Search results for "Real"
showing 10 items of 4449 documents
El arma del crimen
2009
La Europa social / 3. Bután como modelo
2005
Sociología y franquismo
2010
Artículo también publicado en RES, nº 14, pp. 11-17, 2010.
Fútbol, violencia y dinero / y 3
2006
La perversión de los ideales: Italia
2008
Augmented Reality of the Middle Ear Combining Otoendoscopy and Temporal Bone Computed Tomography
2018
International audience; HYPOTHESIS:Augmented reality (AR) may enhance otologic procedures by providing sub-millimetric accuracy and allowing the unification of information in a single screen.BACKGROUND:Several issues related to otologic procedures can be addressed through an AR system by providing sub-millimetric precision, supplying a global view of the middle ear cleft, and advantageously unifying the information in a single screen. The AR system is obtained by combining otoendoscopy with temporal bone computer tomography (CT).METHODS:Four human temporal bone specimens were explored by high-resolution CT-scan and dynamic otoendoscopy with video recordings. The initialization of the system…
Vidusskolēna gatavība pašrealizācijai un tās attīstība mācību procesā: vispārīgā pedagoģija
2003
An Embedded Real-Time Lane-Keeper for Automatic Vehicle Driving
2008
Automatic vehicle driving involves several issues, such as the capability to follow the road and keep the right lane, to maintain the distance between vehicles, to regulate vehiclepsilas speed, to find the shortest route to a destination. In this paper a real-time automatic lane-keeper is proposed. The main features of the system are the lane markers location process as well as the computation of the vehiclepsilas steering lock. The above techniques require high elaboration speed to execute, check and complete an operation before a prearranged time. Clearly if system processing exceeds the deadline, the whole operation became meaningless or, in the meantime, the vehicle can reach a critical…
Retour sensoriel du toucher dans les environnements virtuels
2018
This thesis tackles the subject of the feedbacks of interactions in virtual environments. The theoretical part addresses the different perception schemes and the corresponding haptic modalities. We especially focused on the relevance of each modality for each use-case, on the compatibility with the visual systems which take an important place in virtual reality, and on the problematics of each situation. These studies led us to evaluate passive haptics and sensory substitution for interactions in CAVEs. The results show the importance of choosing the right modality relative to the scenario design. We also evaluated how mismatched the visual and haptic workfield can be, and how the performan…