Search results for "Requirement"

showing 4 items of 254 documents

E-Sports y brecha de género: la percepción de las profesionales españolas

2019

The present paper aims to identify the causes of under-representation of women in E-sports. According to a genre perspective, interest in videogames at the amateur level is quite similar. However, in its professional level, female participation becomes very limited. The fact that physical effort is irrelevant (a requirement for ?traditional sports?) could be considered a variable that would negatively affect greater to equality in the conditions of access and participation of women in electronic sports. Against any predictions, the data on the presence of women are elocuent: few women, with much lower wages than men to remunerate same skills, and a general complaint by the female profession…

the data on the presence of women are elocuent: few womenhas been focused on the technique of content analysis from a netnographic perspective. It has been spotlighted by the analysis of the testimonies made at the ?Womenfemale participation becomes very limited. The fact that physical effort is irrelevant (a requirement for ?traditional sports?) could be considered a variable that would negatively affect greater to equality in the conditions of access and participation of women in electronic sports. Against any predictionsorganized by the Movistar´s Riders club. In addition to content analysisVideojuegoRocío The present paper aims to identify the causes of under-representation of women in E-sports. According to a genre perspectiveE-sports and Unicorns? Conferenceinterest in videogames at the amateur level is quite similar. HoweverUNESCO::SOCIOLOGÍAfew women [the data on the presence of women are elocuent]in its professional leveldesigualdad de génerowith much lower wages than men to remunerate same skillsand a general complaint by the female professionals of frequent situations of ?suffocating pressure? during competitions. The methodologygender inequality 139 148La percepción de las profesionales españolas Moldes Farelo [1137-7038 8537 Arxius de sociologia 525290 2019 40 7038148 E-sports y brecha de género]1137-7038 8537 Arxius de sociologia 525290 2019 40 7038148 E-sports y brecha de género: La percepción de las profesionales españolas Moldes Farelothree in-depth interviews have been conducted industria videojuegosE-sportsVideo game industrysporting eventsMujeres:SOCIOLOGÍA [UNESCO]within the framework of the campaign ? MynameMygamedeporte espectáculoSociología del deporteEmpleo de las mujeresSociologíawith a qualitative nature
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StartCards — A method for early-stage software startups

2023

Publisher Copyright: © 2023 The Author(s) Context: Software startups are important drivers of economy on a global scale, and have become associated with innovation and high growth. However, the overwhelming majority of startups ends in failure. Many of these startup failures ultimately stem from software engineering issues, and requirements engineering (RE) ones in particular. Despite the emphasis placed on the importance of RE activities in the startup context, many startups continue to develop software without a clear market or customer, having never had meaningful contact with their would-be customer. Objective: We develop a method aimed at early-stage startups that is intended to help s…

validationohjelmistotuotantotoimintatutkimusSoftware startupsRequirements engineering113 Computer and information sciencesstartup-yrityksetyrityksetComputer Science Applicationsketterät menetelmätaction researchsoftware engineering methodvalidointivaatimustenhallintaSoftware engineering methodValidationsoftware startupsrequirements engineeringohjelmistoliiketoimintaSoftwareAction researchInformation Systems
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Infographics as a Reflective Assignment Method in Requirements Engineering e-Course?

2019

Our Work in Progress Paper in Innovative Practice Category focuses on how learners’ experience use of infographics in advanced level e-course on requirements engineering (RE). Infographics are visual representations of information in such a way that information can be easily understood at a glance. Most of the previous infographics studies have been conducted in the context of inquiry learning. To complement this research, we studied how learners experience use of infographics as a method for reflective assignment and hence if the usage of infographics supported conceptualization about RE. We adopted a qualitative content analysis approach, applying thematic network analysis to the data rec…

verkkokurssitComputer scienceVisual literacyContext (language use)Infographicse-coursekorkeakouluopetus03 medical and health sciences0302 clinical medicineMathematics educationvisuaalinen lukutaito030212 general & internal medicineconceptualizationinfografiikkaRequirements engineeringConceptualizationoppimiskokemuksetvisual literacy05 social sciencesInfographic050301 educationVisualizationthematic network analysislearner’s experiencesvaatimustenhallintaRErequirements engineering0503 education2019 IEEE Frontiers in Education Conference (FIE)
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Intentiolähtöinen lähestymistapa käytettävyyttä koskevien vaatimusten määrittelyyn : kuluttajamarkkinoille suunnatun innovatiivisen ohjelmistotuottee…

2012

vuorovaikutuskäytettävyyskäyttäjätintentiotarpeetohjelmistotuotantokäyttäjäpsykologiatietotekniikkahuman-technology interactionatk-ohjelmatloppukäyttäjätuser psychologyinnovaatiotusabilityhuman interaction behaviorsuunnittelukäyttöliittymätintentionuser experienceinnovative consumer information systemsrequirements engineeringkäyttäjäkokemusohjelmistokehitys
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