Search results for "Real"

showing 10 items of 4449 documents

A multi-agent system for obtaining dynamic origin/destination matrices on intelligent road networks

2012

Dynamic Origin/Destination matrices are one of the most important parameters for efficient and effective transportation system management. These matrices describe the vehicle flow between different points inside a region of interest for a given period of time. Usually, dynamic O/D matrices are estimated from link traffic counts, home interview and/or license plate surveys. Unfortunately, estimation methods take O/D flows as time invariant for a certain number of intervals of time, which cannot be suitable for some traffic applications. However, the advent of information and communication technologies (e.g., vehicle-to-infrastructure dedicated short range communications — V2I) to the transpo…

Computer sciencebusiness.industryMulti-agent systemReal-time computingcomputer.software_genreDedicated short-range communicationsDomain (software engineering)LTI system theoryMatrix (mathematics)Flow (mathematics)Systems managementbusinesscomputerIntelligent transportation systemComputer networkProceedings of the 6th Euro American Conference on Telematics and Information Systems
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Cooperative or non-cooperative transmission in synchronous DC WSNs: A DTMC-based approach

2017

Cooperative transmission (CT) enables balanced energy consumption among sensor nodes and mitigates the energy hole problem in wireless sensor networks (WSNs). In typical CT enabled medium access control (MAC) protocols, a source node decides to trigger CT or not based on a residual energy comparison between itself and its relay node. In this paper, we propose a receiver initiated CT MAC protocol, in which the receiving node makes the decision on initiating CT or not based on a tradeoff between performing CT and non-CT. In this way, nodes can avoid idle listening and achieve an extended lifetime. A discrete-time Markov chain (DTMC) model is developed to analyze the performance of CT associat…

Computer sciencebusiness.industryNode (networking)05 social sciencesReal-time computing050801 communication & media studies020206 networking & telecommunications02 engineering and technologyEnergy consumptionSynchronizationlaw.invention0508 media and communicationsTransmission (telecommunications)RelaylawComputer Science::Networking and Internet Architecture0202 electrical engineering electronic engineering information engineeringbusinessWireless sensor networkEnergy (signal processing)Computer networkEfficient energy use2017 IEEE International Conference on Communications (ICC)
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Efficiency analysis of burst transmissions with block ACK in contention-based 802.11e WLANs

2005

The channel utilization efficiency of the standard 802.11 networks is severely compromised when high data transmission rates are employed, since physical layer headers and control frames are transmitted at low rate, thus wasting more channel time, proportionally. The extensions defined in the emerging 802.11e for quality-of-service (QoS) provisioning include some new mechanisms developed in order to improve the efficiency. Those include data transmission bursting (referred to as TXOP operation) and acknowledgment aggregation (referred to as block ACK). These two features allow it to offer new data transmission services, in which the data delivery and acknowledgment unit is not a single fram…

Computer sciencebusiness.industryQuality of serviceComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSReal-time computingPhysical layerWireless local area networks (WLAN)ThroughputThroughputbackoff algorithmIntelligent NetworkWireless lanIEEE 802.11e-2005businessData transmissionCommunication channelBlock (data storage)Computer network
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A new autonomous data transmission reduction method for wireless sensors networks

2018

International audience; The inherent limitation in energy resources and computational power for sensor nodes in a Wireless Sensor Network, poses the challenge of extending the lifetime of these networks. Since radio communication is the dominant energy consuming activity, most presented approaches focused on reducing the number of data transmitted to the central workstation. This can be achieved by deploying both on the workstation and the sensor node a synchronized prediction model capable of forecasting future values. Thus, enabling the sensor node to transmit only the values that surpasses a predefined error threshold. This mechanism offers a decrease in the cost of transmission energy f…

Computer sciencebusiness.industryReal-time computing020206 networking & telecommunications[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]02 engineering and technology[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation7. Clean energy[INFO.INFO-IU]Computer Science [cs]/Ubiquitous ComputingReduction (complexity)[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR]Transmission (telecommunications)[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA]020204 information systemsSensor node0202 electrical engineering electronic engineering information engineeringWireless[INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET][INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]businessWireless sensor networkEnergy (signal processing)Data transmissionData reduction2018 IEEE Middle East and North Africa Communications Conference (MENACOMM)
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Adaptive Vehicle Mode Monitoring Using Embedded Devices with Accelerometers

2012

Monitoring of specific attributes such as vehicle speed and fuel consumption as well as cargo safety is an important problem for transport domain. This task is performed using specific multiagent monitoring systems. To ensure secure operation of such systems they should have autonomous and adaptive behaviour.

Computer sciencebusiness.industryReal-time computingComputerApplications_COMPUTERSINOTHERSYSTEMSMonitoring systemAccelerometerDomain (software engineering)Task (project management)Mode (computer interface)Adaptive behaviourEmbedded systemFuel efficiencyAccelerometer databusiness
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A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch

2020

International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…

Computer sciencebusiness.industrymedia_common.quotation_subject010401 analytical chemistryIllusion02 engineering and technologyTechnology readiness levelVirtual realityModular design021001 nanoscience & nanotechnology01 natural sciences0104 chemical sciencesVisualizationHuman-Computer InteractionSoftwareModalHuman–computer interaction[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]0210 nano-technologybusinessComputingMilieux_MISCELLANEOUSWearable HapticsHaptic technologymedia_commonMultimodality
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3D Scene Reconstruction Using Kinect

2014

The issue of the automatic reconstruction of 3D scenes has been addressed in several chapters over the last few years. Many of them describe techniques for processing stereo vision or range images captured by high quality range sensors. However, due to the high price of such input devices, most of the methods proposed in the literature are not suitable for real-world scenarios. This chapter proposes a method designed to reconstruct 3D scenes perceived by means of a cheap device, namely the Kinect sensor. The scene is efficiently represented as a composition of superquadric shapes so as to obtain a compact description of environment, however complex it may be. The approach proposed here is i…

Computer sciencebusiness.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONInput deviceCognitive architectureScene Reconstruction 3D Data KinectReal imageRange (mathematics)StereopsisComputer visionQuality (business)Artificial intelligencebusinessmedia_common
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Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error

2020

Optical see-through (OST) augmented reality head-mounted displays are quickly emerging as a key asset in several application fields but their ability to profitably assist high precision activities in the peripersonal space is still sub-optimal due to the calibration procedure required to properly model the user's viewpoint through the see-through display. In this work, we demonstrate the beneficial impact, on the parallax-related AR misregistration, of the use of optical see-through displays whose optical engines collimate the computer-generated image at a depth close to the fixation point of the user in the peripersonal space. To estimate the projection parameters of the OST display for a …

Computer sciencelcsh:Mechanical engineering and machineryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION01 natural sciencesCollimated lightlcsh:QA75.5-76.95Rendering (computer graphics)010309 opticsArtificial Intelligenceregistration0103 physical sciencesFocal lengthComputer visionlcsh:TJ1-1570Original Research010302 applied physicsRobotics and AIbusiness.industryoptical see-through displayscalibrationFixation pointaugmented realityComputer Science ApplicationsPhotogrammetryCardinal pointparallax related errorAugmented realityArtificial intelligencelcsh:Electronic computers. Computer scienceParallaxbusinessFrontiers in Robotics and AI
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Artificial mosaics

2005

Art often provides valuable insight that can be applied to technological innovations, especially in the fields of image processing and computer graphics. In this paper we present a method to transform a raster input image into a good-quality mosaic: an “artificial mosaic.” The creation of mosaics of artistic quality is challenging because the tiles that compose a mosaic, typically small polygons, must be packed tightly and yet must follow and emphasize orientations chosen by the artist. The proposed method can reproduce the colors of the original image and emphasize relevant boundaries by placing tiles along edge directions. No user intervention is needed to detect the boundaries: they are …

Computer sciencemedia_common.quotation_subjectmosaic; non-photorealistic rendering; enhancementComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONMosaic Non photorealistic rendering Distance transform Image processing and enhancementAlong edgeImage processingMosaic (geodemography)computer.file_formatComputer Graphics and Computer-Aided Designnon-photorealistic renderingImage (mathematics)Computer graphicsSimple (abstract algebra)Computer graphics (images)Quality (business)mosaicComputer Vision and Pattern RecognitionRaster graphicsenhancementcomputerSoftwareComputingMethodologies_COMPUTERGRAPHICSmedia_commonThe Visual Computer
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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