Search results for "RAM"
showing 10 items of 35643 documents
SCAN-TO-BIM FOR THE MANAGEMENT OF HERITAGE BUILDINGS: THE CASE STUDY OF THE CASTLE OF MAREDOLCE (PALERMO, ITALY)
2020
Abstract. Conservation and preservation of heritage buildings require the knowledge and sharing of a great deal of data and information about buildings. Such information comes from the different disciplines involved in the restoration and maintenance processes. The integration and use of all this information in a single working environment is a key factor for the success of historical building conservation and management projects. Heritage (or Historic) Building Information Modelling (HBIM) is nowadays the most appropriate tool to collect and manage all data related to Architectural Heritage. The HBIM process requires an in-depth knowledge of the historical building that can be achieved usi…
THE VIRTUALIZATION OF CH FOR HISTORICAL RECONSTRUCTION: THE AR FRUITION OF THE FOUNTAIN OF ST. GEORGE SQUARE IN VALLETTA (MALTA)
2020
Abstract. Improving accessibility to Cultural Heritage (CH) is an increasingly urgent challenge today. It is not only a matter of physical inaccessibility but also temporal, considering that part of CH now lost. Fortunately, the most modern technological tools are helping to break down both space and time barriers. In facts, recent advances in representation, 3D modelling and survey methodologies opened new scenarios for valorization and conservation of CH. In particular, the improvement of quality in resolution and sensor sensitivity of cameras allowed to achieve the right level of 3D reconstruction through digital photogrammetry procedures. In the same field, terrestrial laser scanners (T…
A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION
2019
Abstract. In these last years, video games have become one of the most popular entertainment for children/teenagers/adults thanks to their appealing and seductive features and, in this context, the Serious Games (SG) have become an important research field. The most popular SGs in Cultural Heritage (CH) used the historical building like scenario where the game is playing. In this paper we show the procedure to achieve a CH video game where the Cultural Heritage is the main actor and not the scenario of the game. Furthermore, the game is not a SG but an Action-Adventure Game (AAG) or Survival Game (SuG), in a largest heading it can be classified as Entertainment Games (EGs). The novelty of t…
SURVEY AND VIRTUAL RECONSTRUCTION OF ANCIENT ROMAN FLOORS IN AN ARCHAEOLOGICAL CONTEXT
2019
Abstract. Despite the consistent development of approaches aimed at the virtual reconstruction of whole houses or archaeological monuments, the variety of technologies involved in virtual reconstruction procedures and the complexity of a rigorous process to provide validation models, seems to limit a univocal and shared standards adoption. For example, compared to the large number of contributions on the virtual reconstruction of whole architectures or cultural heritage sites, only a few works have proposed a rigorous workflow specific to mosaics and ancient floors and to their virtual reconstruction. The goal of this work is to present the first results on the virtual reconstruction of the…
PHOTOGRAMMETRIC TECHNIQUES FOR PROMOTION OF ARCHAEOLOGICAL HERITAGE: THE ARCHAEOLOGICAL MUSEUM OF PARMA (ITALY)
2016
Abstract. In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Museum of Parma, which, for the main part, conserves evidences found in the roman archaeological site of Veleia (Piacenza, Italy). To enhance the comprehension of the past, the project aims to promote the exhibits through new digital contents, in particular 3D models and AR applications, to improve their usability by the public. Projects like this pose some difficulties especially in data acquisition and restitution due to complexity of the objects and their dimension and position that a…
INTEGRATED SURVEY FOR ARCHITECTURAL RESTORATION: A METHODOLOGICAL COMPARISON OF TWO CASE STUDIES
2016
Abstract. A preliminary survey campaign is essential in projects of restoration, urban renewal, rebuilding or promotion of architectural heritage. Today several survey techniques allow full 3D object restitution and modelling that provides a richer description than simple 2D representations. However, the amount of data to collect increases dramatically and a trade-off between efficiency and productivity from one side and assuring accuracy and completeness of the results on the other must be found. Depending on the extent and the complexity of the task, a single technique or a combination of several ones might be employed. Especially when documentation at different scales and with different …
THE MAIN PORTAL OF THE CATHEDRAL OF MONREALE: FIRST GEOMETRIC ANALYSIS AND INTERPRETIVE ASSESSMENT OF ARCHITECTURAL FEATURES
2017
Abstract. Nowadays, 3D documentation of architectural assets is becoming a demanding task for the valorisation of Cultural Heritage especially after a restoration project. The 3D documentation can be used for detailed analysis of specific elements, for monitoring the state of conservation and for valorisation actions. The paper describes the results of the 3D close-range photogrammetry survey of the main portal of the Cathedral of Monreale (Palermo, Italy). The Cathedral is one the most important monumental complexes in Sicily that, for its high historical and artistic importance has been inscribed on UNESCO’s World Heritage List since 2015. The main portal of the Cathedral has been recentl…
3D MODELING FOR UNDERWATER ARCHAEOLOGICAL DOCUMENTATION: METRIC VERIFICATIONS
2018
Abstract. The survey in underwater environment has always presented considerable difficulties both operative and technical and this has sometimes made it difficult to use the techniques of survey commonly used for the documentation of Cultural Heritage in dry environment. The work of study concerns the evaluation in terms of capability and accuracy of the Autodesk123DCatch software for the reconstruction of a three-dimensional model of an object in underwater context. The subjects of the study are models generated from sets of photographs and sets of frames extracted from video sequence. The study is based on comparative method, using a reference model, obtained with laser scanner technique…
GEOMATIC METHODOLOGIES FOR THE STUDY OF TEATRO MASSIMO IN PALERMO (ITALY)
2017
Abstract. This work illustrates the use of geomatics techniques for the documentation of Teatro Massimo in Palermo (Italy), one of the most important and big in Italy and in Europe. The theatre is characterized by a very complex structure and is realized also using innovative solution, studied at the time of the project specifically for this building; for example, an original system was realized for a natural air-conditioning system of the auditorium. Due to his complexity, the documentation of the Teatro Massimo requires studying specific survey solutions for the different parts of the building. In this paper, some studies on two of the most representative parts of the building were descri…
Image-based and range-based 3D modelling of archaeological cultural heritage: The telamon of the temple of Olympian Zeus in Agrigento (Italy)
2012
Abstract. The Temple of Olympian Zeus in Agrigento (Italy) was one of the largest temple and at the same time one of the most original of all the Greek architecture. We don’t know exactly how it was because the temple is now almost completely destroyed but it is very well-known for the presence of the Telamons. The Telamons were giant statues (about 8 meters high) probably located outside the temple to fill the interval between the columns. In accordance with the theory most accredited by archaeologists the Telamons were a decorative element and also a support for the structure. However, this hypothesis has never been scientifically proven. One Telamon has been reassembled and is shown at t…