Search results for "Real"

showing 10 items of 4449 documents

Cluster-based RF fingerprint positioning using LTE and WLAN signal strengths

2017

Wireless Local Area Network (WLAN) positioning has become a popular localization system due to its low-cost installation and widespread availability of WLAN access points. Traditional grid-based radio frequency (RF) fingerprinting (GRFF) suffers from two drawbacks. First it requires costly and non-efficient data collection and updating procedure; secondly the method goes through time-consuming data pre-processing before it outputs user position. This paper proposes Cluster-based RF Fingerprinting (CRFF) to overcome these limitations by using modified Minimization of Drive Tests data which can be autonomously collected by cellular operators from their subscribers. The effect of environmental…

Computer Networks and CommunicationsComputer scienceReal-time computingK-means clustering02 engineering and technologySignallaw.inventionK-nearest neighbors0203 mechanical engineeringlaw0202 electrical engineering electronic engineering information engineeringfuzzy C-means clusteringWi-FiElectrical and Electronic EngineeringData collectionbusiness.industryFingerprint (computing)k-means clusteringRF fingerprint positioning020206 networking & telecommunications020302 automobile design & engineeringGridHardware and ArchitectureEmbedded systemMinificationRadio frequencybusinesshierarchical clustering
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Moving Learning Machine Towards Fast Real-Time Applications: A High-Speed FPGA-based Implementation of the OS-ELM Training Algorithm

2018

Currently, there are some emerging online learning applications handling data streams in real-time. The On-line Sequential Extreme Learning Machine (OS-ELM) has been successfully used in real-time condition prediction applications because of its good generalization performance at an extreme learning speed, but the number of trainings by a second (training frequency) achieved in these continuous learning applications has to be further reduced. This paper proposes a performance-optimized implementation of the OS-ELM training algorithm when it is applied to real-time applications. In this case, the natural way of feeding the training of the neural network is one-by-one, i.e., training the neur…

Computer Networks and CommunicationsComputer scienceReal-time computingParameterized complexitylcsh:TK7800-836002 engineering and technologyextreme learning machine0202 electrical engineering electronic engineering information engineeringSensitivity (control systems)Electrical and Electronic EngineeringEnginyeria d'ordinadorsField-programmable gate arrayFPGAExtreme learning machineEnginyeria elèctricaArtificial neural networkData stream mininglcsh:Electronics020206 networking & telecommunicationsOS-ELMreal-time learningHardware and ArchitectureControl and Systems Engineeringon-chip trainingSignal Processingon-line learning020201 artificial intelligence & image processingDistributed memoryonline sequential ELMhardware implementationAlgorithm
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Server implementations for improving the performance of CAR systems based on mobile phones

2014

Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…

Computer Networks and CommunicationsComputer scienceWireless networkbusiness.industryComputer Science ApplicationsHardware and ArchitectureEmbedded systemScalabilitySystems designMobile searchAugmented realitybusinessThroughput (business)Mobile deviceComputer networkJournal of Network and Computer Applications
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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Adaptive time window linear regression algorithm for accurate time synchronization in wireless sensor networks

2015

In this article we propose a new algorithm for time synchronization in wireless sensor networks. The algorithm is based on linear regression to achieve long-term synchronization between the clocks of different network motes. Since motes are built using low-cost hardware components, usually their internal local clocks are not very accurate. In addition, there are other effects that affect the clock precision, such as: environmental conditions, supply voltage, aging, manufacturing process. Because some of these causes are external and unpredictable, the clock drift between two motes can change in a random way. Due to these changes, the optimum time window used for performing the linear regres…

Computer Networks and CommunicationsHardware and ArchitectureComputer scienceWork (physics)Clock driftLinear regressionReal-time computingWindow (computing)Wireless sensor networkAlgorithmSoftwareClock synchronizationSynchronizationAd Hoc Networks
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An empirical evaluation of two natural hand interaction systems in augmented reality

2022

AbstractHuman-computer interaction based on hand gesture tracking is not uncommon in Augmented Reality. In fact, the most recent optical Augmented Reality devices include this type of natural interaction. However, due to hardware and system limitations, these devices, more often than not, settle for semi-natural interaction techniques, which may not always be appropriate for some of the tasks needed in Augmented Reality applications. For this reason, we compare two different optical Augmented Reality setups equipped with hand tracking. The first one is based on a Microsoft HoloLens (released in 2016) and the other one is based on a Magic Leap One (released more than two years later). Both d…

Computer Networks and CommunicationsHardware and Architecturenatural interactiongesture trackingMedia TechnologyhololensUNESCO::CIENCIAS TECNOLÓGICASaugmented realitySoftwaremagic leapMultimedia Tools and Applications
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Indoor localization using time difference of arrival with UWB signals and unsynchronized devices

2020

Abstract Indoor location using radio frequency (RF) signals has been traditionally focused mainly on RSSI and fingerprint techniques, because methods based on time of arrival (ToA) or time difference of arrival (TDoA) were not suitable for measuring short distances. However, the release of the IEEE 802.15.4a standard, the emergence of commercial ultra wide band (UWB) transceivers that are compliant to this norm and the integration of high frequency oscillators have permitted the design of more accurate indoor localization systems using the RF signal transmission time. In this paper, we propose an indoor localization system based on TDoA for UWB. The method implements an only one way transmi…

Computer Networks and CommunicationsNetwork packetComputer science010401 analytical chemistryReal-time computingUltra-wideband020206 networking & telecommunicationsRanging02 engineering and technologyMultilateration01 natural sciences0104 chemical sciencesTime of arrivalHardware and Architecture0202 electrical engineering electronic engineering information engineeringRadio frequencyTransmission timeTransceiverSoftwareAd Hoc Networks
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Design and performance evaluation of an hybrid reservation-polling MAC protocol for power-line communications

2003

This paper presents an hybrid reservation-polling MAC protocol able to effectively deal with the channel disturbances typical of Power-line communication systems. Channel access is controlled by a scheduler running on a centralized station. Fast retransmission of corrupted packets is employed to achieve high performance on Power-line channels characterized by frequent error bursts due to impulsive noise. The performance of our proposed mechanism are evaluated by means of simulation, for the more challenging case of time-sensitive traffic sources (voice calls). Results show that the system efficiency is virtually not affected by lightly to moderately disturbed PLC channel. Moreover, by sligh…

Computer Networks and CommunicationsNetwork packetComputer sciencebusiness.industryRetransmissionReal-time computingReservationCommunications systemNoise (electronics)Packet lossElectrical and Electronic EngineeringPollingbusinessComputer networkCommunication channelInternational Journal of Communication Systems
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The Mediation of Politics through Twitter: An Analysis of Messages posted during the Campaign for the German Federal Election 2013

2015

Patterns found in digital trace data are increasingly used as evidence of social phenomena. Still, the role of digital services not as mirrors but instead as mediators of social reality has been neglected. We identify characteristics of this mediation process by analyzing Twitter messages referring to politics during the campaign for the German federal election 2013 and comparing the thus emerging image of political reality with established measurements of political reality. We focus on the relationship between temporal dynamics in politically relevant Twitter messages and crucial campaign events, comparing dominant topics in politically relevant tweets with topics prominent in surveys and …

Computer Networks and CommunicationsSocial reality05 social sciencesMedia studiesComputingMilieux_LEGALASPECTSOFCOMPUTING050801 communication & media studieslanguage.human_language0506 political scienceComputer Science ApplicationsGermanTrace (semiology)Politics0508 media and communicationsDynamics (music)Political scienceMediation050602 political science & public administrationlanguageComputational sociologyFederal electionSocial psychologyJournal of Computer-Mediated Communication
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A holistic modeling for QoE estimation in live video streaming applications over LTE Advanced technologies with Full and Non Reference approaches

2018

Abstract Current mobile networks are providing high speed access to Internet at a rate of Gigabits per second. In this scenario, traditional services over wired networks are an alternative, in particular those based on live video streaming. But in the transition, different issues should be considered due to the rapid changing network conditions and the limited resources of the mobile devices. These issues should be taken into account to keep a good Quality of Experience (QoE) of the video in terms of a high Mean Opinion Score (MOS), a subjective video quality. Our goal is to estimate and predict this subjective metric in a holistic manner. Thus, we have analyzed and measured different varia…

Computer Networks and Communicationsbusiness.industryComputer scienceQuality of serviceMean opinion scoreReal-time computing020206 networking & telecommunications02 engineering and technologyVideo qualityLTE Advanced0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingThe InternetQuality of experiencebusinessMobile deviceSubjective video qualityComputer Communications
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