Search results for "Quantum physic"
showing 10 items of 1596 documents
Separations in Query Complexity Based on Pointer Functions
2015
In 1986, Saks and Wigderson conjectured that the largest separation between deterministic and zero-error randomized query complexity for a total boolean function is given by the function $f$ on $n=2^k$ bits defined by a complete binary tree of NAND gates of depth $k$, which achieves $R_0(f) = O(D(f)^{0.7537\ldots})$. We show this is false by giving an example of a total boolean function $f$ on $n$ bits whose deterministic query complexity is $\Omega(n/\log(n))$ while its zero-error randomized query complexity is $\tilde O(\sqrt{n})$. We further show that the quantum query complexity of the same function is $\tilde O(n^{1/4})$, giving the first example of a total function with a super-quadra…
Superiority of exact quantum automata for promise problems
2011
In this note, we present an infinite family of promise problems which can be solved exactly by just tuning transition amplitudes of a two-state quantum finite automata operating in realtime mode, whereas the size of the corresponding classical automata grow without bound.
Variable time amplitude amplification and a faster quantum algorithm for solving systems of linear equations
2010
We present two new quantum algorithms. Our first algorithm is a generalization of amplitude amplification to the case when parts of the quantum algorithm that is being amplified stop at different times. Our second algorithm uses the first algorithm to improve the running time of Harrow et al. algorithm for solving systems of linear equations from O(kappa^2 log N) to O(kappa log^3 kappa log N) where \kappa is the condition number of the system of equations.
Exact quantum algorithms have advantage for almost all Boolean functions
2014
It has been proved that almost all $n$-bit Boolean functions have exact classical query complexity $n$. However, the situation seemed to be very different when we deal with exact quantum query complexity. In this paper, we prove that almost all $n$-bit Boolean functions can be computed by an exact quantum algorithm with less than $n$ queries. More exactly, we prove that ${AND}_n$ is the only $n$-bit Boolean function, up to isomorphism, that requires $n$ queries.
Quantum lower bound for inverting a permutation with advice
2014
Given a random permutation $f: [N] \to [N]$ as a black box and $y \in [N]$, we want to output $x = f^{-1}(y)$. Supplementary to our input, we are given classical advice in the form of a pre-computed data structure; this advice can depend on the permutation but \emph{not} on the input $y$. Classically, there is a data structure of size $\tilde{O}(S)$ and an algorithm that with the help of the data structure, given $f(x)$, can invert $f$ in time $\tilde{O}(T)$, for every choice of parameters $S$, $T$, such that $S\cdot T \ge N$. We prove a quantum lower bound of $T^2\cdot S \ge \tilde{\Omega}(\epsilon N)$ for quantum algorithms that invert a random permutation $f$ on an $\epsilon$ fraction of…
Classical and Quantum Annealing in the Median of Three Satisfiability
2011
We determine the classical and quantum complexities of a specific ensemble of three-satisfiability problems with a unique satisfying assignment for up to N = 100 and 80 variables, respectively. In the classical limit, we employ generalized ensemble techniques and measure the time that a Markovian Monte Carlo process spends in searching classical ground states. In the quantum limit, we determine the maximum finite correlation length along a quantum adiabatic trajectory determined by the linear sweep of the adiabatic control parameter in the Hamiltonian composed of the problem Hamiltonian and the constant transverse field Hamiltonian. In the median of our ensemble, both complexities diverge e…
Quadratic speedup for finding marked vertices by quantum walks
2020
A quantum walk algorithm can detect the presence of a marked vertex on a graph quadratically faster than the corresponding random walk algorithm (Szegedy, FOCS 2004). However, quantum algorithms that actually find a marked element quadratically faster than a classical random walk were only known for the special case when the marked set consists of just a single vertex, or in the case of some specific graphs. We present a new quantum algorithm for finding a marked vertex in any graph, with any set of marked vertices, that is (up to a log factor) quadratically faster than the corresponding classical random walk.
Search by quantum walks on two-dimensional grid without amplitude amplification
2011
We study search by quantum walk on a finite two dimensional grid. The algorithm of Ambainis, Kempe, Rivosh (quant-ph/0402107) takes O(\sqrt{N log N}) steps and finds a marked location with probability O(1/log N) for grid of size \sqrt{N} * \sqrt{N}. This probability is small, thus amplitude amplification is needed to achieve \Theta(1) success probability. The amplitude amplification adds an additional O(\sqrt{log N}) factor to the number of steps, making it O(\sqrt{N} log N). In this paper, we show that despite a small probability to find a marked location, the probability to be within an O(\sqrt{N}) neighbourhood (at an O(\sqrt[4]{N}) distance) of the marked location is \Theta(1). This all…
Quantum-over-classical Advantage in Solving Multiplayer Games
2020
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction games became the first explicitly defined class of zero-sum combinatorial games with provable separation between quantum and classical complexity of solving them. For a narrower subset of Subtraction games, an exact quantum sublinear algorithm is known that surpasses all deterministic algorithms for finding solutions with probability $1$. Typically, both Nim and Subtraction games are defined for only two players. We extend some known results to games for t…
Parameterized Quantum Query Complexity of Graph Collision
2013
We present three new quantum algorithms in the quantum query model for \textsc{graph-collision} problem: \begin{itemize} \item an algorithm based on tree decomposition that uses $O\left(\sqrt{n}t^{\sfrac{1}{6}}\right)$ queries where $t$ is the treewidth of the graph; \item an algorithm constructed on a span program that improves a result by Gavinsky and Ito. The algorithm uses $O(\sqrt{n}+\sqrt{\alpha^{**}})$ queries, where $\alpha^{**}(G)$ is a graph parameter defined by \[\alpha^{**}(G):=\min_{VC\text{-- vertex cover of}G}{\max_{\substack{I\subseteq VC\\I\text{-- independent set}}}{\sum_{v\in I}{\deg{v}}}};\] \item an algorithm for a subclass of circulant graphs that uses $O(\sqrt{n})$ qu…