Search results for "Real"
showing 10 items of 4449 documents
VIRTUAL REALITY FOR HISTORICAL ARCHITECTURE
2019
Abstract. This article shows a first step in the development of an immersive virtual tour of the Cathedral of Palermo, entering the fields of Digital Cultural Heritage and Edutainment. Its purpose is to help people to gain knowledge about the site, highlighting the complex stratifications that have characterized its history.The development of the project has been possible thanks to different phases of work: surveys were initially carried out by laser scanning, then assembled and processed to obtain the 3D model of the current state; at the same time, the model of reconstruction was processed in several phases, based on historical, archival and iconographic sources; both models were, later, …
A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION
2019
Abstract. In these last years, video games have become one of the most popular entertainment for children/teenagers/adults thanks to their appealing and seductive features and, in this context, the Serious Games (SG) have become an important research field. The most popular SGs in Cultural Heritage (CH) used the historical building like scenario where the game is playing. In this paper we show the procedure to achieve a CH video game where the Cultural Heritage is the main actor and not the scenario of the game. Furthermore, the game is not a SG but an Action-Adventure Game (AAG) or Survival Game (SuG), in a largest heading it can be classified as Entertainment Games (EGs). The novelty of t…
PHOTOGRAMMETRIC TECHNIQUES FOR PROMOTION OF ARCHAEOLOGICAL HERITAGE: THE ARCHAEOLOGICAL MUSEUM OF PARMA (ITALY)
2016
Abstract. In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Museum of Parma, which, for the main part, conserves evidences found in the roman archaeological site of Veleia (Piacenza, Italy). To enhance the comprehension of the past, the project aims to promote the exhibits through new digital contents, in particular 3D models and AR applications, to improve their usability by the public. Projects like this pose some difficulties especially in data acquisition and restitution due to complexity of the objects and their dimension and position that a…
Sharing on web 3D models of ancient theatres. A methodological workflow
2016
Abstract. In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describ…
GLOBE BASED 3D GIS SOLUTIONS FOR VIRTUAL HERITAGE
2018
Abstract. During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used to create and publish virtual interactive environments. They are based on recent Web browser’s functionalities, surpassing some limitations of VRML technologies. On the side of geospatial information, technology has evolved from desktop GIS to 2D WebGIS and globe applications. The use of globe applications is, today, very diffused due to its immediate and at the same time impressive representation of the earth surface and territories. These technologies have been, also, applied to Vi…
DIGITAL PHOTOGRAMMETRY, TLS SURVEY and 3D MODELLING for VR and AR APPLICATIONS in CH
2020
Abstract. The world of valorization of Cultural Heritage is even more focused on the virtual representation and reconstructions of digital 3D models of monuments and archaeological sites. In this scenario the quality and the performances offered by the virtual reality (VR) and augmented reality (AR) navigation take primary importance, improving the accessibility of cultural sites where the real access is not allowed for natural conditions or human possibilities. The creation of a virtual environment useful for these purposes requires a specific workflow to follow, combining different strategies in the fields of survey, 3D modelling and virtual navigation. In this work a specific case of stu…
INTEGRATED SURVEYNG WITH MOBILE MAPPING SYSTEM, EGNOS, NTRK AND LASER TECHNOLOGIES IN THE PARK "NINNI CASSARA" IN PALERMO
2018
Abstract. This article summarizes the experience gained between 2012 and 2013 by the department of "Civil Engineering, Environmental, Aerospace and Materials" of University of Palermo on the integrated survey of Ninni Park Cassara Park in Palermo and the subsequent testing of methods, tools and techniques based on current research regarding the acquisition and processing of GNSS (Global Navigation Satellite System) data and laser-scanner. A fruitful time dedicated to the design of the survey has allowed us to become aware of the critical issues that the site presents because of its vast extent and diversity in size and number of the elements of which it is composed. The work has been addres…
Mission versus ethics in 1 Corinthians 9? ‘Implicit ethics’ as an aid in analysing New Testament texts
2012
The central question concerning how mission and ethics are related arises within the context of the understanding of ethics itself and in this way often leads back to the familiar ‘indicative and imperative’ model. This oversimplified approach, however, is ultimately inadequate for the Pauline ethic in general and for the particular problem concerning mission and ethics. In this article, 1 Corinthians 9 was drawn upon as an example for the ‘implicit ethics’ model, a model which allows for a more nuanced presentation of the grounds and justification for behaviour and action. Through this approach it became clear that the proclamation of the Gospel does not have to be ‘unethical’; rather, it …
The summertime Boreal forest field measurement intensive (HUMPPA-COPEC-2010): an overview of meteorological and chemical influences
2011
This paper describes the background, instrumentation, goals, and the regional influences on the HUMPPACOPEC intensive field measurement campaign, conducted at the Boreal forest research station SMEAR II (Station for Measuring Ecosystem-Atmosphere Relation) in Hyyti¨al¨a, Finland from 12 July–12 August 2010. The prevailing meteorological conditions during the campaign are examined and contrasted with those of the past six years. Back trajectory analyses show that meteorological conditions at the site in 2010 were characterized by a higher proportion of southerly flow than in the other years studied. As a result the summer of 2010 was anomalously warm and high in ozone making the campaign rel…
Influence of O2 on extra virgin olive oil fatty acids composition during malaxation
2017
Many variables are related to extra virgin olive oil (EVOO) quality and, therefore, to its polyphenols content and fatty acids composition including the steps that lead to EVOO extraction, considering that it is mainly contained in the vacuoles of the fruit mesocarp. The main steps of EVOO production are: harvest, crushing, malaxation, centrifugation, storage and filtration. Considering the olive oil extraction procedures, many studies have been conducted in recent years on oil mill plant and processes for improving EVOO quality. Malaxer is the most studied machine among all; it is responsible for malaxation, which represents a very important and critical step in the EVOO extraction process…