Search results for "SAND"

showing 10 items of 2366 documents

Exploring self-efficacy beliefs in symbiotic collaboration with students: an action research project

2019

This paper presents a participatory action research project in which teacher-researchers, student-researchers and student-subjects collaborated on a research project in a working-group format to in...

Cooperative learningSelf-efficacy050101 languages & linguisticsLinguistics and Languagemedia_common.quotation_subject05 social sciencesSelf-conceptSelf-esteem050301 educationParticipatory action researchCollaborative learningLanguage and LinguisticsTeacher educationEducationComputingMilieux_COMPUTERSANDEDUCATIONMathematics education0501 psychology and cognitive sciencesAction researchPsychology0503 educationmedia_commonThe Interpreter and Translator Trainer
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Active learning in the process of educational change

2005

Abstract The findings reported in this article form part of a wider comparative research project investigating the active learning of teachers and of pupils in the educational practices of eight countries. This article aims to describe what a small rural school in Finland understands by active learning. Data is presented from a qualitative research case study of one school in relation to six aspects: goal setting, task structuring, accessing of information, processing of work and learning, utilizing the outcomes of work and learning, and assessment procedures. On the basis of the data, the transformative learning process of teacher in the changing school culture is presented.

Cooperative learningTransformative learningTeaching methodComparative researchActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationEducational technologyPsychologyExperiential learningLearning sciencesEducationTeaching and Teacher Education
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Collaborative 3D learning games for future learning: teachers’ instructional practices to enhance shared knowledge construction among students

2013

Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen in-depth understanding of learners. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have examined what constitutes the teacher’s role in games. The focus of this paper is to investigate teachers’ real-time instructional activities in a scripted 3D game setting. Our hypothesis is that groups with real-time teacher instruction will come up with more shared knowledge construction that can be considered productive than groups studying withou…

Cooperative learningammatillinen koulutusoppiminenComputer scienceCommunicationTeaching methodMultimethodologyContext (language use)Collaborative learningteachers’ instructional activityComputer Science ApplicationsEducationpelitEmpirical researchCSCLhyötypelitContent analysisVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516yhteisöllinen oppiminenInformation SystemsTechnology, Pedagogy and Education
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Assessment as a Possibility for Individual Learning and Success in Contextual Pedagogical Learning Environment

2015

One of the most significant current discussions in the field of education is the rapidly changing world around us. So far, however, there has been little discussion about teacher education and its role in this changing process. We are slowly moving from constructivist learning theory towards to sociocultural theory of learning where learning is according to Kumpulainen, Krokfors, Lipponen, Tissari, Hilppio and Rajala [1] viewed as a holistic and dynamic process, in which the individual grows into the culture of the community, its values, practices, and artifacts. The research project, introduced in this paper, focuses on transformational pedagogic and the questions of assessment in the lear…

Cooperative learningindividual learningLearning environmentPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyCollaborative learningcontextual pedagogical learning environmentPsychologyExperiential learningLearning sciencesSynchronous learningInternational Journal for Cross-Disciplinary Subjects in Education
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A Playful Experiential Learning System With Educational Robotics

2020

This article reports on two studies that aimed to evaluate the effective impact of educational robotics in learning concepts related to Physics and Geography. The reported studies involved two courses from an upper secondary school and two courses from a lower secondary school. Upper secondary school classes studied topics of motion physics, and lower secondary school classes explored issues related to geography. In each grade, there was an “experimental group” that carried out their study using robotics and cooperative learning and a “control group” that studied the same concepts without robots. Students in both classes were subjected to tests before and after the robotics laboratory, to c…

Cooperative learninglcsh:Mechanical engineering and machineryplayful-based learningControl (management)MetacognitionExperiential learninggeographylcsh:QA75.5-76.95Artificial IntelligenceEducational roboticsComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationlcsh:TJ1-1570Original ResearchRobotics and AISecondary leveleducational roboticsbusiness.industryRoboticsComputer Science ApplicationsGeographyRobotlcsh:Electronic computers. Computer scienceArtificial intelligencebusinessmetacognitionphysicsFrontiers in Robotics and AI
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Student-generated instructional videos facilitate learning through positive emotions

2016

The central focus of this study is a learning method in which university students produce instructional videos about the content matter as part of their learning process, combined with other learning assignments. The rationale for this is to promote a more multimodal pedagogy, and to provide students opportunities for a more learner-centred, motivating, active, engaging and productive role in their learning process. As such we designed a ‘video course’ where the students needed to produce an instructional video which could be used for university teaching. In addition to producing the video, the students needed to write a literature review of the topic of the video and a learning journal. At…

Cooperative learninglearner-generated instructional videoliterature reviewTeaching methodcomputer.software_genreExperiential learningEducationComputingMilieux_COMPUTERSANDEDUCATIONMathematics education0501 psychology and cognitive sciencesta516multimodal pedagogyMultimedia05 social sciencesacademic emotionsEducational technology050301 educationlearning journalLearning sciencesSynchronous learningActive learningGeneral Agricultural and Biological SciencesPsychology0503 educationcomputer050104 developmental & child psychologyInstructional simulationJournal of Biological Education
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Students’ perceptions on three-way pedagogical models hybridization: contributing to the development of active identities

2021

The goal of the present study was to explore Primary Education students’ views on their involvement in a three pedagogical models’ hybridization (Health-Based Physical Education, Cooperative Learni...

Cooperative learningmedia_common.quotation_subject05 social sciencesPrimary education050301 educationPhysical Therapy Sports Therapy and Rehabilitation030229 sport sciencesEducationPhysical education03 medical and health sciences0302 clinical medicinePerceptionThree wayComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationOrthopedics and Sports MedicinePsychology0503 educationmedia_commonSport, Education and Society
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A Phenomenographic Research Study of Students’ Conceptions of Mobile Learning: An Example From Higher Education

2019

This article aims to identify different ways of using mobile devices in students’ learning in higher education. This qualitative research presents the findings from a phenomenographic research of students’ conceptions of mobile learning (m-learning) in higher education. A cohort of 16 students from four universities of Bangladesh took part in semi-structured interviews to explore their in-depth understandings and experiences of m-learning. The findings indicate that university students perceived five qualitatively different ways of using mobile devices in their learning: a medium for communication; a medium for management of learning materials; a tool for effective learning; a means for co…

Cooperative learningphenomenographyHigher educationpedagogical issuesElectronic learninglcsh:Social SciencesmobiilioppiminenConcept learninglcsh:AZ20-9990502 economics and businessComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationPhenomenographyopiskelijatbusiness.industryGeneral Arts and Humanities05 social sciences050301 educationGeneral Social Sciencesconceptionslcsh:History of scholarship and learning. The humanitieslcsh:Hpedagogiikkastudents learningkorkeakouluopiskelumobile learning (m-learning)fenomenografiaComputer-mediated communicationbusinessPsychology0503 educationMobile device050203 business & managementQualitative researchSAGE Open
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Preparing teacher-students for twenty-first-century learning practices (PREP 21) : a framework for enhancing collaborative problem-solving and strate…

2016

With regard to the growing interest in developing teacher education to match the twenty-first-century skills, while many assumptions have been made, there has been less theoretical elaboration and empirical research on this topic. The aim of this article is to present our pedagogical framework for the twenty-first-century learning practices in teacher education. We will first review the current status of policy frameworks for the twenty-first-century learning skills. Based on our previous work and current understanding in the field of learning sciences, we will next elaborate the processes and strategies for collaborative problem-solving skills and strategic learning skills to specify curre…

Cooperative learningtwenty-first-century skillsLife skillsEducationSkills managementArts and Humanities (miscellaneous)PedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONta5160501 psychology and cognitive sciences4. Education05 social sciencesinquiry-based learning050301 educationCollaborative learningLearning sciencesTeacher educationstrategic learning skillspre-service teacher educationtechnologycollaborative problem-solvingteknologiaInquiry-based learningPsychology0503 education050104 developmental & child psychologyStudy skills
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The implications of the local context in global virtual education

2012

<input id="gwProxy" type="hidden" /><input id="jsProxy" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" type="hidden" /><p>This paper investigates how features in students’ everyday life influence their participation in online global collaboration, and it suggests that students’ local context should be recognised as a significant part of their educational space. In this exploratory case study of students engaged in a global online master’s programme, the discussion is organised under three main headings: the social, material, and cultural dimensions of students’ daily life. The paper shows how the influence of the students’ local contex…

Cooperative learningvirtual collaborationInternetLC8-6691business.industryContext effectOnline participationDistance educationContext (language use)Public relationseveryday-lifeSpecial aspects of educationEducationdistance educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONHofstede's cultural dimensions theorySociologyglobal educationbusinessEveryday lifeGlobal educationstudent roleInternational Review of Research in Open and Distributed Learning
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