Search results for "Real"
showing 10 items of 4449 documents
A multi-agent system for obtaining dynamic origin/destination matrices on intelligent road networks
2012
Dynamic Origin/Destination matrices are one of the most important parameters for efficient and effective transportation system management. These matrices describe the vehicle flow between different points inside a region of interest for a given period of time. Usually, dynamic O/D matrices are estimated from link traffic counts, home interview and/or license plate surveys. Unfortunately, estimation methods take O/D flows as time invariant for a certain number of intervals of time, which cannot be suitable for some traffic applications. However, the advent of information and communication technologies (e.g., vehicle-to-infrastructure dedicated short range communications — V2I) to the transpo…
Cooperative or non-cooperative transmission in synchronous DC WSNs: A DTMC-based approach
2017
Cooperative transmission (CT) enables balanced energy consumption among sensor nodes and mitigates the energy hole problem in wireless sensor networks (WSNs). In typical CT enabled medium access control (MAC) protocols, a source node decides to trigger CT or not based on a residual energy comparison between itself and its relay node. In this paper, we propose a receiver initiated CT MAC protocol, in which the receiving node makes the decision on initiating CT or not based on a tradeoff between performing CT and non-CT. In this way, nodes can avoid idle listening and achieve an extended lifetime. A discrete-time Markov chain (DTMC) model is developed to analyze the performance of CT associat…
Efficiency analysis of burst transmissions with block ACK in contention-based 802.11e WLANs
2005
The channel utilization efficiency of the standard 802.11 networks is severely compromised when high data transmission rates are employed, since physical layer headers and control frames are transmitted at low rate, thus wasting more channel time, proportionally. The extensions defined in the emerging 802.11e for quality-of-service (QoS) provisioning include some new mechanisms developed in order to improve the efficiency. Those include data transmission bursting (referred to as TXOP operation) and acknowledgment aggregation (referred to as block ACK). These two features allow it to offer new data transmission services, in which the data delivery and acknowledgment unit is not a single fram…
A new autonomous data transmission reduction method for wireless sensors networks
2018
International audience; The inherent limitation in energy resources and computational power for sensor nodes in a Wireless Sensor Network, poses the challenge of extending the lifetime of these networks. Since radio communication is the dominant energy consuming activity, most presented approaches focused on reducing the number of data transmitted to the central workstation. This can be achieved by deploying both on the workstation and the sensor node a synchronized prediction model capable of forecasting future values. Thus, enabling the sensor node to transmit only the values that surpasses a predefined error threshold. This mechanism offers a decrease in the cost of transmission energy f…
Adaptive Vehicle Mode Monitoring Using Embedded Devices with Accelerometers
2012
Monitoring of specific attributes such as vehicle speed and fuel consumption as well as cargo safety is an important problem for transport domain. This task is performed using specific multiagent monitoring systems. To ensure secure operation of such systems they should have autonomous and adaptive behaviour.
A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch
2020
International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…
3D Scene Reconstruction Using Kinect
2014
The issue of the automatic reconstruction of 3D scenes has been addressed in several chapters over the last few years. Many of them describe techniques for processing stereo vision or range images captured by high quality range sensors. However, due to the high price of such input devices, most of the methods proposed in the literature are not suitable for real-world scenarios. This chapter proposes a method designed to reconstruct 3D scenes perceived by means of a cheap device, namely the Kinect sensor. The scene is efficiently represented as a composition of superquadric shapes so as to obtain a compact description of environment, however complex it may be. The approach proposed here is i…
Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error
2020
Optical see-through (OST) augmented reality head-mounted displays are quickly emerging as a key asset in several application fields but their ability to profitably assist high precision activities in the peripersonal space is still sub-optimal due to the calibration procedure required to properly model the user's viewpoint through the see-through display. In this work, we demonstrate the beneficial impact, on the parallax-related AR misregistration, of the use of optical see-through displays whose optical engines collimate the computer-generated image at a depth close to the fixation point of the user in the peripersonal space. To estimate the projection parameters of the OST display for a …
Artificial mosaics
2005
Art often provides valuable insight that can be applied to technological innovations, especially in the fields of image processing and computer graphics. In this paper we present a method to transform a raster input image into a good-quality mosaic: an “artificial mosaic.” The creation of mosaics of artistic quality is challenging because the tiles that compose a mosaic, typically small polygons, must be packed tightly and yet must follow and emphasize orientations chosen by the artist. The proposed method can reproduce the colors of the original image and emphasize relevant boundaries by placing tiles along edge directions. No user intervention is needed to detect the boundaries: they are …
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
2016
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.