Search results for "RTAI"

showing 10 items of 1960 documents

On the propagation of error in certain non-linear algorithms

1959

Computational MathematicsPropagation of uncertaintyNonlinear systemApplied MathematicsNumerical analysisRound-off errorAlgorithmMathematicsNumerische Mathematik
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Serious Games for Health and Safety Training

2011

EUROSTAT figures show that 5720 people die in the European Union every year as a consequence of work-related accidents. Training in Health and Safety is indeed a key aspect to reduce this figure, and serious games constitute an effective method to provide this training. However, the development of this type of computer applications is a complex issue, requiring cross discipline knowledge on different areas, including instructional design, psychology, sociology, law, and computer graphics. Beyond the challenges already present in the development of non-educational computer games, serious games for health and safety are instructional tools. Therefore, they require an instructional design to c…

Computer ApplicationsInstructional designmedia_common.quotation_subjectContext (language use)Occupational safety and healthEntertainmentRisk analysis (engineering)media_common.cataloged_instanceEuropean unionPsychologyGames for HealthSimulationSeriousnessmedia_common
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Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach

2020

Social Networking Sites (SNSs) play an important role in our daily lives and the number of their users increases regularly. To understand how users can be satisfied in the complex digital environment of SNSs, this study examines how motivations and emotions combine with each other to explain high satisfaction. Users’ motivations comprise four attributes, entertainment, information, social-psychological, and convenience. Emotions are divided into their two main categories, that is positive and negative emotions. We draw on complexity and configuration theories, present a conceptual model along with propositions and perform a fuzzy-set qualitative comparative analysis (fsQCA). Through an empi…

Computer Networks and CommunicationsQualitative comparative analysismedia_common.quotation_subject05 social sciences02 engineering and technologyLibrary and Information SciencesPeer reviewEntertainment020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringConceptual model050211 marketingPsychologyVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Social psychologyInformation Systemsmedia_commonInternational Journal of Information Management
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Recursive and bargaining values

2021

Abstract We introduce two families of values for TU-games: the recursive and bargaining values. Bargaining values are obtained as the equilibrium payoffs of the symmetric non-cooperative bargaining game proposed by Hart and Mas-Colell (1996). We show that bargaining values have a recursive structure in their definition, and we call this property recursiveness. All efficient, linear, and symmetric values that satisfy recursiveness are called recursive values. We generalize the notions of potential, and balanced contributions property, to characterize the family of recursive values. Finally, we show that if a time discount factor is considered in the bargaining model, every bargaining value h…

Computer Science::Computer Science and Game TheoryDiscountingSociologia matemàticaProperty (philosophy)ComputingMilieux_THECOMPUTINGPROFESSIONSociology and Political ScienceGeneral Social SciencesComputingMethodologies_ARTIFICIALINTELLIGENCEEconomia socialComputer Science::Multiagent SystemsComputingMilieux_COMPUTERSANDSOCIETYMatemàtica financeraEconomia Mètodes estadísticsStatistics Probability and UncertaintyValue (mathematics)Mathematical economicsGeneral PsychologyMathematics
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Values of games with probabilistic graphs

1999

Abstract In this paper we consider games with probabilistic graphs. The model we develop is an extension of the model of games with communication restrictions by Myerson (1977) . In the Myerson model each pair of players is joined by a link in the graph if and only if these two players can communicate directly. The current paper considers a more general setting in which each pair of players has some probability of direct communication. The value is defined and characterized in this context. It is a natural extension of the Myerson value and it turns out to be the Shapley value of a modified game.

Computer Science::Computer Science and Game TheorySociology and Political ScienceIf and only ifComputingMilieux_PERSONALCOMPUTINGProbabilistic logicGeneral Social SciencesStatistics Probability and UncertaintyDirect communicationShapley valueMathematical economicsGeneral PsychologyGraphMathematics
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REPEATED GAMES WITH PROBABILISTIC HORIZON

2005

Repeated games with probabilistic horizon are defined as those games where players have a common probability structure over the length of the game's repetition, T. In particular, for each t, they assign a probability pt to the event that "the game ends in period t". In this framework we analyze Generalized Prisoners' Dilemma games in both finite stage and differentiable stage games. Our construction shows that it is possible to reach cooperative equilibria under some conditions on the distribution of the discrete random variable T even if the expected length of the game is finite. More precisely, we completely characterize the existence of sub-game perfect cooperative equilibria in finite s…

Computer Science::Computer Science and Game TheorySociology and Political ScienceSequential gameProbabilistic logicComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesPrisoner's dilemmaConvergence (routing)Repeated gameApplied mathematicsrepeated games probabilistic horizon cooperationDifferentiable functionStatistics Probability and UncertaintyMathematical economicsRandom variableGeneral PsychologyMathematicsEvent (probability theory)
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Efficient linear fusion of partial estimators

2018

Abstract Many signal processing applications require performing statistical inference on large datasets, where computational and/or memory restrictions become an issue. In this big data setting, computing an exact global centralized estimator is often either unfeasible or impractical. Hence, several authors have considered distributed inference approaches, where the data are divided among multiple workers (cores, machines or a combination of both). The computations are then performed in parallel and the resulting partial estimators are finally combined to approximate the intractable global estimator. In this paper, we focus on the scenario where no communication exists among the workers, de…

Computer scienceBayesian probabilityInferenceAsymptotic distribution02 engineering and technology01 natural sciences010104 statistics & probability[INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingArtificial Intelligence0202 electrical engineering electronic engineering information engineeringStatistical inferenceFusion rules0101 mathematicsElectrical and Electronic EngineeringComputingMilieux_MISCELLANEOUSMinimum mean square errorApplied MathematicsConstrained optimizationEstimator020206 networking & telecommunicationsComputational Theory and MathematicsSignal ProcessingComputer Vision and Pattern RecognitionStatistics Probability and Uncertainty[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingAlgorithmDigital Signal Processing
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A decentralized load control architecture for smart energy consumption in small islands

2020

Abstract In this paper we propose the adoption of Overgrid, a new decentralized load control architecture, for balancing the energy production variations introduced with the adoption of renewable sources, facilitating and improving the smart energy retrofit. The system is presented and applied for managing the aggregated daily load profile of a community of domestic end-users in the island of Lampedusa, Italy, exploiting the load profiles gathered in a real measurement campaign. The Overgrid Demand Response (DR) architecture is used for managing the residential flexible loads, estimating the aggregated power demand without any centralized server and creating a virtual “community” of smart b…

Computer scienceDistributed computingGeography Planning and Development0211 other engineering and technologiesOverlay networkTransportationSmart grid02 engineering and technology010501 environmental sciences01 natural sciencesLoad profileDemand responseLoad shifting021108 energy0105 earth and related environmental sciencesCivil and Structural EngineeringBuilding automationRenewable Energy Sustainability and the Environmentbusiness.industryLoad curtailingLoad curtailing; Load shifting; Overlay network; Smart gridEnergy consumptionRenewable energySmart gridElectricity generationbusinessLoad shiftingSustainable Cities and Society
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Temporal Binding in Multisensory and Motor-Sensory Contexts: Toward a Unified Model

2021

Our senses receive a manifold of sensory signals at any given moment in our daily lives. For a coherent and unified representation of information and precise motor control, our brain needs to temporally bind the signals emanating from a common causal event and segregate others. Traditionally, different mechanisms were proposed for the temporal binding phenomenon in multisensory and motor-sensory contexts. This paper reviews the literature on the temporal binding phenomenon in both multisensory and motor-sensory contexts and suggests future research directions for advancing the field. Moreover, by critically evaluating the recent literature, this paper suggests that common computational prin…

Computer scienceMini ReviewEvent (relativity)Sensory system050105 experimental psychologylcsh:RC321-57103 medical and health sciencesBehavioral Neuroscience0302 clinical medicinetemporal bindingPhenomenon0501 psychology and cognitive sciencescausal inferencelcsh:Neurosciences. Biological psychiatry. Neuropsychiatrymotor-sensoryBayesian modelsBiological PsychiatryUncertainty reduction theoryCognitive science05 social sciencesRepresentation (systemics)Motor controlHuman NeuroscienceUnified ModelmultisensoryPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyCausal inferenceprecision030217 neurology & neurosurgeryFrontiers in Human Neuroscience
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Emulation of 2D Hydrodynamic Flood Simulations at Catchment Scale Using ANN and SVR

2021

Two-dimensional (2D) hydrodynamic models are one of the most widely used tools for flood modeling practices and risk estimation. The 2D models provide accurate results

Computer scienceProcess (engineering)Geography Planning and DevelopmentAquatic ScienceMachine learningcomputer.software_genreBiochemistrysupport vector regressionTD201-500Uncertainty analysisWater Science and TechnologyEmulationArtificial neural networkFlood mythWater supply for domestic and industrial purposesbusiness.industryDimensionality reductionHydraulic engineeringSupport vector machineemulatorsVDP::Teknologi: 500Sample size determinationerror structureArtificial intelligencetraining set sizebusinessTC1-978computerartificial neural networkWater
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