Search results for "Ricerca Operativa"

showing 4 items of 64 documents

Density flow over networks: A mean-field game theoretic approach

2014

A distributed routing control algorithm for dynamic networks has recently been presented in the literature. The networks were modeled using time evolution of density at network edges and the routing control algorithm allowed edge density to converge to a Wardrop equilibrium, which was characterized by an equal traffic density on all used paths. We borrow the idea and rearrange the density model to recast the problem within the framework of mean-field games. The contribution of this paper is three-fold. First, we provide a mean-field game formulation of the problem at hand. Second, we illustrate an extended state space solution approach. Third, we study the stochastic case where the density …

game theoryMathematical optimizationDensity flowDensity modelTime evolutionMean field gameSettore ING-INF/04 - Automaticamean field gameState spaceSettore MAT/09 - Ricerca OperativaRouting (electronic design automation)Density evolutionBrownian motionMathematics53rd IEEE Conference on Decision and Control
researchProduct

Distributed $n$-player approachability and consensus in coalitional games

2015

We study a distributed allocation process where, at each time, every player: i) proposes a new bid based on the average utilities produced up to that time, ii) adjusts such allocations based on the inputs received from its neighbors, and iii) generates and allocates new utilities. The average allocations evolve according to a doubly (over time and space) averaging algorithm. We study conditions under which the average allocations reach consensus to any point within a predefined target set even in the presence of adversarial disturbances. Motivations arise in the context of coalitional games with transferable utilities (TU) where the target set is any set of allocations that makes the grand …

game theorydistributed control consensus game theory coalitional gamesdistributed controldistributed n-player approachability distributed n-player consensus coalitional games distributed allocation process utility allocation doubly averaging algorithm adversarial disturbance transferable utilities grand coalition stabilityOptimization and Control (math.OC)consensuFOS: MathematicsSettore MAT/09 - Ricerca OperativaMathematics - Optimization and Controlcoalitional games
researchProduct

Game Theory with Engineering Applications

2016

Engineering systems are highly distributed collective systems—decisions, information, and objectives are distributed throughout—that have humans in the loop, and thus decisions may be influenced by socioeconomic factors. Engineering systems emphasize the potential of control and games beyond traditional applications. Game theory can be used to design incentives to obtain socially desirable behaviors on the part of the players, for example, a change in the consumption patterns on the part of the “prosumers” (producers-consumers) or better redistribution of traffic. This unique book addresses the foundations of game theory, with an emphasis on the physical intuition behind the concepts, an an…

game theorysocial networkstransportation systemsSettore ING-INF/04 - Automaticaproduction systemsdistribution systemssmart gridssocio-physical systemsControl EngineeringSettore MAT/09 - Ricerca OperativaGame Theory; Control Engineeringmean-field games
researchProduct

Opinion dynamics, stubbornness and mean-field games

2014

This paper studies opinion dynamics and stubbornness using mean-field game theory. Assuming an initial exponential density function and affine control policies we analyze under what conditions the Fokker-Planck equation returns an exponential density function over the horizon. Consensus and clusters formation are also studied.

mean-field games; optimal controlFunction (mathematics)Exponential densitymean-field gamesoptimal controlSettore ING-INF/04 - AutomaticaOpinion dynamicsMean field theoryApplied mathematicsAffine transformationSettore MAT/09 - Ricerca OperativaMathematical economicsGame theoryMathematics53rd IEEE Conference on Decision and Control
researchProduct