Search results for "Real"
showing 10 items of 4449 documents
Session details: Volume I: Artificial intelligence & agents, distributed systems, and information systems: data mining track
2013
Low invasive multisensor acquisition system for real-time monitoring of cardiovascular and respiratory parameters
2020
The recent advances in multiparametric monitoring of biosignals and management of big data prompt for the development of devices and techniques for the extraction of indicators with physiological relevance. In this context, we have designed and realized a portable electronic system, equipped with simple biomedical sensors, able to synchronously record multiple electrocardiographic (ECG), photoplethysmographic (PPG) and breathing signals, for carrying out a non-invasive monitoring of several cardiovascular parameters. In this work, we show the results of preliminary measurements performed following a specific physiological protocol (i.e., deep breathing with 10 s per cycle). The system allow…
Tracking Hands in Interaction with Objects: A Review
2017
Markerless vision-based 3D hand motion tracking is a key and popular component for interaction studies in many domains such as virtual reality and natural human-computer interfaces. While this research field has been well studied in the last decades, most approaches have considered the human hand in isolation and not in action or in interaction with the environment or the other articulated human body parts. Employing contextual information about the surrounding environment (e.g. the shape, the texture, and the posture of the object in the hand) can remarkably constrain the tracking problem. The goal of this survey is to develop an up-to-date taxonomy of existing vision-based hand tracking m…
Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games
2021
This paper explores the phenomena of value co- creation and co-destruction in augmented reality (AR) mobile games. More specifically, we aim to achieve an in-depth understanding of value co-creation and co- destruction occurring in Pokémon GO and the user values underlying these occurrences. Service-dominant (S-D) logic provides our study with a lens for understanding users as active co-creators, co- destroyers, and determinants of value. Further, the means-end theory establishes users’ personal values and goals as the basis for service value determination. We uncover key values highlighted in users’ positive and negative gaming experiences through a qualitative content analysis of 43 in-de…
Augmented Reality Visualisation Concepts to Support Intraoperative Distance Estimation
2019
The estimation of distances and spatial relations between surgical instruments and surrounding anatomical structures is a challenging task for clinicians in image-guided surgery. Using augmented reality (AR), navigation aids can be displayed directly at the intervention site to support the assessment of distances and reduce the risk of damage to healthy tissue. To this end, four distance-encoding visualisation concepts were developed using a head-mounted optical see-through AR setup and evaluated by conducting a comparison study. Results suggest the general advantage of the proposed methods compared to a blank visualisation providing no additional information. Using a Distance Sensor concep…
Kalman filter estimation of the contention dynamics in error-prone IEEE 802.11 networks
2008
In the last years, several strategies for maximizing the throughput performance of IEEE 802.11 networks have been proposed in literature. Specifically, it has been shown that optimizations are possible both at the medium access control (MAC) layer, and at the physical (PHY) layer. In fact, at the MAC layer, it is possible to minimize the channel wastes due to collisions and backoff expiration times, by tuning the minimum contention window as a function of the number n of competing stations. At the PHY layer, it is possible to improve the transmission robustness, by selecting a suitable modulation/coding scheme as a function of the channel quality perceived by the stations. However, the feas…
A combined analysis to extract objects in remote sensing images
1999
Abstract This paper describes an object recognition system to extract shape information from remote sensing images. One of the goals is to determine if towers and power lines can be seen on one-meter imagery and how much ground conditions can influence the resolution power of the recognition algorithms. To this end, an integrated analysis system has been implemented inside the Remote Sensing Imaging System (RSIS). The methodology consists in the combination of statistical and structural information. It has been tested on real images and it will be integrated in an automatic system for the assessment of post storm damage.
Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications
2012
This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…
Line based motion estimation and reconstruction of piece-wise planar scenes
2011
We present an algorithm for reconstruction of piece-wise planar scenes from only two views and based on minimum line correspondences. We first recover camera rotation by matching vanishing points based on the methods already exist in the literature and then recover the camera translation by searching among a family of hypothesized planes passing through one line. Unlike algorithms based on line segments, the presented algorithm does not require an overlap between two line segments or more that one line correspondence across more than two views to recover the translation and achieves the goal by exploiting photometric constraints of the surface around the line. Experimental results on real i…
Estimation of the Velocity of a Walking Person in Indoor Environments from mmWave Signals
2018
The present work is motivated by the growing interest in using millimeter-wave (mmWave) bands in future wireless indoor communications. For a variety of wireless indoor applications, such as remote medical care, healthcare services, and human-machine interaction, it is of crucial importance to estimate the velocity of walking persons in indoor environments with high precision. In this paper, we present a novel procedure for estimating the velocity of a walking person in indoor environments by using mmWave signals. The indoor environment is considered to be equipped with a distributed $2\times 2$ multiple-input multiple-output (MIMO) system operating in the 60 GHz band. The proposed approach…