories: Inactivity, Lack of self-direction, Experimenting, and Professionalism. We also briefly project this abstraction onto a four-phase model of interest development.

ta113OutreachGame programmingComputer scienceMultitudePedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationClubCoding (social sciences)Qualitative researchProceedings of the 2014 conference on Innovation & technology in computer science education - ITiCSE '14
researchProduct

First Year Computing Students' Perceptions of Authenticity in Assessment

2017

The problem of how best to assess student learning is a fundamental one in education. Changes to computer science curricula seek to emphasise teaching practices that promote deep learning through direct, contextual examination of student performance on tasks that resemble those of practitioners, rather than more traditional methods. This kind of "authentic assessment" is becoming more popular as it appears to incorporate employability skills associated with professional practice into the curriculum in a natural way. In this paper, we report on an investigation into how computing students themselves understand the terminology of authentic assessment. We give a brief summary of some of the sa…

ta113learningstudents030504 nursingComputer scienceSituated learningmedia_common.quotation_subject05 social sciences050301 educationEmployabilityTerminology03 medical and health sciencescomputingAuthentic assessmentPerceptionPedagogyComputingMilieux_COMPUTERSANDEDUCATIONNatural (music)0305 other medical science0503 educationCurriculummedia_commonQualitative researchProceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education
researchProduct

Looking for Peace of Mind? Manage your (Technical) Debt : An Exploratory Field Study

2017

Background: In the last two decades Technical Debt (TD) has received a considerable amount of attention from software engineering research and practice. Recently, a small group of studies suggests that, in addition to its technical and economic consequences, TD can affect developers’ psychological states and morale. However, until now there has been a lack of empirical research clarifying such influences. Aims: In this study, we aim at taking the first step in filling this gap by investigating the potential impacts of TD and its management on developers’ morale. Method: Drawing from previous literature on morale, we decided to explore the influence of TD and its management on three dimensio…

ta222media_common.quotation_subjectApplied psychology02 engineering and technologyInterpersonal communicationthematic analysisAffect (psychology)Field (computer science)Empirical researchPolitical science0502 economics and business0202 electrical engineering electronic engineering information engineeringProductivityta512media_commonmixed-methodta113Management scienceQualitative interviews05 social sciences020207 software engineeringexploratory field studyinformation systems developmentFeelingtechnical debtTechnical debtsoftware developmentmoralebehavioral software engineeringohjelmistokehitys050203 business & management
researchProduct

Agentic perspective on fostering work-related learning

2017

Despite the increased recognition of the role that professional agency plays in work-related learning, little is known about what supports it. Based on current theoretical notions, the first purpose of this paper is to show that professional agency is closely intertwined with work-related learning. The second purpose is to introduce some main principles that promote professional agency and describe three work-related training settings that are aimed at fostering learning by taking into account agentic perspectives. These complementary settings include an identity coaching programme, a leadership coaching programme, and a work conference. Based on the qualitative meta-synthesis, the paper fu…

ta520Higher educationtraining settingsoppiminenCoachingProfessional studiesExperiential learningWork relatedEducationammatti-identiteettiProfessional learning community0502 economics and businessPedagogyAgency (sociology)työssäoppiminenta516professional identitybusiness.industry05 social sciences050301 educationprofessional agencytoimijuusammatillinen toimijuuswork-related learningbusinessPsychology0503 education050203 business & managementQualitative research
researchProduct

Behavior change types with Pokémon GO

2017

Digital games1 are one of the most popular entertainment media in the world. Teir allure and widespread popularity makes them an interesting and highly potential platform for behavior change atempts. In this paper, we investigate what types of behavior changes Pokémon GO has promoted or induced among its players. Te study is based on an online survey sample of 262 Pokémon GO players, collected using the critical incident technique and analyzed using qualitative methods. Te analysis shows that the behavior changes induced by Pokémon GO are not just restricted to increased physical activity or social behavior but are actually much more multifaceted: players were more social, found their routi…

ta520behavior changedigital gamingaugmented reality games050801 communication & media studiesSample (statistics)computer.software_genreexergamesEntertainmentPokémon GO0508 media and communicationscritical incident techniquebehavior change support systemtäydennetty todellisuus0502 economics and businessta616ta113Multimedia05 social sciencesBehavior changeProcedural rhetoricPopularityprocedural rhetoriclocation-based games050211 marketingAugmented realityPsychologyCritical Incident Techniquecomputerdigitaaliset pelitQualitative researchCognitive psychology
researchProduct