Search results for "Reality"

showing 10 items of 662 documents

Body Image and Virtual Reality in Eating Disorders: Is Exposure to Virtual Reality More Effective than the Classical Body Image Treatment?

2009

Body image (BI) disturbances are considered to be central in eating disorders (ED) psychopathology. There are few studies focused on the treatment of BI disturbances in ED, and most of them have used "traditional methods." The purpose of the present study was to probe the effectiveness of one specific component in the assessment and treatment of BI in ED by means of virtual reality (VR). Two treatment conditions were applied: (a) The Standard Body Image Treatment Condition (SBIT) and (b) the VR Condition. Thirteen eating disordered patients were randomly assigned to one of those conditions. No differences between both conditions were found in general ED measures, but patients treated in the…

Human-Computer InteractionEating disordersPsychotherapistCommunicationComponent (UML)medicineGeneral MedicineVirtual realitymedicine.diseasePsychologyApplied PsychologyPsychopathologyCyberPsychology & Behavior
researchProduct

Virtual Reality and Psychopathology

2009

Progress in the development of Virtual Reality (VR) is faster than has been forecast, which makes deep reflection on its potential uses and abuses absolutely necessary. The current article focuses on the analysis of some of the applications and implications of VR on psychopathology. It is obvious that they could be many, but we are only focusing on: (a) VR as a model to answer some central questions that traditionally have intrigued psychopathologists; and (b) VR and possible psychopathological experiences. We believe that VR has the potential of becoming a tool that will allow psychopathology to challenge and modify theoretical positions already established, and to pose new ones. This new …

Human-Computer InteractionReflection (computer programming)CommunicationGeneral MedicineVirtual realityPsychologySocial psychologyApplied PsychologyCognitive psychologyPsychopathologyCyberPsychology & Behavior
researchProduct

A new user interface for human-computer interaction in virtual reality environments

2010

This paper concerns the result of a research activity about the problems related to the human-computer interaction (both hardware and software) in virtual reality systems. In particular, a virtual reality application package, called VIRDE and used for the design review in immersive environment, has been used as a case study. After a detailed analysis of the hardware and software systems, and the examination of the main functional requirements, a new user interface has been developed. This new interface being composed of two input devices (tracked by an optical system) permits the two-hands interaction, instead of the most commonly single-hand interaction. The measurement of the software usa…

Human-Computer InteractionVirtual PrototypingBimanual InteractionSettore ING-IND/15 - Disegno E Metodi Dell'Ingegneria IndustrialeTracking systemsVirtual reality
researchProduct

Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching

2023

Robotic-Assisted Surgery (RAS) is beginning to unlock its potential. However, despite the latest advances in RAS, the steep learning curve of RAS devices remains a problem. A common teaching resource in surgery is the use of videos of previous procedures, which in RAS are almost always stereoscopic. It is important to be able to add virtual annotations onto these videos so that certain elements of the surgical process are tracked and highlighted during the teaching session. Including virtual annotations in stereoscopic videos turns them into Mixed Reality (MR) experiences, in which tissues, tools and procedures are better observed. However, an MR-based annotation of objects requires trackin…

Human-Computer InteractionannotationRobotic-Assisted SurgeryGeneral EngineeringtrackingUNESCO::CIENCIAS TECNOLÓGICASstereo matchingComputer Graphics and Computer-Aided Designmixed realityComputers & Graphics
researchProduct

Creença i realitat en William James

2008

This paper is devoted to analyse both the epistemology and ontology of James's pragmatism and his metaphysical proposals. The conclusions are: first, that James did not defend a metaphysical realism, but a antirealist realism; and secondly that this position was what he needed to defend the possibility of human freedom and religious experience.

HumanidadesHª y Fª de la CienciaFilosofía. EticaGeneralLiterature_MISCELLANEOUSInformationSystems_GENERALCiencias básicas y experimentalesUNESCO::FILOSOFÍAReality:FILOSOFÍA [UNESCO]RealitatReligion -- PhilosophyJames William 1842-1910PragmatismeCreença i dubtePragmatismReligió -- FilosofiaBelief and doubt
researchProduct

Interacting with Augmented Reality Mirrors

2018

This chapter deals with the topic of Augmented Reality Mirrors (ARMs) – a kind of specular interfaces making use of Augmented Reality technology. The review presented in the chapter first analyses the current setups for the construction of ARMs. Secondly, it presents a study on their potential for inferring in human perception (e.g. behaviour and emotions) and the high interactivity potential and usability they have. In the third place, it shows their use in different areas of knowledge, namely entertainment, edutainment, clothing, arts and medical therapy. Then, the chapter presents a discussion, highlighting the current technological barriers and the need for more research. Finally, futur…

Human–computer interactionComputer scienceAugmented reality
researchProduct

A Mobile Augmented Reality System for Enhancing Electrical Machine Supervision

2019

Electrical machines are used almost everywhere, and our daily life depends on them. For this reason, it is important to articulate mechanisms to control, supervise, and perform proper maintenance of these machines, especially those used in critical industrial process. The SCADA protocol is one of the technologies that eases the operation and supervision of electrical machines. However, the absence of a spatial connection between the SCADA signals and the machines being supervised suggests the use of augmented reality (AR) to fill this void. This chapter describes SIMARA: A Mobile AR application based on a dual computer-vision system (QR-codes and fiducial markers). SIMARA provides a robust …

Human–computer interactionComputer scienceAugmented reality
researchProduct

To Move or Not to Move?

2019

This chapter deals with the problem of including motion cues in VR applications. From the challenges of this technology to the latest trends in the field, the authors discuss the benefits and problems of including these particular perceptual cues. First, readers will know how motion cues are usually generated in simulators and VR applications in general. Then, the authors list the major problems of this process and the reasons why its development has not followed the pace of the rest of VR elements (mainly the display technology), reviewing the motion vs. no-motion question from several perspectives. The general answer to this discussion is that motion cues are necessary in VR applications—…

Human–computer interactionComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONSelf motionVirtual realityMotion (physics)
researchProduct

From medical data to simple virtual mock-up of scapulo-humeral joint

2008

The surgical operations of shoulder joint are guided by various principles: osteosynthesis in the case of fracture, osteotomy in order to correct a deformation or to modify the functioning of the joint, or implementation of articular prosthesis. At the end of the twentieth century, many innovations in the domains of biomechanics and orthopedic surgery have been performed. Nevertheless, theoretical and practical problems may appear during the operation (visual field of surgeon is very limited, quality and shape of the bone is variable depending on the patient). Biomechanical criteria of success are defined for each intervention. For example, the installation with success of prosthetic implan…

Humeral jointComputer engineering. Computer hardwaremedicine.medical_specialtyEngineeringHombroShoulderComputer sciencemedicine.medical_treatmentmedical imagingCirurgia virtualVirtual surgeryVirtual realityOsteotomyProsthesisEspatlla3D modelingTK7885-7895Physical medicine and rehabilitationImage processingMedical imagingmedicineProcesamiento de imágenesSimulationOsteosynthesisModelatge en 3Dbusiness.industryBiomechanicsCirugía virtualProcessament d'imatgesQA75.5-76.95image processingmedicine.anatomical_structureModelado en 3DImatges mèdiquesElectronic computers. Computer scienceImágenes médicasOrthopedic surgeryShoulder jointComputer Vision and Pattern RecognitionMedical imagingvirtual surgerybusinessSoftware
researchProduct

Roadmap on 3D integral imaging: Sensing, processing, and display

2020

This Roadmap article on three-dimensional integral imaging provides an overview of some of the research activities in the field of integral imaging. The article discusses various aspects of the field including sensing of 3D scenes, processing of captured information, and 3D display and visualization of information. The paper consists of a series of 15 sections from the experts presenting various aspects of the field on sensing, processing, displays, augmented reality, microscopy, object recognition, and other applications. Each section represents the vision of its author to describe the progress, potential, vision, and challenging issues in this field.

Image qualityComputer scienceReconeixement òptic de formesComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processing02 engineering and technologySeguretat informàticaStereo display01 natural sciencesXifratge (Informàtica)Field (computer science)010309 opticsOpticsHuman–computer interactionComputer security0103 physical sciencesMicroscopyComunicacions òptiquesData encryption (Computer science)Integral imagingOptical pattern recognitionbusiness.industryOptical communicationsCognitive neuroscience of visual object recognitionÒptica021001 nanoscience & nanotechnologyAtomic and Molecular Physics and OpticsProcessament òptic de dadesVisualizationHolographic displayAugmented realityOptical data processing0210 nano-technologybusinessImatges Processament Tècniques digitals
researchProduct